Search found 10 matches
- 30 May 2016, 10:20
- Forum: Kernel Panic
- Topic: Kernel Panic upgrade to Spring 100.0
- Replies: 4
- Views: 7755
Re: Kernel Panic upgrade to Spring 100.0
zwzsg : Well, I am not Mitmat, I am just working with him on the Prog&Play Level Editor side project. I clearly understand the reasons why you stopped working on upgrading KP to the lastest version of Spring. Thanks for sharing your dev version, I'll see if we can get something from it :-) ! gaj...
- 27 May 2016, 17:37
- Forum: Kernel Panic
- Topic: Kernel Panic upgrade to Spring 100.0
- Replies: 4
- Views: 7755
Kernel Panic upgrade to Spring 100.0
Hello. I, alongside my work team, am currently developping a level editor for a game that somewhat depends on Kernel Panic 4.1 (the editor and the game were made under Spring 82.5.1, on which KP4.1 works). You can find information about the game here : https://www.irit.fr/ProgAndPlay/index_en.php . ...
- 03 May 2016, 13:00
- Forum: Lua Scripts
- Topic: help with Chili.Editbox in 100
- Replies: 9
- Views: 1682
Re: help with Chili.Editbox in 100
Well, I installed it using the windows installer found here : https://springrts.com/wiki/Download and I can assure you that the TextInput callin was not in the widgets.lua and main.lua files. Don't know if I did something wrong (since I used two different versions of Spring on the same computer), bu...
- 03 May 2016, 11:31
- Forum: Lua Scripts
- Topic: help with Chili.Editbox in 100
- Replies: 9
- Views: 1682
Re: help with Chili.Editbox in 100
The problem is that when I try to type text in an editbox, nothing is typed. I thought it was related with the changes in the KeyPress signature, so that's why I posted a message on the aforementioned thread. Sorry for that. I'm currently using the engine as downloaded from the website, without any ...
- 02 May 2016, 17:14
- Forum: Lua Scripts
- Topic: help with Chili.Editbox in 100
- Replies: 9
- Views: 1682
help with Chili.Editbox in 100
I also don't seem to be able to make my editboxes work on Spring 100, has anyone found a solution about this problem?
- 27 Apr 2016, 15:55
- Forum: Lua Scripts
- Topic: [Chili] Draw a line from button to button over them
- Replies: 4
- Views: 1451
Re: [Chili] Draw a line from button to button over them
You're right, here's my solution : local drawLinks = function(obj) gl.Color(1, 1, 1, 1) gl.LineWidth(3) gl.BeginEnd( GL.LINES, function() for k, link in pairs(Links) do for kk, out in pairs(link) do gl.Color(unpack(UI.Scenario.Output[k][kk].chosenColor)) local x1, y1, x2, y2 x1 = UI.Scenario.Output[...
- 27 Apr 2016, 11:38
- Forum: Lua Scripts
- Topic: [Chili] Draw a line from button to button over them
- Replies: 4
- Views: 1451
Re: [Chili] Draw a line from button to button over them
So, I managed to draw my lines using a custom control, however I do not manage to make this control be over other controls (all of them, including my custom control, are children of the same Scroll Panel). Is there a way to achieve this ?
I'm not sure this will look good but I want to try.
I'm not sure this will look good but I want to try.
- 18 Apr 2016, 17:12
- Forum: Lua Scripts
- Topic: [Chili] Draw a line from button to button over them
- Replies: 4
- Views: 1451
[Chili] Draw a line from button to button over them
Hello, I am trying to develop a linking interface between different elements using buttons (click on a button, then click on another button to link them together). In order to give visual feedback to the user, I would like to draw a line between linked buttons, ideally from center to center. I had t...
- 11 Mar 2016, 00:35
- Forum: Lua Scripts
- Topic: Get the side or faction of a unit
- Replies: 5
- Views: 1582
Re: Get the side or faction of a unit
Thank you all for those quick answers.
Unfortunately, I think I'll have to go through the whole construction tree starting from the starting units of each faction. This was one of my first ideas, but I hoped there was another way around.
I'll also look for Scened, this may be interesting.
Unfortunately, I think I'll have to go through the whole construction tree starting from the starting units of each faction. This was one of my first ideas, but I hoped there was another way around.
I'll also look for Scened, this may be interesting.
- 10 Mar 2016, 18:03
- Forum: Lua Scripts
- Topic: Get the side or faction of a unit
- Replies: 5
- Views: 1582
Get the side or faction of a unit
Hello everyone, I am trying to develop a level editor that should work with most games created through SpringRTS engine. For this, I would like to sort the different units of the mod by faction/side. I got them all using UnitDefs, but there does not seem to be a field where I can get the side of a u...