Search found 411 matches
- 09 Feb 2011, 17:11
- Forum: Feature Requests
- Topic: getting unit speed/direction beside GetUnitVelocity
- Replies: 5
- Views: 2652
Re: getting unit speed/direction beside GetUnitVelocity
It seems like the only thing that would do is take the dot product of the velocity vector and the heading vector (as I believe the heading vector is a unit vector). Is that not something you could do yourself?
- 09 Nov 2009, 07:23
- Forum: Feature Requests
- Topic: Quick comparison with Forged Alliance UI
- Replies: 70
- Views: 11742
Re: Quick comparison with Forged Alliance UI
Just a couple of things.
3. You should be able to cancel an order in the queue by using the shift key and giving the order again.
9. I believe the "Fight" command does what you want.
3. You should be able to cancel an order in the queue by using the shift key and giving the order again.
9. I believe the "Fight" command does what you want.
- 30 Jan 2009, 06:22
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 140249
Re: Compiling spring (mingw and visual studio 7/8)
I'm having troubles with the mingwilbs_v13.exe. When I try to run it, it just says I have plenty of memory free.
Code: Select all
Program too big to fit in memory
- 09 Oct 2008, 19:26
- Forum: Engine
- Topic: Engine streamline suggestion
- Replies: 12
- Views: 2711
Re: Engine streamline suggestion
Fight was added later, but Patrol was rewritten (if I remember correctly) to do the looping part, and then transform the currently executing one into a fight command. Most of the code in fight was originally in patrol.
- 10 Sep 2008, 06:18
- Forum: Lua Scripts
- Topic: Split the LUA forum?
- Replies: 20
- Views: 3850
Re: Split the LUA forum?
Why not create a wiki section that does this, and have a sticky thread that points to it?
- 31 Aug 2008, 03:31
- Forum: Feature Requests
- Topic: Mass guarding for con units
- Replies: 18
- Views: 3310
Re: Mass guarding for con units
Remind me to look into this once .77 kicked out to the masses.
- 08 Aug 2008, 01:23
- Forum: Engine
- Topic: how to set an application context constructor with an array
- Replies: 7
- Views: 1820
Re: how to set an application context constructor with an array
My thoughts exactly.koshi wrote:using /,\ directly is no way to go in any case, java api provides sth like GetPathSeperator, so he should use it, no?
- 03 Aug 2008, 19:36
- Forum: Feature Requests
- Topic: Units turning without stoping request.
- Replies: 22
- Views: 3983
Re: Units turning without stoping request.
It took me a few minutes to understand your full meaning. I assume what you want is for units to be able to face some way other than the direction that they are currently moving? To do so, we would have to create separate unitTurnRate and steeringTurnRate variables. Isn't there a cob solution, like ...
- 08 Jul 2008, 01:30
- Forum: Lua Scripts
- Topic: Feature Requests
- Replies: 7
- Views: 1737
Re: Feature Requests
I thought I already wrote #1 engine side.
Edit: Woops, no read the request wrong.
Edit: Woops, no read the request wrong.
- 29 Jun 2008, 13:14
- Forum: Lua Scripts
- Topic: WIP - Ferry Command
- Replies: 33
- Views: 6266
Re: Request: Ferry Button
My thought on that would be to have it ferry from the current location (or where ever it is when it gets to the ferry in the queue) to the location given by the command, not that I know a whole lot about how the lua interface works.
- 27 Jun 2008, 01:07
- Forum: Engine
- Topic: Naughty naming and float3
- Replies: 11
- Views: 2724
Re: Naughty naming and float3
I'm not entirely sure I understand your problem. There is no difference between structs and classes except for the the accessibility of members without declared visibility. Structs and classes can even inherit from each other. I can't understand why you would "need" float3 to be one or the...
- 25 Jun 2008, 01:11
- Forum: Engine
- Topic: gml and thread-local storage
- Replies: 14
- Views: 2746
Re: gml and thread-local storage
Using those packages I too get those errors.
- 24 Jun 2008, 01:51
- Forum: Engine
- Topic: gml and thread-local storage
- Replies: 14
- Views: 2746
gml and thread-local storage
I'm on windows compiling using mingw and scons. I'm getting the error: In file included from rts/lib/gml/gml.h:16, from rts/Rendering/GL/myGL.h:11, from rts\System\LoadSaveHandler.cpp:7: rts/lib/gml/gmlcls.h: At global scope: rts/lib/gml/gmlcls.h:70: error: thread-local storage not supported for thi...
- 21 Jun 2008, 01:33
- Forum: Lua Scripts
- Topic: WIP - Ferry Command
- Replies: 33
- Views: 6266
Re: Request: Ferry Button
Waits won't work because there is nothing that will auto-cancel them, like there is for ground units being unloaded.
What I believe you need to do is to turn on repeat by issuing CMD.REPEAT, (1), () at the start of the array.
What I believe you need to do is to turn on repeat by issuing CMD.REPEAT, (1), () at the start of the array.
- 20 Jun 2008, 12:18
- Forum: Feature Requests
- Topic: Generic unit pausing ala Supcom
- Replies: 27
- Views: 4473
Re: Generic unit pausing ala Supcom
I have committed the previously stated changes.
- 15 Jun 2008, 01:15
- Forum: Feature Requests
- Topic: Generic unit pausing ala Supcom
- Replies: 27
- Views: 4473
Re: Generic unit pausing ala Supcom
The issue is not whether decay should exist. There are already mod options to change that. The issue is, where it does exist, should it occur while the builder is waiting.
The other question is is there any reason putting a wait order button on the default gui would be a bad idea.
The other question is is there any reason putting a wait order button on the default gui would be a bad idea.
- 13 Jun 2008, 09:34
- Forum: Feature Requests
- Topic: Generic unit pausing ala Supcom
- Replies: 27
- Views: 4473
Re: Generic unit pausing ala Supcom
@Zsinj it can be used both ways, queued or instant. @aegis: Decay occurs when when nothing is sending build power. Decay can be prevented by sending zero build power. This is what happens while a con unit is running its opening animation (which fixed a bug where the frame would decay during that tim...
- 13 Jun 2008, 07:51
- Forum: Feature Requests
- Topic: Generic unit pausing ala Supcom
- Replies: 27
- Views: 4473
Re: Generic unit pausing ala Supcom
With the exceptions that decay does occur (and in factories, the decay can cause you to lose a unit from the queue), that is has not default UI button (simple to add with LUA?), and that it may be queued, wait (w) works exactly as you describe. I guess the question should really be "should obje...
- 09 Jun 2008, 06:05
- Forum: Engine
- Topic: Limited fire-arc behaviour problem
- Replies: 22
- Views: 4130
Re: Limited fire-arc behaviour problem
Could you tell me a specific unit in PURE to test with?
- 09 Jun 2008, 02:22
- Forum: Engine
- Topic: Limited fire-arc behaviour problem
- Replies: 22
- Views: 4130
Re: Limited fire-arc behaviour problem
If it wasn't committed, it wouldn't have a revision number