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by zwzsg
15 Jun 2019, 12:04
Forum: General Discussion
Topic: Random interesting stuff
Replies: 7
Views: 289

Re: Random interesting stuff

It doesn't replace artists for fresh works.

It only automatizes the "HD remake" industry.
by zwzsg
15 May 2019, 20:33
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 209

Re: Data Visualisation

Perfectly doable through a Lua widget, today as well as ten years ago.
by zwzsg
29 Apr 2019, 22:05
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 3
Views: 286

Re: Kernel Panic 4.8

Please put:

AdvMapShading = 0

in your springsettings.cfg

and try again.
by zwzsg
27 Apr 2019, 21:30
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 3
Views: 286

Kernel Panic 4.8

Kernel Panic 4.8 out! Spring 104 had been out for 2 years, but only this week someone tried Kernel Panic and reported to me it wasn't working. The main breaking change introduced by Spring 104 was the very interface to know the version of Spring. :roll: Complete Installer (Windows) Zipped Mod, Maps...
by zwzsg
23 Jan 2019, 19:57
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 2046

Re: suggestion: replay backward/forward

dansan wrote:
22 Jan 2019, 15:46
I can imagine that it'd be handy to setup missions.
Indeed.
Except I would use past tense instead of conditional.
by zwzsg
21 Jan 2019, 20:40
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 2046

Re: suggestion: replay backward/forward

Save/Load is doable, has even been implemented a couple times. Including autosave. They're imperfect (no projectile, unit scripts reset, etc..) but still serviceable. Wouldn't work with replays though, since replays works with absolute exact state replication.
by zwzsg
27 Oct 2018, 15:58
Forum: Game Development
Topic: [Feature Request] Unsynced CEGs
Replies: 8
Views: 1117

Re: [Feature Request] Unsynced CEGs

Would that mean each and every game dev would have to make all his CEG three times?
by zwzsg
28 Sep 2018, 21:06
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 1013

Re: Option to switch how moving around the map works

It probably means, make it feel like if you grabbed the terrain with middle mouse down, and pulled it with the mouse.
by zwzsg
05 May 2018, 13:24
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1636

Re: Can we please have an engine that reads modoptions.lua?

I use fewer regulars modoptions, but tons of hidden modoptions (for single player).

As sprunk showed, you don't have to write code to add missing default for each individual modoptions, but can do it programmatically for all, once, with a couple lines.
by zwzsg
04 May 2018, 00:55
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1636

Re: Can we please have an engine that reads modoptions.lua?

I like that the engine doesn't read the default modoptions.lua by itself. Without that it would be too hard to detect when it's launched outside a lobby. And anyway, using default values without modoptions.lua decoding is easy. So I strongly hope modoptions.lua remains "options lobby should display"...
by zwzsg
08 Feb 2018, 20:55
Forum: Lua Scripts
Topic: Why does Spring not support Terra?
Replies: 4
Views: 938

Re: Why does Spring not support Terra?

Spring is open source. If you're good enough with low level languages to need Terra, then you might as well hack Spring source directly instead of writing Lua scripts.
by zwzsg
08 Feb 2018, 20:52
Forum: Map Releases
Topic: Columbia Basin
Replies: 8
Views: 1414

Re: Columbia Basin

The skybox looks like a photo of earth sky, and the terrain looks like computer generated alien ground, so they don't fit completely.
by zwzsg
08 Feb 2018, 00:50
Forum: Lua Scripts
Topic: LuaIntro and random numbers
Replies: 5
Views: 1044

Re: LuaIntro and random numbers

Personally I simply use that: -- Betterize Random for k=1,80+os.time()%200 do math.random() end ran once at the initialisation of my LuaIntro Addon You'll notice I don't mess the random generator itself, but call it a variable number of time. This way I don't risk making it less random. I still use ...
by zwzsg
03 Jan 2018, 02:16
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 2397

Re: what are the hard limitations of this engine?

The thing is, all the limits you listed but one (12) 32) can be circumvented by a little scripting.
by zwzsg
29 Oct 2017, 23:54
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 1558

Re: Unit in area -> destroy units

This code would not even compile. You should have an error about it in your infolog. In Lua, but in truth in about every computing language even if the syntax varies, whenever you begin a function or a loop, you must mark where it ends. In Lua that is done with the keyword "end". For exemple: functi...
by zwzsg
29 Oct 2017, 17:47
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 1558

Re: Unit in area -> destroy units

Spring.GetUnitsInRectangle(0,0,0,0,0) is a rectangle from 0,0 to 0,0 -> it's a degenerate rectangle, all corners are the same point! Use an actual rectangle, one with a not null area, if you hope to catch units. Spring.GetUnitsInRectangle is a function that returns the units that are in the rectangl...
by zwzsg
20 Sep 2017, 14:33
Forum: General Discussion
Topic: Lego
Replies: 2
Views: 636

Re: Lego

by zwzsg
25 Aug 2017, 01:29
Forum: Help & Bugs
Topic: How can I load saved game?
Replies: 14
Views: 2354

Re: How can I load saved game?

And why was this rezzed? But while we're at it: Also to note, TA didn't have saving functions either. This is blatantly false: http://tof.cx/images/2017/08/25/99aa630e5bfd5e8ca0028cce0b4f22ce.th.png http://tof.cx/images/2017/08/25/cb610e364092b20c41ac3849cdfb045c.th.png Saving a game state is not a ...
by zwzsg
28 Jul 2017, 00:52
Forum: Off Topic Discussion
Topic: If we where on steam, how could we be news?
Replies: 3
Views: 3793

Re: If we where on steam, how could we be news?

Spring had a chance to hit big maybe a decade ago, but in today overcrowded market, even perfectly good commercial game fails to get noticed. So forget any dream of grandeur and be happy Spring is still alive albeit niche. IMO Spring's only chance to not die out is to identify its niches and cultiva...
by zwzsg
26 Jul 2017, 20:12
Forum: Game Development
Topic: Cool Stuff Nobody Did Yet?
Replies: 12
Views: 2957

Re: Cool Stuff Nobody Did Yet?

There's been a few forays, but imo we just sratched the surface of what's possible wrt procgen map and dynamic maps.

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