Beherith nailed that, upspring is duplicating vertices because the UV information. However, in Blender UVs are face information, so I just added a new patch to fix that situation:
https://github.com/sanguinariojoe/blend ... 888d3a2722
Search found 26 matches
- 26 Jun 2020, 10:33
- Forum: Art & Modelling
- Topic: Fixed duplicated vertices when importing in Blender
- Replies: 2
- Views: 4030
- 25 Jun 2020, 15:02
- Forum: Art & Modelling
- Topic: Fixed duplicated vertices when importing in Blender
- Replies: 2
- Views: 4030
Fixed duplicated vertices when importing in Blender
See https://github.com/sanguinariojoe/blender_s3o_import/commit/679ff8daeaf89a45f4e98c7acffd665ecd4dd1a3 It is actually a bug in upspring, but since many models were already built with upspring, fixing the bug now would not help much, so we are patching the blender importer instead. Anyway, is the u...
- 29 Mar 2020, 17:30
- Forum: Off Topic Discussion
- Topic: Maintenance buildbot is dead?
- Replies: 6
- Views: 3238
- 28 Mar 2020, 14:54
- Forum: Off Topic Discussion
- Topic: Maintenance buildbot is dead?
- Replies: 6
- Views: 3238
Re: Maintenance buildbot is dead?
Looks ok to me: https://springrts.com/dl/buildbot/default/maintenance/104.0.1-1474-g69b06d0/ Yeah, it is already built and uploaded at the buildbot page. However, AFAIK (from pr-downloader source code) the engine is looked for in springfiles (using the link above), so springfiles is theoretically p...
- 27 Mar 2020, 19:35
- Forum: Off Topic Discussion
- Topic: Maintenance buildbot is dead?
- Replies: 6
- Views: 3238
Re: Maintenance buildbot is dead?
Gajop kindly forced to rebuild the latest version (thanks!). However, now it is missing at springfiles: https://api.springfiles.com/json.php?category=engine_linux64&torrent=true&springname=spring%20104.0.1-1474-g69b06d0%20maintenance Knows someone how or when are the engines updated in sprin...
- 26 Mar 2020, 19:35
- Forum: Off Topic Discussion
- Topic: Maintenance buildbot is dead?
- Replies: 6
- Views: 3238
Maintenance buildbot is dead?
It seems no new maintenance builds are coming... Buumi asked in #sy if he can trigger the building in some way, but he has not received any reply.
Please, launch maintenance builds again
Please, launch maintenance builds again
- 29 Apr 2019, 06:34
- Forum: Art & Modelling
- Topic: Blender 2.80 s3o import
- Replies: 2
- Views: 10614
Blender 2.80 s3o import
Thanks to Darloth we have a new version of the Blender s3o importer, compatible with both Blender 2.7x and 2.80!
https://github.com/sanguinariojoe/blender_s3o_import
https://github.com/sanguinariojoe/blender_s3o_import
- 06 Jun 2018, 15:59
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14148
Re: GL 4 Progress and Help
I tested the AMD graphica card again, enforcing a GL 4.1 core profile context, and everything worked fine (it has crashed later during a game load due to a LUA error) Summarizing (all in Linux): NVidia, default settings (GL 3.0) = Working fine NVidia, enforcing GL 4.1 core = Fail (No Stencil support...
- 06 Jun 2018, 10:21
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14148
Re: GL 4 Progress and Help
I reopen this topic Kloot, In which point is the GL 4.1 transition? How can we contribute? As far as I can see, in GlobalRendering.cpp GL 3.X contexts are still created (and considered valid) in Linux systems. The engine is working fine with NVidia privative drivers, but in AMD is obviously failing ...
- 06 Jun 2018, 08:33
- Forum: Linux
- Topic: Compilation error reinterpret_cast
- Replies: 3
- Views: 6065
- 26 Aug 2017, 12:55
- Forum: Lua Scripts
- Topic: [Solved] Save texture to file
- Replies: 4
- Views: 2178
Re: Save texture to file
Thank you man!
- 26 Aug 2017, 12:44
- Forum: Lua Scripts
- Topic: [Solved] Save texture to file
- Replies: 4
- Views: 2178
[Solved] Save texture to file
Hey Guys!
Is it possible to save a texture into a file using LUA?
Is it possible to save a texture into a file using LUA?
- 15 Jul 2017, 19:01
- Forum: Game Development
- Topic: LuaMenu documentation
- Replies: 7
- Views: 2280
Re: LuaMenu documentation
Yeah, I think I'm changing my mind! Maybe adding it inside chobby would be the best option!
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P.S. I cannot test it because it is failing downloading Zero-K $VERSION
P.S.2 I finally downloaded the GitHUB repo. Now I have problems with the AI
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P.S. I cannot test it because it is failing downloading Zero-K $VERSION
P.S.2 I finally downloaded the GitHUB repo. Now I have problems with the AI
- 15 Jul 2017, 17:48
- Forum: Game Development
- Topic: LuaMenu documentation
- Replies: 7
- Views: 2280
Re: LuaMenu documentation
BTW, is it not a copyright flaw setting date="in the future"? (see for instance gui_chili_lobby.lua)
It's something like stating it will be GPLv2 in the future, right?
It's something like stating it will be GPLv2 in the future, right?
- 15 Jul 2017, 17:33
- Forum: Game Development
- Topic: LuaMenu documentation
- Replies: 7
- Views: 2280
Re: LuaMenu documentation
Thanks man! I already knew chobby, but actually I'm not pretty sure how it works, but I'm making slight progresses anyway. Right now, I focus in creating a Spring:1944 campaign lobby, not even with online mode yet... Depending on the result, maybe it can be integrated in Chobby later. And of course,...
- 14 Jul 2017, 17:07
- Forum: Engine
- Topic: GL 4.1 in a different branch
- Replies: 4
- Views: 2321
Re: GL 4.1 in a different branch
You clearly formed your opinion based on a development build created before the 104 release was discussed a week ago In fact my bad, I did not even knew you are collecting the minutes. I like it! Keeping GL 3 until 104 is released is quite good, no doubt. Anyway, I'm still thinking you should not a...
- 14 Jul 2017, 13:46
- Forum: Engine
- Topic: GL 4.1 in a different branch
- Replies: 4
- Views: 2321
GL 4.1 in a different branch
OK, following the suggestion of Hokomoko, I'm moving this discussion to the forum... May you please add a link to this topic in the issue report? https://springrts.com/mantis/view.php?id=5650 That's pretty clear to me that asking for GL 4.1, while you are not prepared to do that, is not a good movem...
- 11 Jul 2017, 18:55
- Forum: Game Development
- Topic: LuaMenu documentation
- Replies: 7
- Views: 2280
LuaMenu documentation
Hey guys
There is some documentation on how LuaMenu works? How can I create a new menu?
There is some documentation on how LuaMenu works? How can I create a new menu?
- 09 Jun 2017, 08:52
- Forum: Game Development
- Topic: Read if deferred rendering is enabled
- Replies: 2
- Views: 1011
Re: Read if deferred rendering is enabled
That's what I was looking for! Thank you!
- 08 Jun 2017, 14:07
- Forum: Game Development
- Topic: Read if deferred rendering is enabled
- Replies: 2
- Views: 1011
Read if deferred rendering is enabled
Hey guys!
There is a way from LUA to know wether deferred rendering is enabled (and running) or not?
Thanks!
There is a way from LUA to know wether deferred rendering is enabled (and running) or not?
Thanks!