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by Benito
04 Mar 2006, 22:46
Forum: Game Development
Topic: Good Freeware Audio editor?
Replies: 18
Views: 3601

It seems odd that you would need to have a stereo sound. Surely the game engine only has to pan mono sounds as it needs to, to produce stereo effects. Pre-stereo-ised sounds would therefore be pointless? Totally agree with 44100/16bit, that's CD quality after all. Anything higher than 44100Hz or 16b...
by Benito
03 Mar 2006, 10:05
Forum: Game Development
Topic: Good Freeware Audio editor?
Replies: 18
Views: 3601

Oh yeah, forgot that it got uploaded to fileuniverse as well...
by Benito
02 Mar 2006, 23:12
Forum: Game Development
Topic: Good Freeware Audio editor?
Replies: 18
Views: 3601

Hurrah for Audacity, tis a great piece of open source software. I used it to put the soundtrack on my short TA movie.
by Benito
26 Feb 2006, 21:28
Forum: News
Topic: New version, 0.70b1
Replies: 74
Views: 36951

NOOOOOooooo..... The new code doesn't work with my graphics tablet. Admittedly game support for such devices is rare, but TA worked alright with it and until this release Spring worked fine also. That means I'll have to use a mouse instead of a pen to control stuff :( Also it seems I can no longer j...
by Benito
31 Jan 2006, 22:48
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Anyone notice the press release announcing another DoW expansion, including two new races, one of which is the Tau. My best guess is that the other one would be the Tyranids, would contrast well with Tau... I'd love to see Chaos and Orks in this mod. To have several chapters of Chaos Marines, modell...
by Benito
28 Jan 2006, 16:52
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Apparently Silo is good for high poly too. I tried to create a Thousand Sons Chaos Space Marine, but after modelling just the head and egyptian style head dress thing, I had over a 1000 polys. After a second attempt I managed to get it down to 300, but still just his head... Wings is around 3MB down...
by Benito
25 Jan 2006, 18:48
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

The disclaimer method is the way to go. List every single trademark we use and credit GW. Plus the big banner across the top of every page "All trademarks (c) by GAMES WORKSHOP Ltd.. This project is in no way affiliated with GAMES WORKSHOP. " really hammers home the point... Lets put this ...
by Benito
15 Jan 2006, 14:59
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

also are we still pursuing that whole infantry as a squad thing? cause as true to Epic as it maybe we can always just lose that i idea and make individual infantry units (cause to be really true to Epic our MBTs would have to be in squadrons of three or so tanks). and that would simplify things alo...
by Benito
14 Jan 2006, 12:16
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Gothic concrete all the way :D
by Benito
13 Jan 2006, 19:51
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

I can't recommend the Netepic gallery enough for source material when modelling. All the stats are on Netepic under the various army lists. Of course there are different rule sets there too... In Epic the imperator had a hellstorm cannon and a plasma annihilator. You had no choice about weapons. Ala...
by Benito
12 Jan 2006, 20:06
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

like benito suggested don't add the outer turrets (the one on each corner) of the castle. how ever the one on the waist and backside of the unit would be nice. also can anyone say (benito if u know) whether the defense laser on the top is AA?? Sorry should have been clearer, I wasn't suggesting not...
by Benito
11 Jan 2006, 20:48
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Nice work on the Imperator, certainly quite a mammoth job to do. Here's a lowdown on the weapon systems: http://www.guildfordbasketball.com/ryan/imperator_guns.jpg 1 Plasma Annihilator 1 Hellstorm Cannon 1 Main Battery 1 Defense Laser 4 Gun Towers 8 Secondary Weapons That fills the 16 weapon slots. ...
by Benito
13 Nov 2005, 12:15
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Ooh, cool, the new model format has been released. Looks like we need a new excuse not to do anything ;) I think I'll have a go at writing a Silo plugin to export to the new format. Although with the imminent release of Silo 2, I'm not sure how productive that would be, as it'll have a whole new SDK...
by Benito
01 Nov 2005, 22:36
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Well at first glance, you aren't waiting for the turn to complete or returning 1 (or true) at the end of both the bolter aimweapon3/4 scripts. Is it me or is the lascannon not turning either? Not sure what's causing that... The best way of debugging weapons is to go into FPS mode and watch the model...
by Benito
31 Oct 2005, 20:09
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Heh, yeah, I'd love to see orks in there too. I used to play orks in Epic 40K (having previously been a Chaos player back in the days of Space Marine and Titan Legions). My Kult of speed contained sooo many conversions after I butchered a Mega Gargant. Sadly I never got round to painting them all, b...
by Benito
12 Oct 2005, 18:30
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

So far its all been very informal. If you want to model something go ahead and do it. We could do with more organisation...

Sorry about the broken links, my hosting is going through some change...
by Benito
09 Oct 2005, 21:53
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

BTW, I was wondering how we would represent void shields. Use of armoured states would be the obvious one, perhaps randomly switched off when it is hit by a weapon. We could also use some kind of random method for "repairing" them, i.e. switching the armoured state back on. Obviously the l...
by Benito
09 Oct 2005, 21:39
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Well I've almost finished the Reaver titan, just a few details needed, but with over 600 faces already it doesn't need many more... http://www.guildfordbasketball.com/ryan/reaver.jpg And yes, the barrels on the Gatling Cannon do spin... The Baneblade is the best example of fire arcs with seven guns....
by Benito
09 Oct 2005, 12:25
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

I've updated the existing units to use the additional weapon points and fire arcs that were added in v0.63. It simplifies the scripting by an unbelieveable amount. The Baneblade and Shadowsword bos scripts are now no-brainers thanks to fire-arc support in the FBI file. You can charge the Baneblade i...
by Benito
26 Sep 2005, 19:02
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 59615

Hmmm, not worked on this for a while, my Reaver is still only half complete (no legs!). Instead I have been working on a plugin for Silo 1.4 that allows you to save as a 3DO file. You can get it from Fileuniverse.

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