Search found 260 matches
- 09 Feb 2007, 21:16
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103021
- 19 Jan 2007, 05:43
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103021
- 08 Jan 2007, 23:30
- Forum: Map Releases
- Topic: new map called Asteroid-P23845-V2 ...
- Replies: 19
- Views: 2959
My 2 cents: Nuke the water and crank up the wind speed so it is more of a desolate wasteland instead. One devoid of resources, plant life, well as a matter of fact devoid of life period (except for the few ├óÔé¼┼ôcracked├óÔé¼┬Ø territorial warlords fighting over mounds of rock and sand). And maybe a...
- 10 Dec 2006, 01:04
- Forum: Map Creation
- Topic: Is there any image editing software that supports 24-bit bmp
- Replies: 8
- Views: 1742
- 08 Dec 2006, 10:14
- Forum: Engine
- Topic: Upspring 1.54
- Replies: 436
- Views: 67583
maestro, Inregards to hanging when loading fonts, yes. I have Japanese, Korean, and english fonts on my computer, and it allways hangs a little when its loading fonts. So the more you have the longer it will take. Once its finished loading fonts, then it only takes a second to finish loading. It sho...
- 01 Dec 2006, 04:17
- Forum: Engine
- Topic: Upspring 1.54
- Replies: 436
- Views: 67583
maestro: Yes it is. Here is a link to all the files you would need to install the windows version (someone else did the compling and uploaded the installers for the public): http://gimp-win.sourceforge.net/stable.html DDS plugin for gimp: Note: I asked on the Gimp forms for a DDS plugin and this is ...
- 27 Nov 2006, 23:37
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 51963
- 19 Nov 2006, 07:26
- Forum: Art & Modelling
- Topic: Core Commander - Remodeled
- Replies: 189
- Views: 22483
- 14 Nov 2006, 03:03
- Forum: Game Development
- Topic: Gmax to 3DO model
- Replies: 5
- Views: 1211
- 03 Nov 2006, 06:42
- Forum: Art & Modelling
- Topic: Exporting to MAX from Upspring
- Replies: 8
- Views: 2342
- 31 Oct 2006, 09:35
- Forum: Game Development Tutorials & Resources
- Topic: Mod Development Programs.
- Replies: 62
- Views: 54405
- 26 Oct 2006, 01:40
- Forum: Art & Modelling
- Topic: Model Competition (high poly models of vehicles)
- Replies: 58
- Views: 9767
I'm sorry I know this is a model competition, but this needs to be said. The amount of polygons a model has is directly related to amount of GPU processing capacity required to render them in game. Thus the more you have on a model, the more processing power need to display it. Now in the instance o...
- 15 Sep 2006, 21:10
- Forum: Map Creation
- Topic: Mine and Lathans new maps:
- Replies: 51
- Views: 6339
- 08 Sep 2006, 20:52
- Forum: Engine
- Topic: 0.73b2097 really strange bug I've never seen before
- Replies: 22
- Views: 5162
- 08 Sep 2006, 20:47
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 51963
since there isn't any flexable parts being used yet, scripting will just involve time. True you could break up a hose peice into sections and animate its movement, but the time required wouldn't be worth the final product. I had debated about using 3do files, but I realized that after awhile you wou...
- 31 Aug 2006, 22:04
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 51963
- 31 Aug 2006, 04:29
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 51963
:oops: Sorry Sheekel... I've been a bit preocupied. From school to activities, and house painting. :| As is i'm off at college as of today. Yup so I've school to worry about. Also i'm working on a model for Gear Commander right now thats allowing me to get more familure with Wings 3D and the s3o for...
- 18 Aug 2006, 05:07
- Forum: Map Releases
- Topic: --||*NEW MAP*||-- DireStrights... well just take a peek.
- Replies: 63
- Views: 6404
- 18 Aug 2006, 05:03
- Forum: Map Creation
- Topic: Map in progress..
- Replies: 51
- Views: 6739
- 17 Aug 2006, 23:38
- Forum: Game Development
- Topic: New Mod/Conversion: GEAR COMMANDER
- Replies: 405
- Views: 57547