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by PicassoCT
19 Jan 2022, 14:15
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 105
Views: 46859

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So what happens, if you try to cull the graph? Meaning, your operative has recruited people in the city- and now you take it outside the city- and shoot it? Well, he releases all his knowledge - into a dead drop. He who gets too it first, learns about all this figure has been up to. And the icon loo...
by PicassoCT
12 Jan 2022, 11:13
Forum: Lua Scripts
Topic: Debugging Lua: how to get a stack trace / dump on any point.
Replies: 5
Views: 209

Re: Debugging Lua: how to get a stack trace / dump on any point.

Not be rude, but are you spying on me. Im pretty sure, i never posted about needing that, but i need that. Very much.

*Paranoia sets in*
by PicassoCT
02 Jan 2022, 18:42
Forum: Map Releases
Topic: Riverrun_V1
Replies: 4
Views: 243

Re: Riverrun_V1

Bravo Beherith, just bravo.. :o :-)
by PicassoCT
31 Dec 2021, 16:10
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 39521

Re: The end of the maintenance branch

release Springlobby x64
Infrastructure for the small Devs confirmed.. Weee..
by PicassoCT
12 Dec 2021, 22:27
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 105
Views: 46859

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So i arrived at Version 0.811 and would greatly appreciate some feedback.

In particular if anyone would try at the Raid-Mini Game in a Multiplayer match and post the replay link, that would be great.

Have a great week.
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by PicassoCT
12 Dec 2021, 22:11
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 419

Re: Project Log: Marsara (Mission Libre/Freedom)

Sorry i did not really understand..
by PicassoCT
20 Nov 2021, 14:27
Forum: Map Creation
Topic: TheLastDayOfDubai_V1
Replies: 3
Views: 764

Re: TheLastDayOfDubai_V1

No, not really - they are just decorations..
by PicassoCT
20 Nov 2021, 01:22
Forum: Map Creation
Topic: TheLastDayOfDubai_V1
Replies: 3
Views: 764

TheLastDayOfDubai_V1

So im working on a map, specific for MOSAIC- with manually placed buildings.
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Image

Its still mostly flat, WIP and already dragging the FPS down into the dirt :D
by PicassoCT
14 Nov 2021, 00:57
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 160
Views: 65964

Re: Random WIP 2018 / 19 / 20

So.. eh i updatetet the reveal graph system.. when you reveal a safehouse.. it shows all recruited there and the original instigator of the safehouse.

Its not floris but is surprisingly compared to the rest of my gui stuff:
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by PicassoCT
02 Nov 2021, 21:00
Forum: Map Releases
Topic: Icy Crater
Replies: 6
Views: 7391

Re: Icy Crater

I searched, and couldnt find them anymore. Guess i tossed them or they are somewhere in the journey dev stuff.

They looked somewhat like this..
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Like that iconic tsunami wave painting, but made from icy crystals.
by PicassoCT
31 Oct 2021, 23:37
Forum: Map Releases
Topic: Icy Crater
Replies: 6
Views: 7391

Re: Icy Crater

Ice crater needs the crystall tsunami wave features?
by PicassoCT
31 Oct 2021, 21:44
Forum: Game Development
Topic: Anyone else noticed - rockets miss planes?
Replies: 0
Views: 1220

Anyone else noticed - rockets miss planes?

https://springrts.com/phpbb/download/file.php?mode=view&id=11584 https://springrts.com/phpbb/download/file.php?mode=view&id=11583 So basically i have a rocket (s3o projectile) that should hit, but does not.. https://github.com/PicassoCT/MOSAIC/blob/master/weapons/guidedrocket.lua Anyone els...
by PicassoCT
28 Oct 2021, 00:33
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 160
Views: 65964

Re: Random WIP 2018 / 19 / 20

Added a social engineering ability
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You can now create and direct demonstrations..
by PicassoCT
23 Oct 2021, 00:40
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 160
Views: 65964

Re: Random WIP 2018 / 19 / 20

So - european banker model the first one is in : https://springrts.com/phpbb/download/file.php?mode=view&id=11573 Added some inverted nightvision shadder as stand in for the slowmotion: https://springrts.com/phpbb/download/file.php?mode=view&id=11574 Tryied to make it look like FLIR - did no...
by PicassoCT
09 Oct 2021, 18:10
Forum: Map Releases
Topic: Frozen Ford V2
Replies: 1
Views: 1408

Re: Frozen Ford V2

This needs a river freezing over, shattering under artillery. This needs weeping pathing engine devs in the corner.. function gadget:GetInfo() return { name = "River Freeze and break", desc = " freezes all water (teraforms it up) and breaks it on bullet impact", author = "Pi...
by PicassoCT
09 Oct 2021, 17:50
Forum: Map Releases
Topic: Asteroid Mines V2
Replies: 1
Views: 1062

Re: Asteroid Mines V2

Wow - we finally reached SC2 visual level :D
by PicassoCT
03 Oct 2021, 22:56
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 105
Views: 46859

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So everyone say hello to eric. https://springrts.com/phpbb/download/file.php?mode=view&id=11531 Eric is the first of the western culture models. He migth be a terrorist, a extremist- or just a normal citizen. Now all we need is another female version. Some delivey youth.(wmd) Some elderly. (wmd)...
by PicassoCT
30 Sep 2021, 22:20
Forum: Game Development
Topic: GameTestServer
Replies: 2
Views: 1351

GameTestServer

So i want to create a server locally (small machine) that basically does nothing, but pull the most resent mosaic version and play bot vs bot games, while saving the logs. Has anyone here tried a similar setup? Ive looked at the AI-links https://springrts.com/wiki/AI:Links but didnt find something u...
by PicassoCT
29 Sep 2021, 22:13
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 105
Views: 46859

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

I got the city placement modified.. so now it has cityblocks and a more natural looking inner city..

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