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by PicassoCT
21 Oct 2018, 20:59
Forum: Off Topic Discussion
Topic: What other offline games do you play?
Replies: 6
Views: 1549

Re: What other offline games do you play?

2 eggs and a sausage.. The physicks simulation
by PicassoCT
20 Oct 2018, 10:58
Forum: Mac OS X
Topic: MacOS Buildbot failure
Replies: 14
Views: 767

Re: MacOS Buildbot failure

There are dirty dishes in the sink turbos
by PicassoCT
17 Oct 2018, 17:51
Forum: Mac OS X
Topic: MacOS Buildbot failure
Replies: 14
Views: 767

Re: MacOS Buildbot failure

<Mindread>
"clean the build bot, sb clogged the pipe, Doit turbos they say, always making me work, clogging the bot with their lousy commits. Golumngolem..," </Mindread>
by PicassoCT
14 Oct 2018, 01:50
Forum: Map Creation
Topic: Working on a Tutorial Map
Replies: 2
Views: 91

Re: Working on a Tutorial Map

Image

Cobbled together texture for the tutorial map

Title:
We dont go to Ravenholm
by PicassoCT
13 Oct 2018, 00:49
Forum: Map Creation
Topic: Working on a Tutorial Map
Replies: 2
Views: 91

Working on a Tutorial Map

Hi, many of the JW players, missed a good tutorial, so im working on that next. Name is - We dont go to Ravenholm. https://springrts.com/phpbb/download/file.php?mode=view&id=10515 No idea on how to load a tutorial though without a menue- and i dont want to make a gameinstaller. Can Springlobby start...
by PicassoCT
12 Oct 2018, 09:13
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 126

Re: Changing units mobility in real time

3000 units

Let's be gracious. Half of them are in combat.

Firing at a rate of 1 shot ever 3 seconds.
that is 1500/3 =500
500/30

Means 16 something firing per frame.

Implement and profile.
by PicassoCT
12 Oct 2018, 08:47
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 126

Re: Changing units mobility in real time

We need something to tie irc and the board together.

Some bot itch as bridge.
by PicassoCT
11 Oct 2018, 17:54
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 126

Re: Changing units mobility in real time

Unit speed modification is always between zero and Max in Unitdef.. but yes, you can totally set that in lua script. function setSpeedEnv(k, val) val = math.max(0.000000001, math.min(val, 1.0)) env = Spring.UnitScript.GetScriptEnv(k) if env then udef = Spring.GetUnitDefID(k) Spring.UnitScript.CallAs...
by PicassoCT
11 Oct 2018, 01:36
Forum: Journeywar
Topic: Journeywar
Replies: 1237
Views: 91965

Re: Journeywar

Version 140 Released

The Sentrynell AA was buffed up.
Im not sure regarding the Journeyman Infantry reproduction rate.

If anybody has experienced the Memleak codeman had, i would be very glad for a replay with the reproduction.

Thanks.
by PicassoCT
10 Oct 2018, 12:01
Forum: Game Development
Topic: myGravity
Replies: 3
Views: 108

Re: myGravity

So it's (elmo/frame²) ×(1/framerate) for gravitas?
by PicassoCT
10 Oct 2018, 04:05
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 26
Views: 2448

Re: Random WIP 2018

Lol, if you took a texture as a constant offset to a sinus curve and zero as deactivator - you could basically do wave texturing, with some parts contracting and others expanding along veins.
by PicassoCT
10 Oct 2018, 04:03
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

Re: GetLuaMemUsage

Ah, thank you.

I hope code_man retests my game with this gadget.
by PicassoCT
09 Oct 2018, 23:49
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 26
Views: 2448

Re: Random WIP 2018

Does the eye thing look around?

Otherwise sexxy as fuck
by PicassoCT
09 Oct 2018, 23:48
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

Re: GetLuaMemUsage

Also the kb/s values are always zero.
by PicassoCT
09 Oct 2018, 15:36
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

Re: GetLuaMemUsage

Thanks Silentwings- it works.. but i still have no idea where all the memory seems to go with code_man.
I copied the situation as close as possible.
Everythings seems fine on my machine.
Image
by PicassoCT
09 Oct 2018, 12:06
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

GetLuaMemUsage

Is this currently in spring 104.0?
Does it work?
Has anyone written any memory leak debug gadgetry ?
by PicassoCT
08 Oct 2018, 00:41
Forum: General Discussion
Topic: I miss a main chat channel without bots
Replies: 16
Views: 1359

Re: I miss a main chat channel without bots

Agreed, wishing for water doesn't make it rain. Better to have any game going, then have a huge set of ghost towns and happy devs.
by PicassoCT
06 Oct 2018, 11:59
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 376

Re: Open request for acess to jk git stuff

Failure, if it happens, may either lead to the failing person identifying the source of the problem, and if it lies with them, to solve the failure. This is hard, painfull and often only happens if the failure is persistently rubbed into the persons face. Another, way easier approach is to externali...
by PicassoCT
06 Oct 2018, 00:25
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 4806

Re: List of staff

Staffel oft lisp
by PicassoCT
05 Oct 2018, 08:51
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 376

Re: Open request for acess to jk git stuff

Its git. Everyone can fork anything they want. The interesting part starts when you have a pull request.

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