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by otyugh
04 Feb 2016, 13:11
Forum: Help & Bugs
Topic: Camera issue - Tech Annihilation
Replies: 6
Views: 1767

Re: Camera issue - Tech Annihilation

Grabinput did not work, but viewta will do. Thanks !
by otyugh
04 Feb 2016, 12:26
Forum: Help & Bugs
Topic: Camera issue - Tech Annihilation
Replies: 6
Views: 1767

Re: Camera issue - Tech Annihilation

8611z wrote:Press ctrl+F2 to switch to normal overhead camera
Xfce already bind this to switch workspace.
Is there a work around this sort of thing without changing one or either default bindings?
by otyugh
02 Feb 2016, 01:52
Forum: Help & Bugs
Topic: Camera issue - Tech Annihilation
Replies: 6
Views: 1767

Camera issue - Tech Annihilation

Hey, I'm usually a player of BA, and tried this night Tech Annihilation 2.38.8 using the 100.0 engine. Well : the default camera is obviously "free camera" which is kind of imposible to play with, and I wasn't able to switch smashing all the kind of keys to change the mode (I have a plugin...
by otyugh
17 Nov 2015, 10:28
Forum: Off Topic Discussion
Topic: Everyone ok?
Replies: 11
Views: 2579

Re: Everyone ok?

We are more than humans little tribes, we are fucking esotoric big nations, so we can't just trust our guts, we must use the brain. Most of us just feel theses scared emotions because medias are so good at their job. We should not let them push stupidity forward, I think it's all important. You can'...
by otyugh
17 Nov 2015, 09:56
Forum: Off Topic Discussion
Topic: Everyone ok?
Replies: 11
Views: 2579

Re: Everyone ok?

Althought it feels kind of like an injustice to specialy mourn people that died in France ; it's a rich country and we have the habit to carry wars, exploitation and charity stuff far away from our eyes. Now that we got a little scratchy (for a country) people almost think we are at war. Looking for...
by otyugh
29 Oct 2015, 10:25
Forum: Off Topic Discussion
Topic: Ashes of the singularity
Replies: 43
Views: 17570

Re: Ashes of the singularity

Close, but not quite. In starcraft you have to manually heal units while in this game they claim that it will be automatic. Medics and medivacs do heal automaticaly, I don't see your point ? In SC1 medics did too, only there was some "cure" function that had to be used manually (for blind...
by otyugh
18 Oct 2015, 16:20
Forum: Balanced Annihilation
Topic: BA 9.10 released!
Replies: 5
Views: 2336

Re: BA 9.10 released!

Ho boy ! :)
It's like... Being heard 'n all... Well, thanks you very much ! o/
by otyugh
30 Sep 2015, 20:57
Forum: SpringLobby Client
Topic: Windows installer for SpringLobby?
Replies: 18
Views: 5571

Re: Windows installer for SpringLobby?

Well this is long past the installer, but what would make lobbies lot friendlier is a support of all last playable mods (who cares about version ? The last) and and be able to make a team and just set a search to "look for 1v1, 2v2, 4v4..." starcraft style with a list of "played and a...
by otyugh
30 Sep 2015, 13:09
Forum: SpringLobby Client
Topic: Windows installer for SpringLobby?
Replies: 18
Views: 5571

Re: Installer for SpringLobby?

Also if it could autodetect and existing Spring install (something like Zerok stuff) could be cool, nope ?
by otyugh
26 Sep 2015, 13:55
Forum: Balanced Annihilation
Topic: BA 9.10 released!
Replies: 5
Views: 2336

Re: BA 9.10 released!

