Search found 1207 matches
- 20 Feb 2007, 17:14
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 73362
The human eye can only process so much detail so quickly which is why some things are perceived to be TOO busy. The TA build pics do just that. Wrong. That stuff is irrelevant. The TA buildpics are iconic and distinguishable , the two things that are important for an icon. Look, icons don't have to...
- 20 Feb 2007, 04:00
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 73362
The reason people play TA based mods is because they came here for that! They refuse to learn anything different and frankly will not try it because they play once, try to pull aa tactics and strategy, lose and blame the mod. Not true. I play plenty of non-TA-based games, yet I ran into trouble wit...
- 19 Feb 2007, 20:53
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 73362
EE is not hard to learn to play. its simpler than ta. once youve played a game you know what your building and you know what every icon is. Not true. I played a fair bit of EE before I stopped playing Spring, and this isn't the case. It took me several games to sort out the factories and economy bu...
- 19 Feb 2007, 19:48
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 73362
Yeah Ill go mull this over.. @argh could you be a little less condesending.. I know you hate me and all think my work is hack job bullshit.. but you know.. Chill please. He's not being condescending, he's being exhaustive, or perhaps slightly academic, to try and convince you that this is a serious...
- 17 Dec 2006, 01:06
- Forum: Game Development
- Topic: The GPL, and how it applies to your games.
- Replies: 30
- Views: 4089
- 24 Oct 2006, 22:12
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
Need I remind you of the next tournament finals, which turned into another Arm V Core match-up with KBots? The Core player won very nearly without losing a single KBot by using micro'd AKs.BigSteve wrote:yeah arm vehicles were weaker than cores in 2.11, but their kbots more than made up for that fact.
- 24 Oct 2006, 20:50
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
Thats wrong im afraid, the difference between the flash and insti and many of the other arm and core units in 2.11 was never enough to put people off playing play as arm, theres always been slighty more arm players than core. On a vehicle map like comet youd tend go core but arm were more than adeq...
- 23 Oct 2006, 23:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
Damn, tested it as well, and it seems that its true, both bulldogs and reapers will lose out metal for metal... Looks like panthers might need a nerf, especially as they should have the same role as zeuses; defence busters (on the other hand pyros > zeuses cost for cost...) I'd disagree. There are ...
- 23 Oct 2006, 22:12
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
join some games, nearly every top player I see now plays as arm, leave it as is, I dont really care, I cba to argue anymore Im sick of it ^^ Yeah, want to know why? Because for 2.11, all they got to play was Core, because of the absurdly OP AKs and Gators. Now that the Flash has been buffed a littl...
- 20 Oct 2006, 18:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
The missile ship is something that really puzzles me too. I'm not sure what role exactly cavedog intended it to fill. It originally had a much shorter range too... so what would it possibly be good for? The Core one was good because it gave you a floating radar. Cavedog's artillery was always kind ...
- 15 Oct 2006, 00:53
- Forum: Game Development
- Topic: commanders repelling D-gun shots
- Replies: 27
- Views: 4356
- 11 Oct 2006, 20:59
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
Perhaps you can remove the stop sounds, I don't see how they can be usefull anyway ? They're part of Caydr's plan to take over the world through constantly repeating audio clips with embedded subliminal messages. if thats the only usefullness i guess we can remove them safely :) Obviously you haven...
- 11 Oct 2006, 16:19
- Forum: Game Development
- Topic: New Mod/Conversion: GEAR COMMANDER
- Replies: 405
- Views: 57281
- 11 Oct 2006, 16:18
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
- 10 Oct 2006, 17:14
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
Janus have always bothered me, their weapon is slow, they reload slow, and aren't really suited to dealing with fast moving units. Their Rockets also run into wreckage and hit friendly units... Sounds alot like the Banisher problem before it was changed to have a ramp effect to its rockets... The J...
- 08 Oct 2006, 16:39
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
I personally find peewes more useful then AKs. They can be use even in middle game in mix with other units due their high DPS. Enemy unit usually aims at most expensive unit first (correct me if I am wrong <_<) ignoring peewe which comes close and pwns. Not to mention that peewes on hill own everyt...
- 08 Oct 2006, 05:34
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
- 07 Oct 2006, 05:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side If the Krogoth gets within range to shoot at the Penetrator, you've done something wrong. Throw a bunch of light units at it and let it chew on them, then zap it with ...
- 06 Oct 2006, 02:29
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476
- 05 Oct 2006, 22:50
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142476