Search found 583 matches
- 22 Feb 2023, 23:04
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 75
- Views: 1038919
Re: Engine fork and Ingame Community
To be frank, my personal opinion is that Spring needs new blood that has more time and is more invested than the current management. If it were up to me, I would transfer control of the Spring project, (both repository and domain) to the most active developers. These are not random people but figure...
- 22 Jun 2020, 11:15
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 771419
Re: The end of the maintenance branch
As I'm not active enough to make an informed decision, I defer to ivand (and others in this thread) in this matter as I trust his (and their) judgement.
I'll do my best to help getting what's necessary in the release.
I'll elaborate more on how we're going to do it later, stay tuned.
I'll do my best to help getting what's necessary in the release.
I'll elaborate more on how we're going to do it later, stay tuned.
- 04 Feb 2020, 22:29
- Forum: Community Blog
- Topic: [misc] Check out this talk about Spring games and Steam in FOSDEM 2020
- Replies: 3
- Views: 14339
Re: [misc] Check out this talk about Spring games and Steam
Just wanna say that it was abma pushing me to make this post.
- 04 Feb 2020, 22:14
- Forum: Community Blog
- Topic: [misc] Check out this talk about Spring games and Steam in FOSDEM 2020
- Replies: 3
- Views: 14339
[misc] Check out this talk about Spring games and Steam in FOSDEM 2020
https://fosdem.org/2020/schedule/event/gamedev_spring_steam/
The talk was held by me (hokomoko, engine dev) in FOSDEM 2020 in Brussels.
I hope you find it entertaining and/or educational
The talk was held by me (hokomoko, engine dev) in FOSDEM 2020 in Brussels.
I hope you find it entertaining and/or educational
- 03 Feb 2020, 08:54
- Forum: General Discussion
- Topic: Conference talks about Spring and Open Source in Brussels
- Replies: 13
- Views: 21452
- 02 Feb 2020, 08:55
- Forum: General Discussion
- Topic: Conference talks about Spring and Open Source in Brussels
- Replies: 13
- Views: 21452
Re: Conference talks about Spring and Open Source in Brussels
For those who haven't seen the live stream, videos will be uploaded somewhen in the future.
- 16 Jan 2020, 22:07
- Forum: General Discussion
- Topic: Conference talks about Spring and Open Source in Brussels
- Replies: 13
- Views: 21452
- 16 Jan 2020, 19:36
- Forum: General Discussion
- Topic: Conference talks about Spring and Open Source in Brussels
- Replies: 13
- Views: 21452
Conference talks about Spring and Open Source in Brussels
I'm going to present two talks in FOSDEM 2020 in Brussels. The first one is about the process of preparing for Zero-K's release on Steam and how it affected the entire ecosystem. The second one is about open source game projects in general and why some succeed in bringing contributors while others d...
- 05 Dec 2019, 08:05
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 86020
- 27 Nov 2019, 06:16
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 23867
Re: FOSDEM 2020 - Game Dev Room
It's not a comparison in any way, just the chain of events. The story of Evo's release had immense effect on the community, the development of the engine and the development of Zero-K.
In many ways, the real misfortune of Evo was the fact that it was the first.
In many ways, the real misfortune of Evo was the fact that it was the first.
- 26 Nov 2019, 10:53
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 23867
Re: FOSDEM 2020 - Game Dev Room
We didn't have license issues really, it was more UX/UI and organisational issues.
I think I'm a bit more fond of the first one, although the audience is not necessarily people who are already in successful projects
I think I'm a bit more fond of the first one, although the audience is not necessarily people who are already in successful projects
- 26 Nov 2019, 08:06
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 23867
Re: FOSDEM 2020 - Game Dev Room
I'm seriously considering doing either of two talks: 1) Why would anyone do that? - For some arcane reason contributors spend their precious time on open source game projects. Why do they do this? And more importantly: What can you do to make them do it on your project? 2) Spring & Steam, an Ody...
- 30 Oct 2019, 12:36
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 34429
Re: Smoth updaters
Take care mate!
Don't die, that's a silly thing to do.
Don't die, that's a silly thing to do.
- 24 Oct 2019, 21:12
- Forum: Engine
- Topic: deprecate .tif support?
- Replies: 10
- Views: 11710
Re: deprecate .tif support?
It wasn't a big hassle to compile with libtiff, I was just surprised that it is used.
Probably far less effort than updating maps, so I don't think it should be deprecated.
Probably far less effort than updating maps, so I don't think it should be deprecated.
- 19 Oct 2019, 14:58
- Forum: Game Development
- Topic: Factorio patching write up
- Replies: 3
- Views: 6654
Re: Factorio patching write up
Not that different from spring
- 08 Oct 2019, 19:54
- Forum: Help & Bugs
- Topic: SpringMapConvNG
- Replies: 9
- Views: 6828
Re: SpringMapConvNG
Why are you trying to compile it?
It is now distributed with latest versions of engine
https://springrts.com/dl/buildbot/default/
It is now distributed with latest versions of engine
https://springrts.com/dl/buildbot/default/
- 04 Oct 2019, 13:19
- Forum: Off Topic Discussion
- Topic: Eshed was here
- Replies: 3
- Views: 5597
Re: Eshed was here
I neither confirm nor devny :D
- 26 Sep 2019, 17:52
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 86020
- 10 Sep 2019, 14:22
- Forum: Engine
- Topic: Remove some native AIs from spring?
- Replies: 19
- Views: 29231
Re: Remove some native AIs from spring?
No, I want to test the C/Cpp interface, not the AI.Forboding Angel wrote: ↑10 Sep 2019, 03:50 Just delete them all. @hoko, doesn't it make more sense to just use a game with a built in luaai for that sort of testing?
I can't do that with a lua AI.
- 08 Sep 2019, 10:22
- Forum: Engine
- Topic: Remove some native AIs from spring?
- Replies: 19
- Views: 29231
Re: Remove some native AIs from spring?
It's good to have maintained AIs in the repo to easily test that things compile OK and to ease shipment.