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by ShockWave
22 Dec 2016, 23:01
Forum: SpringLobby Client
Topic: Spring Lobby User Guide (first draft)
Replies: 8
Views: 10611

Re: Spring Lobby User Guide (first draft)

If you have any specific recocomendations, I'd love to hear them. No, I'm not particularly skilled in this field. @ShockWave are you saying I should tell the readers explicitely what SL is and is not? I had thought it would be okay to have that as assumed knowledge, but I guess it's important to pu...
by ShockWave
12 Dec 2016, 14:45
Forum: SpringLobby Client
Topic: Spring Lobby User Guide (first draft)
Replies: 8
Views: 10611

Re: Spring Lobby User Guide (first draft)

Tell me, MasterBel2, when you have read any software manual last time? With respect to you effort - do you think that (new) players are interested in reading of manual of "game" before they start to play? Do they even know that this is a game? :lol: He raised up the problem of the wall th...
by ShockWave
24 Sep 2016, 16:44
Forum: SPADS AutoHost
Topic: Link a battleroom to a specific TS database
Replies: 35
Views: 9375

Re: Link a battleroom to a specific TS database

I suggest to modify the name in "Mando Rebalanced annihilation" which should sound perfectly clear :o Also for the TS i think that is better to use its own database, this allow comparison between players' skills with and without the rebalancing. Starting with the BA data is a proper initia...
by ShockWave
11 Sep 2016, 17:47
Forum: Balanced Annihilation
Topic: Set Target Y Fire at Ground
Replies: 16
Views: 6475

Re: Set Target Y Fire at Ground

Ares wrote:Alt Y does not work for many users, especially on Linux,
maybe fix the alt problem so we'll have all alt commands available again? :D
by ShockWave
11 Sep 2016, 16:49
Forum: Balanced Annihilation
Topic: Set Target Y Fire at Ground
Replies: 16
Views: 6475

Re: Set Target Y Fire at Ground

Ares wrote: Why do I have to defend ninja changes to commands that I have used all my life
Why can't you just create your own bind or use a different key rather than changing it for everyone?
because targeting ground is a problem for everyone, better alt+Y to specify the correct behavior
by ShockWave
06 Jul 2016, 13:41
Forum: Balanced Annihilation
Topic: Units that you should never build
Replies: 9
Views: 2514

Re: Units that you should never build

Honestly t1 aa doesn't cost much, and a combomb will be easily prevented. T1 AA won't save you from a comdrop, just download out of range or use more than 1 trans or emp or... And this is still abused by noobs that are so noobs that use long range units like assault ones, feeding only enemies, but ...
by ShockWave
05 Jul 2016, 13:27
Forum: Balanced Annihilation
Topic: Units that you should never build
Replies: 9
Views: 2514

Re: Units that you should never build

-fido & morty Less cost efficient and less dps for cost than vehicle counterparts, the cost of building a critical mass of these units is always better spent on other units, increasingly rarely seen. When they succeed, winning by other means would normally be faster. Kbot shouldn't easily beat ...
by ShockWave
10 Apr 2016, 18:06
Forum: Ingame Community
Topic: Are autohost admin bitches of dev ?
Replies: 16
Views: 4313

Re: Are autohost admin bitches of dev ?

Man easy, i have no idea of what you did and why you were banned.
I suppose you trolled, somehow, and someone banned you.

Also i suppose that you are trying to mislead us about the reason you were banned.
by ShockWave
10 Apr 2016, 11:59
Forum: Ingame Community
Topic: Are autohost admin bitches of dev ?
Replies: 16
Views: 4313

Re: Are autohost admin bitches of dev ?

I still don't know what happened but you surely did some noob hacking to receive such ban. Ban entries that you are posting are related to other people, nothing involved you indirectly. You have been purposely banned, with a method reserved to compulsive trolls. 8) Maybe try with an introspection......
by ShockWave
09 Apr 2016, 23:03
Forum: Ingame Community
Topic: Are autohost admin bitches of dev ?
Replies: 16
Views: 4313

Re: Are autohost admin bitches of dev ?

