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by PicassoCT
18 Jan 2019, 15:47
Forum: Feature Requests
Topic: Reshade compatability?
Replies: 6
Views: 863

Re: Reshade compatability?

OPENGL32.log Well, it seems to prevent spring from running. If that is indeed the case, could spring's constraints be loosened easily? I attached the only log file I could find. Spring has no constraints. Its a reshade constraint. And spring is open-source. If you can code, it can be loosened easily.
by PicassoCT
14 Jan 2019, 23:41
Forum: Help & Bugs
Topic: Graphical issue
Replies: 7
Views: 136

Re: Graphical issue

Does this happen for one particular mod, or one particular map?
Does it happen when all widgets are off?
by PicassoCT
14 Jan 2019, 12:03
Forum: General Discussion
Topic: PV = global LOS
Replies: 16
Views: 417

Re: PV = global LOS

Changing a sloc results usually in a different engine binary hash. Which results in desync.
by PicassoCT
14 Jan 2019, 08:29
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 8
Views: 279

Re: Mars Total Warfare - Spring similarities

Allow them to dev some more, before taking them down and flensing the corpus with GPL harpoons?
by PicassoCT
13 Jan 2019, 22:15
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 301

Re: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts

One thing needed- is there a way to not only go invisible for a unit, but to be visible on a per team controllable basis? Team A sees, can select the safehouse Team B does not see, not select the safehouse- unless its explicitly set that way? Proof of Lurk https://springrts.com/phpbb/download/file.p...
by PicassoCT
13 Jan 2019, 22:06
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 8
Views: 279

Re: Mars Total Warfare - Spring similarities

The us the Gnirps:Engine - to quite a effect. Return of the sys?

engine feature fight- the lesbian mud wrestling of gamedevelopment
by PicassoCT
13 Jan 2019, 20:40
Forum: General Discussion
Topic: PV = global LOS
Replies: 16
Views: 417

Re: PV = global LOS

One can join as spectator and cheat. The world is full of people with brittle egos, who would sell theire grandma the empire state building, to feel a short thrill.
by PicassoCT
09 Jan 2019, 23:48
Forum: Off Topic Discussion
Topic: Tabletop Annihilation
Replies: 2
Views: 137

Re: Tabletop Annihilation

We had a guy here who milled a wooden table in the shape of dsd.

This sounds like the begin of many gamed away weekends.
by PicassoCT
08 Jan 2019, 20:56
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 301

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

I have garissons- but not in the classic meaning of mobile units within buildings. There are buildings within buildings- and they are invisible to the enemy party, unless they get a Operative nearby who raids the place. https://springrts.com/phpbb/download/file.php?mode=view&id=10601 Civilian life r...
by PicassoCT
06 Jan 2019, 00:20
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 301

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

Image

Here we have a simple town, with simple citizens, spawned in buildings, moving from a to b, commuting in trucks.
It doesent look COD like yet, that is still WIP.
by PicassoCT
05 Jan 2019, 16:51
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 301

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

Screenshots of the civil Building placement Algo These are the buildings you should never ever shoot at - unless ... you got proof of terrorist activity. Attacking innocent civilians - results in huge funds beeing available to the other site. screen00007.jpg screen00008.jpg screen00009.jpg screen000...
by PicassoCT
05 Jan 2019, 16:40
Forum: Engine
Topic: Physically Based Rendering
Replies: 35
Views: 2065

Re: Physically Based Rendering

Holy Moly
by PicassoCT
04 Jan 2019, 22:43
Forum: Ingame Community
Topic: Requesting BOT tag
Replies: 4
Views: 112

Re: Requesting BOT tag

I would like a bottag for PicassoCT

Thank you for the continous suppositories for the community :wink:
by PicassoCT
04 Jan 2019, 15:00
Forum: Journeywar
Topic: Journeywar
Replies: 1243
Views: 97180

Re: Journeywar

Current Journeywar version can be downloaded in springlobby with game:jw:stable Where there are many horses, there are many stables. Currently sometimes a memory-leak in the UI seems to be heisenzergin. If you find the origin, or got a suspicion, report bugs. They would report you if they could. Als...
by PicassoCT
04 Jan 2019, 12:33
Forum: Feature Requests
Topic: AR-Camera
Replies: 42
Views: 3723

Re: AR-Camera

Currently working and failing with a CMake file for this. I added the openh264 encoder as a subproject to the git-repository. https://github.com/PicassoCT/spring/tree/arcamdev https://github.com/PicassoCT/spring/tree/arcamdev/rts/lib/openh The idea is to compile the static binarys of the encoder- an...
by PicassoCT
04 Jan 2019, 03:11
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance ASymmetric Intelligence Conflicts
Replies: 11
Views: 301

Re: MOSAIC - Modular Ordanance Symmetric Intelligence Conflicts

This is the Launcher- its any National or Cooperate Securitys Nightmare. Usually hidden in a Warehouse or any other seemingly busy private building, this assembly creates a massive body of s16s which are capable of lifting a payload and deliver it with a second stage hyper-sonic rocket within 8 Minu...
by PicassoCT
30 Dec 2018, 23:00
Forum: Journeywar
Topic: Journeywar
Replies: 1243
Views: 97180

Re: Journeywar

test

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