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by 8611
30 Apr 2015, 07:13
Forum: General Discussion
Topic: Wiki & resource subforums
Replies: 10
Views: 3579

Re: Wiki: issues + quick questions/answers

spending 90 minutes spamming equivalents of "this is broken" onto 30+ long dead threads ... E.g. viewtopic.php?f=67&t=24373&p=568834#p568834, viewtopic.php?f=67&t=3114&p=568837#p568837, viewtopic.php?f=67&t=24417&p=568829#p568829, viewtopic.php?f=67&t=17662&...
by 8611
30 Apr 2015, 06:54
Forum: General Discussion
Topic: Keep removed tags on wiki pages?
Replies: 12
Views: 3327

Re: Wiki: issues + quick questions/answers

Why is this even listed if it's removed? It is listed because answers questions like this: I wasn't sure if it still had any effect If it was deleted from wiki then one could not be sure if it maybe just missing as an oversight. Similiar if things change, like parameters being added to functions. I...
by 8611
13 Apr 2015, 19:59
Forum: Game Development Tutorials & Resources
Topic: Code to check your movdefs.
Replies: 31
Views: 20677

Re: Code to check your movdefs.

It should stay, it was a dead thread 3 years old but could be found by searching the forum. If it was like that then would be no problem: Just another thread among many with fail and outdated stuff. But it is not hidden away, at top of the "Games Development" forum ( https://springrts.com...
by 8611
13 Apr 2015, 18:24
Forum: Game Development Tutorials & Resources
Topic: Code to check your movdefs.
Replies: 31
Views: 20677

Re: Code to check your movdefs.

A misunderstanding: This is not some random resurected thread. This is listed as "Tutorial & Resource" and it is wrong. I posted so that fictional newbies do not get confused by it. On wiki it would just get deleted. After some time anything that uses *def tags after can be assumed to ...
by 8611
13 Apr 2015, 17:00
Forum: General Discussion
Topic: PhpBB 3.1
Replies: 130
Views: 23749

Re: PhpBB 3.1

It would be nice if edited posts would always show that they were edited, even when edited by moderator accounts.
I mean this text:
Last edited by XY on [date] at [time]
Mods for that funciton seem to exist, did not look if they work.
by 8611
13 Apr 2015, 15:31
Forum: General Discussion
Topic: Wiki & resource subforums
Replies: 10
Views: 3579

Wiki & resource subforums

Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=33366 The resource-subforums ( https://springrts.com/phpbb/viewforum.php?f=67 and https://springrts.com/phpbb/viewforum.php?f=56 ) are bad and should be closed, marked deprecated and be buried in some archive. I looked and found nothing...
by 8611
13 Apr 2015, 15:28
Forum: Game Development Tutorials & Resources
Topic: Code to check your movdefs.
Replies: 31
Views: 20677

Re: Code to check your movdefs.

I agree with you on most other posts, but in this case I don't. If you claim that something is outdated, the burned on proof lies with you. I already mentioned two things. That is probally not complete but enough to know that it is outdated. I see no reason to get into more detail when the reply al...
by 8611
13 Apr 2015, 15:09
Forum: Game Development Tutorials & Resources
Topic: Code to check your movdefs.
Replies: 31
Views: 20677

Re: Code to check your movdefs.

Q: does this work for BA? A: dunno and don't care. Gives not much faith if it is not even sure to work with the major mod. I guess with changes to depthmod in 86.0, this needs updating? No update happend and you "felt like it was no longer cared about." That seems to have been correct tho...
by 8611
13 Apr 2015, 14:38
Forum: Map Tutorials & Resources
Topic: New Tutorials & Resources shall be put in the wiki
Replies: 1
Views: 10405

Re: New Tutorials & Resources shall be put in the wiki

After looking through the "mod resources" I wanted to do same with "map resources", but already got tired after two threads. (result is already known) This announcment is from 2012: three years later anything interessting was either copied to wiki or was considered too uninteress...
by 8611
13 Apr 2015, 14:33
Forum: Map Tutorials & Resources
Topic: Map editing tutorials
Replies: 16
Views: 19873

Re: Map editing tutorials

So old that the links contain taspring.clan-sy rather than springrts.
Everything dead or outdated.
by 8611
13 Apr 2015, 14:29
Forum: Game Development Tutorials & Resources
Topic: Bos to Lua conversion page
Replies: 25
Views: 18719

Re: Bos to Lua conversion page

By now one can assume that all relevant bos scripts are either converted or re-written or beyond salvation.

If still of relevance then, like any other tool, add to some tools list on wiki.
Or to https://springrts.com/wiki/Animation-CobLuaDifferences or whatever.
by 8611
13 Apr 2015, 14:24
Forum: Game Development Tutorials & Resources
Topic: Use PitchMod in sounds.lua to prevent loud explosions
Replies: 1
Views: 6677

Re: Use PitchMod in sounds.lua to prevent loud explosions

Added as example to wiki:
https://springrts.com/wiki/Sounds.lua#U ... losions.3D
No idea if explosions even still do the "resonance boom noise" but the example it is interessting and seems relevant to have.
by 8611
13 Apr 2015, 14:16
Forum: Game Development Tutorials & Resources
Topic: Code to check your movdefs.
Replies: 31
Views: 20677

Re: Code to check your movdefs.

after engine changes to movedefs: outdated
by 8611
13 Apr 2015, 14:14
Forum: Game Development Tutorials & Resources
Topic: @gamedevs: Writeable install directories
Replies: 25
Views: 17741

Re: @gamedevs: Writeable install directories

Using a bat-to-exe converter to make a directory writeable = that has nothing to do with spring modding.
(maybe belongs to "lobby / infrastructure development", but such a hack is bad anyway)
by 8611
13 Apr 2015, 14:11
Forum: Game Development Tutorials & Resources
Topic: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")
Replies: 20
Views: 19630

Re: removal of AllowUnsafeChanges("USE AT YOUR OWN PERIL")

this was five years ago.
if still want to document then do it on https://springrts.com/wiki/EngineChange ... ontentDevs or add AllowUnsafeChanges() to Lua wiki and mark it as deprecated.
by 8611
13 Apr 2015, 14:07
Forum: Game Development Tutorials & Resources
Topic: Want to start a project? Here is where you need to start.
Replies: 71
Views: 63541

Re: Want to start a project? Here is where you need to start.

The short part that is not yet marked outdated is too generic/trivial to be of use.
The list of tasks/work areas of a spring mod are visible in wiki.
Questionable quality and feels outdated (no mention of "newer fields" like Lua etc)
by 8611
13 Apr 2015, 13:59
Forum: Game Development Tutorials & Resources
Topic: Mod Development Programs.
Replies: 62
Views: 54195

Re: Mod Development Programs.

knorke wrote:http://springrts.com/wiki/Map,_Mod,_And ... t_Programs
is more up to date, please replace start post with link to it, then unsticky or w/e

thanks to TA 3D for starting the collection though.
nice colors in startpost though
by 8611
13 Apr 2015, 13:58
Forum: Game Development Tutorials & Resources
Topic: Spring Engine Considerations ?
Replies: 13
Views: 19533

Re: Spring Engine Considerations ?

generic thread #4624 of newcomer asking about spring and people reply "everything can be done with Lua."
No further value.

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