Search found 15 matches
- 12 Dec 2016, 18:00
- Forum: Feature Requests
- Topic: A few things for trains
- Replies: 2
- Views: 2870
A few things for trains
Hi all; was working on a train factory about half a year ago, and was wondering if I could request two new features: 1. A way to properly link train cars. I tried almost all unit behaviours and nothing worked, so I was wondering If someone could make this happen. 2. A way to make trains follow track...
- 20 Jun 2016, 22:56
- Forum: SpringLobby Client
- Topic: Springlobby crashes
- Replies: 3
- Views: 3172
Re: Springlobby crashes
Running windows.
- 20 Jun 2016, 22:55
- Forum: Lobby Clients & Server
- Topic: Server player increase
- Replies: 8
- Views: 2306
Re: Server player increase
Released sometime today or tomorrow. Jauria is being packaged through weblobby (theres both a public and dev room on spring server)
- 20 Jun 2016, 15:22
- Forum: SpringLobby Client
- Topic: Springlobby crashes
- Replies: 3
- Views: 3172
Springlobby crashes
Everytime I turn on springlobby it crashes within the first five seconds. Updating doesn't work either.
any ideas?
any ideas?
- 20 Jun 2016, 02:26
- Forum: Lobby Clients & Server
- Topic: Server player increase
- Replies: 8
- Views: 2306
Re: Server player increase
Ok, thanks.
- 18 Jun 2016, 21:18
- Forum: Lobby Clients & Server
- Topic: Server player increase
- Replies: 8
- Views: 2306
Re: Server player increase
Jauria however, is not already on there.
- 18 Jun 2016, 19:47
- Forum: Lobby Clients & Server
- Topic: Server player increase
- Replies: 8
- Views: 2306
Re: Server player increase
We are releasing on indieDB so who knows, but three factions are pretty much done. Game balancing is basically all thats left, with some slight texturing work. Translations is what I'm finishing up right now.
jauriarts.com
jauriarts.com
- 18 Jun 2016, 02:07
- Forum: Lobby Clients & Server
- Topic: Server player increase
- Replies: 8
- Views: 2306
Server player increase
Hello!
we plan on formally releasing JauriaRTS on IndieDB next week and was wondering if I need to give heads up to server devs due to player increase.
(wasn't sure where to post this, sorry)
we plan on formally releasing JauriaRTS on IndieDB next week and was wondering if I need to give heads up to server devs due to player increase.
(wasn't sure where to post this, sorry)
- 02 Jun 2016, 03:28
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Re: Train Factory
A bit of an update on current plan: -tracks will not be used, to much terra and building involved. No other factory in ZK has to pay metal to move :P -Current plan is as follows: Make train cars have to be guarding next car in line to move. Basically, conductor gets made and it can move by itself. H...
- 04 Mar 2016, 00:29
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Re: Train Factory
Yeah, probably just use [ and ] and make several degrees of tracks to deal with turning.
Also, ZK community seems intent on shooting this idea out of the sky. Probably gonna work more on spring forums from now on.
Also, ZK community seems intent on shooting this idea out of the sky. Probably gonna work more on spring forums from now on.
- 03 Mar 2016, 04:37
- Forum: News
- Topic: Spring 101.0 Released
- Replies: 23
- Views: 21792
Re: Spring 101.0 Released
Cheers, now I can finally implement trains in ZK with new transport behavior.
- 07 Feb 2016, 20:05
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Re: Train Factory
The problem with tracks is that to use them, they have to be built as units. Apparently I can't use typemap (Area 17 fires anyone?) for tracks.
- 31 Jan 2016, 22:46
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Re: Train Factory
Having a unit attached to a unit attached to a unit... where every attach point is a free invisible piece may be a nice way to implement a train with some silly script updating the attach point piece in absolute rather than model coordinates to rotate/follow the transporter. My idea exactly. I want...
- 30 Jan 2016, 20:34
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Re: Train Factory
So maybe use attachunit?
- 30 Jan 2016, 19:28
- Forum: Game Development
- Topic: Train Factory
- Replies: 28
- Views: 9959
Train Factory
Hello! This is my first time posting on the SpringRTS dev forums, I usually post on ZK ones. Like the title of my post implies, I'm trying to figure out how to build a train factory. I have most of the movement concept down (Not going to use rails, Just gonna put a lot of movement restrictions on th...