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by Parzival
12 Dec 2016, 18:00
Forum: Feature Requests
Topic: A few things for trains
Replies: 2
Views: 2870

A few things for trains

Hi all; was working on a train factory about half a year ago, and was wondering if I could request two new features: 1. A way to properly link train cars. I tried almost all unit behaviours and nothing worked, so I was wondering If someone could make this happen. 2. A way to make trains follow track...
by Parzival
20 Jun 2016, 22:56
Forum: SpringLobby Client
Topic: Springlobby crashes
Replies: 3
Views: 3172

Re: Springlobby crashes

Running windows.
by Parzival
20 Jun 2016, 22:55
Forum: Lobby Clients & Server
Topic: Server player increase
Replies: 8
Views: 2306

Re: Server player increase

Released sometime today or tomorrow. Jauria is being packaged through weblobby (theres both a public and dev room on spring server)
by Parzival
20 Jun 2016, 15:22
Forum: SpringLobby Client
Topic: Springlobby crashes
Replies: 3
Views: 3172

Springlobby crashes

Everytime I turn on springlobby it crashes within the first five seconds. Updating doesn't work either.

any ideas?
by Parzival
20 Jun 2016, 02:26
Forum: Lobby Clients & Server
Topic: Server player increase
Replies: 8
Views: 2306

Re: Server player increase

Ok, thanks.
by Parzival
18 Jun 2016, 21:18
Forum: Lobby Clients & Server
Topic: Server player increase
Replies: 8
Views: 2306

Re: Server player increase

Jauria however, is not already on there.
by Parzival
18 Jun 2016, 19:47
Forum: Lobby Clients & Server
Topic: Server player increase
Replies: 8
Views: 2306

Re: Server player increase

We are releasing on indieDB so who knows, but three factions are pretty much done. Game balancing is basically all thats left, with some slight texturing work. Translations is what I'm finishing up right now.

jauriarts.com
by Parzival
18 Jun 2016, 02:07
Forum: Lobby Clients & Server
Topic: Server player increase
Replies: 8
Views: 2306

Server player increase

Hello!

we plan on formally releasing JauriaRTS on IndieDB next week and was wondering if I need to give heads up to server devs due to player increase.

(wasn't sure where to post this, sorry)
by Parzival
02 Jun 2016, 03:28
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Re: Train Factory

A bit of an update on current plan: -tracks will not be used, to much terra and building involved. No other factory in ZK has to pay metal to move :P -Current plan is as follows: Make train cars have to be guarding next car in line to move. Basically, conductor gets made and it can move by itself. H...
by Parzival
04 Mar 2016, 00:29
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Re: Train Factory

Yeah, probably just use [ and ] and make several degrees of tracks to deal with turning.

Also, ZK community seems intent on shooting this idea out of the sky. Probably gonna work more on spring forums from now on.
by Parzival
03 Mar 2016, 04:37
Forum: News
Topic: Spring 101.0 Released
Replies: 23
Views: 21792

Re: Spring 101.0 Released

Cheers, now I can finally implement trains in ZK with new transport behavior.
by Parzival
07 Feb 2016, 20:05
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Re: Train Factory

The problem with tracks is that to use them, they have to be built as units. Apparently I can't use typemap (Area 17 fires anyone?) for tracks. :(
by Parzival
31 Jan 2016, 22:46
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Re: Train Factory

Having a unit attached to a unit attached to a unit... where every attach point is a free invisible piece may be a nice way to implement a train with some silly script updating the attach point piece in absolute rather than model coordinates to rotate/follow the transporter. My idea exactly. I want...
by Parzival
30 Jan 2016, 20:34
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Re: Train Factory

So maybe use attachunit?
by Parzival
30 Jan 2016, 19:28
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 9959

Train Factory

Hello! This is my first time posting on the SpringRTS dev forums, I usually post on ZK ones. Like the title of my post implies, I'm trying to figure out how to build a train factory. I have most of the movement concept down (Not going to use rails, Just gonna put a lot of movement restrictions on th...

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