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by PicassoCT
14 Sep 2019, 18:44
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 65
Views: 9111

Re: Random WIP 2018 / 19

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by PicassoCT
13 Sep 2019, 22:38
Forum: Help & Bugs
Topic: Spring MultiOS executables?
Replies: 7
Views: 291

Re: Spring MultiOS executables?

? Not possible as in technical not possible. Cause that is a challenge.
by PicassoCT
11 Sep 2019, 22:25
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Not implying anything, but - Zero-Ks logo- is suspicious. https://springrts.com/phpbb/download/file.php?mode=view&id=10885 Are you by any chance not a gamedev cooperativa- but instead a anti-matter death cult? If the silence is a yes, or not nyet - then, let me clarify that i always hailed the hydra...
by PicassoCT
10 Sep 2019, 07:05
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 18
Views: 378

Re: Remove some native AIs from spring?

I've used rai for jw testing.. It crashed after a while though
by PicassoCT
09 Sep 2019, 22:49
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 65
Views: 9111

Re: Random WIP 2018 / 19

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by PicassoCT
09 Sep 2019, 14:35
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 30
Views: 4050

Re: Mars Total Warfare - Spring similarities

I got a free hooker visit so all is forgiven

#SpringSellOut #EverythingHasToGo
by PicassoCT
08 Sep 2019, 00:54
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 65
Views: 9111

Re: Random WIP 2018 / 19

Progress

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Already has the chaotic lived in town flair i was going for..
by PicassoCT
07 Sep 2019, 19:44
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

If you make a procedural house generating algo- and you add lots of doors.

Are you a doorwhore? Or a whoredoor? Ho-door.. Get it, because its a giant, holding back yesterdays dank memes.

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by PicassoCT
05 Sep 2019, 23:42
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

added a building animation.... yes i digress.. but in hires

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by PicassoCT
05 Sep 2019, 10:12
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 13
Views: 320

Re: Autohosts operating non-downloadable engines

Mummy zerok and daddy ba love you all very much. They just need some alone time to work out there controllisimo and the retro engine fetish. Soon they will all get together and everything will be just fine.

Brittle software..
by PicassoCT
01 Sep 2019, 23:24
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Progress..

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Generated from pieces.. spring is a awesome engine..
by PicassoCT
30 Aug 2019, 20:39
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

as the great anarchid once said- "Check your shelf before you wreck yourself"

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by PicassoCT
29 Aug 2019, 00:11
Forum: Game Development
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 59
Views: 3419

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Slow progress is still progress.. algorithmically generatedd cityblocks..
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by PicassoCT
23 Aug 2019, 21:37
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 628

Re: River Of Flame

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by PicassoCT
20 Aug 2019, 23:50
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 628

Re: River Of Flame

So the idea is basically to port the code in the shader snippet to spring for a map. vertexsource: uniform ivec2 texSquare; varying vec2 texCoors; varying vec4 colorChange; varying vec3 fNormal; uniform float time; uniform float points[30]; uniform int pointSize; float totalTime= 1.0; float PI_HALF=...
by PicassoCT
20 Aug 2019, 08:11
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 628

Re: River Of Flame

Im not done yet.. i have a diffrent problem entirely. I applied the melty shadder to the map crucible using the map shadding framework. http://goo.gl/WzQdeE and this fNormal = normalize(normalMatrix * normal); produces totally diffrent result from this: fNormal = normalize(gl_NormalMatrix * gl_Norma...
by PicassoCT
20 Aug 2019, 08:08
Forum: Conflict Terra
Topic: Google Code Homepage
Replies: 1
Views: 2066

Re: Google Code Homepage

Suspicious - but bot who unrolls links from wayback archiv.. in necrod thread .. i ll allow it

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