Thanks! Theses stuff does not have any use in game personnaly, I look forward to see theses mecanisme more used. I don't know where to ask for features in a mod ; but it would be super neat to have some kind of : - map background in stead of theses very nasty "one color background". - map ...
by otyugh
13 Sep 2015, 19:16
Forum: Balanced Annihilation
Topic: FPS view on a unit in BA
Replies: 3
Views: 1353

Re: FPS view on a unit in BA

Argh, althought it was not of any use, it was awesome to feel being with the unit. :(
Nothing can be done to get the same feeling now ? What version of Spring should I get to use this view again ?
by otyugh
13 Sep 2015, 00:47
Forum: Balanced Annihilation
Topic: FPS view on a unit in BA
Replies: 3
Views: 1353

FPS view on a unit in BA

Hey,
I remember some months ago I did accidentaly used a "FPS mode on a unit" with controls with keyboard for move 'n all. I don't find it anymore. Was it a plugin or something removed, or the key changed ?
by otyugh
27 Aug 2015, 12:25
Forum: Linux
Topic: Nouveau driver and Spring
Replies: 18
Views: 12389

Re: Nouveau driver and Spring

My bad on the expiration date :(


http://pastebin.com/8yjX2kpg
by otyugh
24 Aug 2015, 12:40
Forum: Lua Scripts
Topic: Another music widget
Replies: 0
Views: 1311

Another music widget

My first widget is done I guess (and is quite ugly :s). This just takes two directory a "war music" and a "peace music" directory. When a unit from the player is hit, the music turn to war in game, if some time passes there is a slow fading to peace music again. I also added a li...
by otyugh
24 Aug 2015, 11:02
Forum: Help & Bugs
Topic: Radars seem not to see the units below its position
Replies: 11
Views: 1989

Re: Radars seem not to see the units below its position

Allowing for diagrams not being perfectly drawn, only your second diagram in the first post would suggest a bug to me, and I can't reproduce it - I think that won't happen unless your unit on top of the hill is pretty tall or the slope is small/shallow. One of the two have to, to me. 9"16 on t...
by otyugh
23 Aug 2015, 11:37
Forum: Help & Bugs
Topic: Radars seem not to see the units below its position
Replies: 11
Views: 1989

Re: Radars seem not to see the units below its position

Radar point is likely far above the unit, which explains this scenario. So in that mind, the contrary shouldn't be true too, right ? -> When the radar point is far below the unit. Well in that exact contrary case, radar works. That's why it seem unfair, and therefore, a bugg to fix. Also let's add ...
by otyugh
23 Aug 2015, 02:31
Forum: Help & Bugs
Topic: Radars seem not to see the units below its position
Replies: 11
Views: 1989

Re: Radars seem not to see the units below its position

Balanced annihilation, last engine, last version. "r" is the radar, all the scene is within his range. "e" is an ennemy unit. ___________r_____ ___/ __e____/ "r" does not see "x" in such a case. ___________e_____ ___/ __r____/ "r" does see "x&qu...
by otyugh
23 Aug 2015, 00:16
Forum: General Discussion
Topic: Your Springsettings
Replies: 9
Views: 2626

Re: Your Springsettings

Using it. Althought I still don't see how you can achieve to have such "beautiful" graph as this image in the loading screen : https://framasphere.org/uploads/images/scaled_full_8337d5c6ec11b0c2e1a7.png The dynamic water is quite fantastic, but the units and ground texture are far from wha...
by otyugh
23 Aug 2015, 00:07
Forum: Help & Bugs
Topic: Radars seem not to see the units below its position
Replies: 11
Views: 1989

Radars seem not to see the units below its position

Hey there, Today we played a few games with friends and were very disapointed by seeing there was "a bug", I'm not sure if it's one or not, so I'm here to ask for confirmation. When someone is defending a hill, he can't see by radar the units coming and striking from below. When doing roqu...
by otyugh
22 Aug 2015, 17:11
Forum: Linux
Topic: Nouveau driver and Spring
Replies: 18
Views: 12389

Re: Nouveau driver and Spring

So it did happened again in a chicken BA map, the widget wasn't responsible it seems.

There is the infolog.txt : http://paste.debian.net/302244/

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