Search found 102 matches
- 12 Mar 2016, 16:58
- Forum: Linux
- Topic: Error emerge on gentoo
- Replies: 3
- Views: 7088
Re: Error emerge on gentoo
Edit: turns out there's a compile problem with springlobby too, class wxDir has no member Close, wxGTK 2.9.4.1-r1, it builds with 3.0, but docs call for 2.9+ Here's an ebuild that worked for me for the latest springlobby, didn't run it but it did build, I had to eselect wxwidgets to 3.0 before thoug...
- 25 Feb 2016, 19:16
- Forum: SpringLobby Client
- Topic: Question wrt. springlobby github comment
- Replies: 19
- Views: 7215
Re: Question wrt. springlobby github comment
Underwhelming drawing of reusable components architecture, allowing the ecosystem to grow, bringing differences of opinion regarding direction together by allowing the use of a core of libraries for multiple types of lobbies, using multiple servers/protocol versions. A core of in memory data structu...
- 08 Jul 2015, 03:36
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
To clarify things: implementing rapid downloads, using your documentation, following the link at https://springrts.com/wiki/Rapid leads to reading a sdp binary file then grabbing md5-named files over http (pipelined, yes, but individually) - and I did just what it said there. It's not my fault that ...
- 07 Jul 2015, 12:18
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
There is too much hostility here. I will stop using this forum.
- 07 Jul 2015, 11:58
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
git clone --depth 1 https://github.com/EvolutionRTS/Evolution-RTS (total number of files) find | wc -l 5574 (files smaller than 1k) find . -size -2k -ls |wc -l 1715 (files smaller than 4k) find . -size -5k -ls |wc -l 3287 The large number of very small files is slowing rapid since each one of them g...
- 07 Jul 2015, 08:29
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
Not even with http pipelining and spdy put together would separately archived files needing separate sequential requests and separate fwrites and md5 checks be faster than one single archive containing multiple files, over one connection with one md5 hash, be it the same server. Maybe a daily pool s...
- 07 Jul 2015, 07:31
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
Right, but for first time users, an archive is much needed.
- 07 Jul 2015, 04:27
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
I'm not sure who I'm supposed to ask, so I'll post here and hopefully someone knows the answer. When new players download a game (they don't have any files yet), the lobby queries the available download systems. In the event that a full archive is not found (on upq/plasma), then rapid is queried and...
- 03 Jul 2015, 04:24
- Forum: Map Creation
- Topic: Complex cliff geometry - can this be mapped?
- Replies: 17
- Views: 6737
Re: Complex cliff geometry - can this be mapped?
This is good news, I need to tinker some more with the blender python functionality, I think shapes like that can be 100% procedural (though cpu intensive) starting with just a few parameters.
- 03 Jul 2015, 03:18
- Forum: Map Creation
- Topic: Complex cliff geometry - can this be mapped?
- Replies: 17
- Views: 6737
Re: Complex cliff geometry - can this be mapped?
First of all, thanks for all the replies, 2nd... the persistent money talk kind bothers me, especially since it's all off topic.. Back to the main conversation: can it be faked with transparent heightmap + mesh model right 'underneath' the invisible heightmap in such a way that units are so close to...
- 30 Jun 2015, 22:07
- Forum: Map Creation
- Topic: Complex cliff geometry - can this be mapped?
- Replies: 17
- Views: 6737
Complex cliff geometry - can this be mapped?
I've been playing with Blender's rock/cliff generation capabilities, and I'm wondering if there's a way to import something like this into Spring, http://i.imgur.com/OHB91yc.png http://i.imgur.com/MRqyMN1.png http://i.imgur.com/5iKb75j.png Can the grey vertical part be made to work with the heightma...
- 28 Jun 2015, 18:48
- Forum: Game Development
- Topic: EyeinTheSky
- Replies: 11
- Views: 2428
Re: EyeinTheSky
I suppose the easiest way to test the concept would be to add a delay to the execution of move commands, directly proportional to the distance from the main base, it doesn't sound fun though...
- 27 Jun 2015, 19:52
- Forum: News
- Topic: Spring 99.0 released!
- Replies: 65
- Views: 36121
Re: Spring 99.0 released!
The "problem" is that news sites (phoronix comes to mind) picked this up, and the audience there is biased towards linux gaming, more than development.
- 25 Jun 2015, 10:33
- Forum: Infrastructure Development
- Topic: Handling adjacent tabs
- Replies: 3
- Views: 1561
Re: Handling adjacent tabs
Code: Select all
UPDATEBATTLEINFO[space]3835[space]0[space]0[space]1481928328[space]Comet[space]Catcher[space]Redux[space]v2[TAB]
Another one(but this could actually be protocol-valid), [tab] at the end
- 23 Jun 2015, 12:34
- Forum: Infrastructure Development
- Topic: Handling adjacent tabs
- Replies: 3
- Views: 1561
Handling adjacent tabs
I just got hit with: BATTLEOPENED[SPACE]3672[SPACE]0[SPACE]0[SPACE]nicb1[SPACE]211.27.83.106[SPACE]8452[SPACE]32[SPACE]1[SPACE]0[SPACE]1970750745[SPACE]spring[TAB]94.1[TAB]Coastal[TAB][TAB]PrivateTest[TAB]NOTA 1.xxx (2 tabs before PrivateTest) ...and messed up my parsing, first crash in 12+ hours. B...
- 22 Jun 2015, 20:31
- Forum: General Discussion
- Topic: gathering feedback about people who leave spring ecossystem
- Replies: 81
- Views: 17570
Re: gathering feedback about people who leave spring ecossystem
I was just giving a man a well deserved dose of one's self. OT: -no, people won't bother to join a forum - BUT, you can give them a link with a unique generated token that sends them to said forum and logs them in, while the registration is automagically done in the background, gathering the email i...
- 22 Jun 2015, 19:40
- Forum: General Discussion
- Topic: gathering feedback about people who leave spring ecossystem
- Replies: 81
- Views: 17570
Re: gathering feedback about people who leave spring ecossystem
Besides the obvious lack of constructive criticism, I am curious as to why you have chosen to dedicate time to write such long posts, what you have to gain from it personally and why you are not doing the same critique for the other thousands of free games available online - you have a great eye for...
- 22 Jun 2015, 17:53
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
Nice to see something happening - but I was expecting something more in the style of https://springrts.com/phpbb/viewtopic.php?f=64&t=32563 ? It will get there, I need to get to the point where all games start right, this is one step towards that. I don't handle the downloads right yet, that's ...
- 22 Jun 2015, 16:59
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
Re: WIP - unnamed lobby
locbjefnej!PicassoCT wrote:Usps?
dabu! zud zud!
- 22 Jun 2015, 13:42
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 13086
WIP - unnamed lobby
It's not lua and it's not an in-engine lobby. http://i.imgur.com/pfwtket.jpg Python + gtk3 + twisted on the latest Ubuntu, at this point in time it logs in, registers, saves user/password, handles agreement/motd, and just enough commands to hold the users and battles list in python dictionaries, upd...