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by Wasp
26 Mar 2008, 11:38
Forum: Game Releases
Topic: Maximum Annihilation V1.0
Replies: 63
Views: 17350

Re: Maximum Annihilation V1.0

What I saw was interesting, and am somewhat hopeful about final results of this. During early game, with nothing going on, there was practically zero difference between this and previous revisions, but during heavy gameplay events, this seems to have improved performance by a bit, and performance fe...
by Wasp
02 Dec 2007, 22:12
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 5512

Forboding, you may want to check this out, the list isn't entirely complete but it has enough to get you going.

C:\Program Files\Spring\LuaUI\API.txt
by Wasp
03 Nov 2007, 07:05
Forum: General Discussion
Topic: TA Derivative Balancing Theory Discussion
Replies: 254
Views: 23951

It's like a puppet show, pull the strings and they will say stupid stuff. LOL so true matt, it's like the longest puppet show know to man its been happening for 2 years and it's still going strong. ;) I don't really have much to contribute to this other than that, as usual I agree with Matt, and pr...
by Wasp
21 Oct 2007, 00:31
Forum: Ingame Community
Topic: A mass rate of ragequitting as of late
Replies: 73
Views: 12991

People will just create new accounts.
by Wasp
16 Oct 2007, 08:17
Forum: Off Topic Discussion
Topic: Best movie of 2007
Replies: 53
Views: 4150

300.
by Wasp
12 Oct 2007, 09:42
Forum: Off Topic Discussion
Topic: Why a good MMORTS with TA-esque dynamics can't be made now.
Replies: 29
Views: 2799

smoth wrote:in boundless planet according to one of the videos I watch research can take a full 24 hours.
Sounds fun
by Wasp
02 Oct 2007, 11:46
Forum: Help & Bugs
Topic: Unit count bug
Replies: 4
Views: 919

Doesn't seem to be the case. I'm maxing out at 1661 in a two player game.
by Wasp
02 Oct 2007, 09:38
Forum: Help & Bugs
Topic: Unit count bug
Replies: 4
Views: 919

Unit count bug

It seems that no matter what unit cap I select that is over 500, the unit cap will always remain 500 in-game.
by Wasp
12 Jul 2007, 10:11
Forum: Feature Requests
Topic: TPS
Replies: 11
Views: 1715

"T"
by Wasp
08 May 2007, 12:58
Forum: Ingame Community
Topic: Problems with trolls in the lobby/forums
Replies: 122
Views: 14369

Image
by Wasp
04 May 2007, 10:54
Forum: Ingame Community
Topic: Problems with trolls in the lobby/forums
Replies: 122
Views: 14369

says tombom... did you get permission from randy?
by Wasp
20 Apr 2007, 20:32
Forum: Game Development
Topic: My first mod
Replies: 90
Views: 6355

spring was originally built to view Ta demos in 3d, but now its quiet different and is being developed to allow support for many other features that have nothing in common with TA.
by Wasp
20 Apr 2007, 20:03
Forum: Game Development
Topic: My first mod
Replies: 90
Views: 6355

Image
by Wasp
20 Apr 2007, 19:27
Forum: General Discussion
Topic: How to get XTA/BA players to play non-TA mods
Replies: 193
Views: 19728

And...? Catch what you can :)
by Wasp
20 Apr 2007, 19:21
Forum: General Discussion
Topic: How to get XTA/BA players to play non-TA mods
Replies: 193
Views: 19728

New users come to spring all the time, so it makes sense to advertise on shore.
by Wasp
06 Apr 2007, 13:45
Forum: General Discussion
Topic: Do you have a computer running Vista ?
Replies: 67
Views: 7029

Your processor is fine, but before buying Vista you should probably invest in another gig of ram, it loves ram. It's probably time to stop complaining about Vista and how it sucks, because you can do nothing about it.
by Wasp
03 Apr 2007, 07:18
Forum: General Discussion
Topic: Do you have a computer running Vista ?
Replies: 67
Views: 7029

AF, you may need to RMA your card,
I'm using an XFX 8800 GTS, on Vista 64-BIT I'm have no problems running Supreme commander, stalker, X3 and oblivion, not a single crash.

I'm on the 101.41 drivers.
by Wasp
25 Mar 2007, 00:10
Forum: Help & Bugs
Topic: dynamic clouds
Replies: 3
Views: 888

dynamic clouds

8800gts

Image
by Wasp
17 Mar 2007, 04:36
Forum: Help & Bugs
Topic: strange rendering in the water
Replies: 7
Views: 1526

strange rendering in the water

When I turn dynamic water on lines flicker all over the water ( image link below )

all the drivers on my PC are update to date, the specs.
- intel e6600
- 8800 gts
- 2gb corsair(6400) 5-5-5-15
- asus p5b deluxe wifi-ap

http://img99.imageshack.us/my.php?image=8800th0.jpg

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