So, someone know how to remove same old MOD without delete all auto-downoad MODs?
Search found 57 matches
- 05 Oct 2015, 21:26
- Forum: Help & Bugs
- Topic: How to clear old maps? I am present utility SpringRTSMapCleaner
- Replies: 4
- Views: 1239
Re: How to clear old maps? I am present utility SpringRTSMapCleaner
SpringLobby 0.224, where I press "All maps" - lobby can srash. Ok, don't crash, just eat 2,4Gb of RAM. But have too much unplayable maps not good.
So, someone know how to remove same old MOD without delete all auto-downoad MODs?
So, someone know how to remove same old MOD without delete all auto-downoad MODs?
- 04 Oct 2015, 13:30
- Forum: Help & Bugs
- Topic: How to clear old maps? I am present utility SpringRTSMapCleaner
- Replies: 4
- Views: 1239
How to clear old maps? I am present utility SpringRTSMapCleaner
Hello. After long time Spring take more disk space by stored new items: replays (demo files) maps mods same cache The Spring lobby, as an other lobby for Spring like auto download any maps where coming into host. Or we press "Download map" where see new map without preview. After year the ...
- 04 Oct 2015, 12:37
- Forum: Feature Requests
- Topic: 2D Build
- Replies: 8
- Views: 2551
Re: 2D Build
I see that NOTA Lobby have someone - NOTA TV using SVG animation for show point moving on minimap as replay.
- 12 Nov 2014, 21:19
- Forum: AI
- Topic: Determine if unit will make metal from UnitDef
- Replies: 21
- Views: 4259
Re: Determine if unit will make metal from UnitDef
I have this problem too. I make special module (class) for detect some mod specification and translate some unique information to my bot. I know that: Balanced Anihilation (BA) and NOTA metal maker use LUA for make resources. Ower 70-80% of energy store resource convert to metal. Tech Anihilation (T...
- 05 Nov 2014, 18:00
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
you have a patch for JavaBridge.c? No, I mean that this file can not contain bug. I try find bug on "JavaBridge.c", but I not found bug on this file. And I am sure that this file not have bug for make this crash. So, if this file not have bug, and only this file have modifen on last year,...
- 01 Nov 2014, 20:38
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
I watch that Java AI Interface file on github have 2-3 years old of modify. Only one file have been modifed - it is "JavaBridge.c". Becouse I see, that Java interface from Spring 94.1 work on Spring 96+ZK mod, I copy from github file "JavaBridge.c" from ~Spring 95 version into so...
- 25 Oct 2014, 11:33
- Forum: AI
- Topic: Where's the Java AI Interface?
- Replies: 5
- Views: 4040
Re: Where's the Java AI Interface?
I fount that for Linux in Spring repository have package: Spring, Spring DBG and "spring-javaai" - interface and java-bot's for 96 and 98 spring engine. p.s. For interface developers: Whay you modify some interface function name and structures, and old Java AI can not work with new AI inte...
- 24 Oct 2014, 13:54
- Forum: AI
- Topic: [Java] How to know player id
- Replies: 5
- Views: 3748
Re: [Java] How to know player id
For check all team I using: for(int teamI clb.getTeams().getSize();teamI++) { //some work here if (game.getTeamColor(teamI).equals(msgColor))... } See also: clb.getGame().getPlayerTeam(player); clb.getGame().getTeamAllyTeam(owner.clb.getGame().getPlayerTeam(player)); Java AI documentation link: http...
- 18 Oct 2014, 20:56
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
I compile last Engine with AI interface version (17 october from github sources), then paste AI interface into Spring 98 folder (I not see AI interface in Spring 98 Linux 64). And I see 2 bug: 1. Two or more my bot can not work together: one of him have full control, secong do nothink. (Old bug, on ...
- 05 Oct 2014, 09:22
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
Abma, I today check again cycle (for) on Java, then check on C++. And now I realy see bug on index using. Example, what you think of result of next code: int i; for (i=0; i<10; i++); printf("i=%i",i) You think on terminal you will be see "i=9" or "i=10"? I see on code a...
- 03 Oct 2014, 09:33
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
It may be same "out of bounds" bug in C interface. What I mean, example: array A from 10 element(0..9), you may write on 10 element A[10]=123; But A[10] may adress on other wariable. Maybe bug in the next line: https://github.com/abma/spring/blob/develop/AI/Interfaces/Java/src/main/native/...
- 02 Oct 2014, 21:09
- Forum: AI
- Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
- Replies: 39
- Views: 12872
Re: Java AI API: bug SIGSEGV or dirrerent API interface?
I found other method to get morph info. I just parsing string from CMD.getTolTip(). It is slow, bit it is work.
- 05 Sep 2014, 09:52
- Forum: AI
- Topic: List of AI
- Replies: 13
- Views: 3540
Re: List of AI
BOT name, code language: FieldBOT (Java) Support mod/map: BA,TA/RD, NOTA, (not full support: Zero-K, Evolution RTS); non-metal map, metal map, normal map (not best), water field/ground field. AI features: Do optimized economic, very optimized tech up (know about T1.5 level on TA/RD, take info about...
- 05 Sep 2014, 09:34
- Forum: AI
- Topic: List of AI
- Replies: 13
- Views: 3540
Re: List of AI
I see that old topic contain work AI, who add on Spring by defauld now. On this topic we can wrote about not fully complite AI. Then when they can work fine we can copy of some AI to you'r old topic and this topic will be delete.
I think we can do some flud in this topic
I think we can do some flud in this topic
- 31 Aug 2014, 12:23
- Forum: AI
- Topic: List of AI
- Replies: 13
- Views: 3540
List of AI
Hello. I see too many people making AI for spring. Let's write about your AI in here. Say about your bot. BOT name, code language: Support mod/map: BA,TA, NOTA, Zero-K, other; normal map, metal map, non-metal map, water, ground, mixed, other. AI features: what your bot better from other bots (featur...
- 29 Aug 2014, 12:10
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
In mod:Balanced Annihilation V8.00, bot:NullJavaAI 0.1 is work. Where change mod on Zero-K I have this crash.
- 28 Aug 2014, 19:48
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
Hm, I found that my JavaOO-AIWrapper.jar need up to date too. I have update only AIInterface.jar only and think that all good. Afther update library and recompiling I found that my bot no work, but engine no crash. But I don't know whay NullJavaAI can crash game. I check my all folder again and try ...
- 28 Aug 2014, 16:21
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
I try play vs 3 NullAI(C++) and no crash.
"also, is your code in some repository so i/others can reproduce your crash?" I think no. The reason for crash is not specific code of my bot, crash with nullOOJavaAI I see.
"also, is your code in some repository so i/others can reproduce your crash?" I think no. The reason for crash is not specific code of my bot, crash with nullOOJavaAI I see.
- 28 Aug 2014, 13:48
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
I found that button "Take 123 abandoned unit" did not already fixed at this version Java interface :( (if run 2 or more Java bot in my team, test mod: TA). Thanks, Anarchid, now I can place infolog.txt fragment here. [f=0000000] GameID: 8516ff533197e5279b452b90cdebebc5 [f=0000000] Connecti...
- 28 Aug 2014, 13:07
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21950
Re: My bot have lag on internet game.
Thanks, abma. I try test NullOOJava AI with this spring and Zero-K mod, then have this crash again How I can using "{develop}97.0.1-344-g06ed166_spring_dbg.7z" for see not only "??:?" on stack in infolog.txt?