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by knorke
25 Dec 2014, 10:47
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 20401

Re: LEDZ widgets: nukeTracker.lua

Is http://springrts.com/phpbb/viewtopic.php?f=23&t=28750&start=0#p529535 the newest version? function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdOpts, cmdParams) if unitDefID == 141 or unitDefID == 312 or unitDefID == 333 or unitDefID == 55 or unitDefID == 182 or unitDefID == ...
by knorke
24 Dec 2014, 04:46
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

I still disagree that a "Spring Portal" with lots of minigames is the best way for success. For record again, that minigames stuff came up by 100Gbps. I have no idea what is with the focus on mini games. But I still see no real technical reason why there can not be a "Spring Portal&q...
by knorke
24 Dec 2014, 04:06
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

luckywaldo7: This thread has obviously turned into a troll-off. I thought it was pretty clear from the smileys that your assumptions about mah mod were imo useless. :arrow: :regret: (it does not need pointing out that the game is "outdated on wiki" when I put that note myself and so on) Ne...
by knorke
24 Dec 2014, 01:18
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

all you did was posting empty phrases.
by knorke
23 Dec 2014, 23:56
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

Open-RA lobby is very different to spring ones. Everything that is not criticially needed Open-RA has removed. There is not even a chat outside the battleroom. For list of all open rooms you must go to http://www.openra.net/games/ To organize matches you have to join the IRC. For spring imo not appr...
by knorke
23 Dec 2014, 21:04
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

Because advertising (...) That silly arguement always comes up but it is never thought through. It always just gives superfacial purposely bad advertise-sentences and nothing else. (side note: your BAR and zero-K mottos are both so generic they could be swapped with each other.) Why would the adver...
by knorke
23 Dec 2014, 18:19
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

hokomoko: I just find it difficult to consider a handful of people, most involved in making the game, as a playerbase. Technically they are playing and I have no problem with such community-system, for example XTA is also similiar to that. But it is just strange thing to bring up: would mod-A with 5...
by knorke
22 Dec 2014, 18:06
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

Zero-K is compatible with the lastest engine, the 'official' autohosts default to 91 because apparently its performance is much better for lots of people. Originally you said about other mod: "couldn't even tell you if it is even compatible with the latest version of spring." Imo it is th...
by knorke
21 Dec 2014, 07:26
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 115831

Re: Total Annihilation 2 is alive

I don't see it played, I don't know if I could find someone to play it with me, and I couldn't even tell you if it is even compatible with the latest version of spring.
That describes every spring mod in existence, including the ones on steam, except BA. :regret:
by knorke
19 Dec 2014, 22:44
Forum: Off Topic Discussion
Topic: What happen to the Pure dev (why it is still relevant) #bla
Replies: 3
Views: 8350

Re: What happen to the Pure dev (why it is still relevant) #

Well, now you have some extra stuff and links to read, to perhaps get more detailed picture rather than just taking word of person with whom he had last big arguement before being banned. Since you mentioned not seeing a "I'm leaving" post, maybe this is closest: http://springrts.com/phpbb...
by knorke
19 Dec 2014, 19:57
Forum: Off Topic Discussion
Topic: What happen to the Pure dev (why it is still relevant) #bla
Replies: 3
Views: 8350

What happen to the Pure dev (why it is still relevant) #bla

And locked it will be. Argh has been gone for way too long for this to be a genuine concern.. If it is of no concern then he should be allowed to talk about? It still is relevant to how forum does (not) work today. There were many threads that argh personally scuttled because he wanted this or that...
by knorke
19 Dec 2014, 07:43
Forum: Off Topic Discussion
Topic: What happen to the Pure dev?[serious]
Replies: 27
Views: 34987

Re: What happen to the Pure dev?[serious]

bla.jpg http://springrts.com/phpbb/download/file.php?mode=view&id=9036 Picture shows three different peoplepersons with three different ideas of flight: If one looks at the other, he sees something totally bizarre. (either he does not understand it or can not grasp how someone can seriously bel...
by knorke
18 Dec 2014, 22:02
Forum: Off Topic Discussion
Topic: What happen to the Pure dev?[serious]
Replies: 27
Views: 34987

Re: What happen to the Pure dev?[serious]

What a god-awful analogy. The difference between the Wright Brothers and NASA is probably on the order of hundreds of thousands engineers and scientists, making incremental and revolutionary advances, in theory and through experimentation, over 100 years. Sounds about as big a difference like the d...
by knorke
17 Dec 2014, 23:25
Forum: Off Topic Discussion
Topic: What happen to the Pure dev?[serious]
Replies: 27
Views: 34987

Re: What happen to the Pure dev?[serious]

I tried to get him back not that long ago, he was banging on about some 'revolutionary' way of rendering terrain, when kloot ripped it apart and I said I was just the messenger he got pissed off with me for being 'two-faced' and threatened legal action etc. He is a few bits short of a byte, which i...
by knorke
17 Dec 2014, 22:58
Forum: Map Releases
Topic: Core Platform
Replies: 27
Views: 20456

Re: Core Platform

Some units actually stop and can come back, but others "fall" in the void (even if not pushed) and are then stuck. Hm yes, 0-speed terrain only prevents the unit from walking there. I guess the "even if not pushed" happens because of physics, especially in mods with modrules.lua...
by knorke
16 Dec 2014, 20:11
Forum: Map Releases
Topic: Core Platform
Replies: 27
Views: 20456

Re: Core Platform

so I chose 14x12. But it is 18 x 16 :shock: My first thought now was using there terrain with 0 move speed. But would path finding be smart enough to stop units before getting there or would they then be stuck indefinitely? Will have to try this... There are some maps with 0 speed terrain. For ex t...
by knorke
16 Dec 2014, 19:51
Forum: Off Topic Discussion
Topic: What happen to the Pure dev?[serious]
Replies: 27
Views: 34987

Re: What happen to the Pure dev?[serious]

Maybe he is just wondering if lately any progressive movements took place.
by knorke
16 Dec 2014, 19:41
Forum: Off Topic Discussion
Topic: What happen to the Pure dev?[serious]
Replies: 27
Views: 34987

Re: What happen to the Pure dev?[serious]

The reason for Argh's permanent ban is (free quote from memory) "constant douchebaggery and being wrong". He had one or two previous recorded warnings from some months/years before. His second-last post, the day before: http://springrts.com/phpbb/viewtopic.php?f=1&t=24742 Based on the ...
by knorke
16 Dec 2014, 18:36
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 20589

Re: Tiberium code help

@Knorke, i was more meaning something like http://springrts.com/wiki/Modrules.lua#reclaim unitEfficiency, but for features rather than units. Does not seem to exist for historical reasons. The other 2 questions are with commands & resources, without testing can only give some rough direction. i...

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