Well the logic is: Bad action from the bad boy -> ban of the bad boy. You weren't banned for no reason or error, so until is clear what happened i won't remove the ban. Maybe you are right and happened something wrong related to your ip, but since i don't know what happened i need to trust who made ...
by ShockWave
09 Apr 2016, 22:37
Forum: Ingame Community
Topic: Are autohost admin bitches of dev ?
Replies: 16
Views: 4313

Re: Are autohost admin bitches of dev ?

Still shock does not want to unban me while he has no prof I did anything, thus the question-title (not meant to be an insult btw) - but he did not tell, why to thrust such person ? Why should i unban you without knowing the reason you were banned? :D Looks like you want to talk about other problem...
by ShockWave
04 Sep 2015, 10:37
Forum: Ingame Community
Topic: @BlackHoleHost3-admins: kickBan by smurf-accounts
Replies: 5
Views: 1759

Re: @BlackHoleHost3-admins: kickBan by smurf-accounts

Tnk for your message. Would have been better a direct message to us through the IRC, but this problem affects
all hosts actually... we are evaluating solutions.
by ShockWave
25 Jul 2015, 13:28
Forum: Balanced Annihilation
Topic: BA 9.00 Released!
Replies: 11
Views: 2586

Re: BA 9.00 Released!

This release it's awesome! :o
by ShockWave
17 Jul 2015, 00:50
Forum: Balanced Annihilation
Topic: BA 8.18 Released!
Replies: 3
Views: 1300

Re: BA 8.18 Released!

jamerlan wrote: Changelog for 8.17 -> 8.18

> More death messages
I definitely love you!
by ShockWave
08 Jun 2015, 16:49
Forum: Balanced Annihilation Reloaded
Topic: some future BAR ideas
Replies: 7
Views: 9674

Re: DSD or big games discussion

Well, I personally don't play games to sandbox in them. I loathe games that force a long tutorial on people or have you spend hours just to unlock all the basics of the game. Forcing new accounts to anything more than maybe 10 min tutorial is excessive in my books and not fun for the new player. Ne...
by ShockWave
07 Jun 2015, 14:10
Forum: Balanced Annihilation Reloaded
Topic: some future BAR ideas
Replies: 7
Views: 9674

some future BAR ideas

Split from https://springrts.com/phpbb/viewtopic.php?f=16&t=33201&p=570316#p570316. (Silentwings) For BAR: i suggest a bit of promoting after we have: ° a working matchmaker ° an easy installer with games and most maps included (who try the game wants to start it immediately, or will be uni...
by ShockWave
07 Jun 2015, 13:01
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 21778

Re: DSD or big games discussion

To lower waiting, I claim to auto-lock running battles and lowering specs value to 16. 16 specs are really enough. Doing this as long as the time it takes for a new player pool is established. This settings has been active for years, without your desired result. The effect of limit spectator is jus...
by ShockWave
10 Mar 2015, 14:01
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 21778

Re: DSD or big games discussion

Yes, and even if the game lasts 6 minutes, where is the problem ? cool you need 4 minutes to build a minimal sequence, mexes solars lab, game over even before you've tried an unit. this implies that you already know an optimized building sequence, otherwise we are talking about newbies. ^^ Do you r...
by ShockWave
09 Mar 2015, 18:08
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 21778

Re: DSD or big games discussion

We've already tried to setup small rooms, We ? Who ? Where ? When ? How long ? What setup exatly ? Hosts named conflict and newbies, yours too. I'd be glad to receive an invitation at this time for a talk. This is a long job and it will give results after a certain time, not after a day. Simply bec...
by ShockWave
07 Mar 2015, 22:13
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 21778

Re: DSD or big games discussion

Hi to everyone, as first post in the forum! I need to write or my account will be purged again, and this is the perfect post! Well, welcome back. Keep playing DSD ? Not exatly >> Keep joining 8v8 instead with DSD map or not. More games = more spec (possibilities), right ? [*]Limit the maximum number...

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