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by Rafal99
11 Oct 2012, 15:51
Forum: Zero-K
Topic: If unit fall on top of enemy factory it vanish!
Replies: 4
Views: 6956

Re: If unit fall on top of enemy factory it vanish!

knorke wrote:wat mod
msafwan codes lua for ZK so probably ZK :)
by Rafal99
11 Oct 2012, 15:40
Forum: Zero-K
Topic: If unit fall on top of enemy factory it vanish!
Replies: 4
Views: 6956

Re: If unit fall on top of enemy factory it vanish!

It is ZK gadget "unit_prevent_lab_hax.lua" that causes it iirc.
by Rafal99
11 Jul 2012, 14:23
Forum: General Discussion
Topic: player list help
Replies: 2
Views: 1144

Re: player list help

by Rafal99
04 May 2012, 15:32
Forum: Feature Requests
Topic: AllowFeatureBuildStep() called when wreck is resurrected
Replies: 1
Views: 2986

AllowFeatureBuildStep() called when wreck is resurrected

Right now we have AllowFeatureBuildStep ( builderID, builderTeam, featureID, featureDefID, step ) callin. It is called when: - feature is getting reclaimed (in this case step is a negative number) - feature is getting repaired (refilled with metal) before being resurrected (in this case step is a po...
by Rafal99
13 Mar 2012, 14:54
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35411

Re: Spring 87.0! 2nd Run!

in the old days of 0.82, we had a different versioning scheme. the difference between 0.81->0.82 and 0.82.1->0.82.2 does not exist anymore (we had 3 different version parts for releases back then, now we have only two). 87.1 would have to be a non-sync breaking release. short: a release that would ...
by Rafal99
15 Feb 2012, 05:06
Forum: Game Development
Topic: Per piece collision volumes issues
Replies: 5
Views: 1304

Re: Per piece collision volumes issues

So, I have this factory, and every thing should be just fine. However, I noticed that the boxes for the per piece collision volumes, which the right size, were well off to one side. Looked in upspring, and I had set the model center to the big tower thing. I moved it back to 0 and the boxes lined u...
by Rafal99
26 Jan 2012, 15:56
Forum: Help & Bugs
Topic: Cannot compile SPRING on windows
Replies: 10
Views: 2031

Re: Cannot compile SPRING on windows

Yeah, I am in that club too...
(Mingw fails while linking)
by Rafal99
11 Jan 2012, 19:49
Forum: Map Creation
Topic: GRTS metalmaps for ZK
Replies: 15
Views: 2677

Re: GRTS metalmaps for ZK

Some feedback after testing in single player with ZK: The map and all its features look great, good job! Extractor radius fits well the size of spots, area mex doesn't break anywhere. Personally I would prefer metal patches that are not so huge but it is just my opinion. The amount of metal in featu...
by Rafal99
04 Jan 2012, 19:32
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

Mingw output with VERBOSE=1: mingw_log.txt Error output same as before. @jK: TDM webdl installer was what I was using. It didn't know then that there is only one version of it which always gets the latest Mingw. Anyway the point was hypothetical refering to hoijui post that Mingw GCC must be 4.5, bu...
by Rafal99
04 Jan 2012, 17:30
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

Here it is:
CMakeCache.txt
(85.25 KiB) Downloaded 124 times
by Rafal99
03 Jan 2012, 18:00
Forum: Engine
Topic: Github without Git?!
Replies: 5
Views: 2119

Re: Github without Git?!

I use SmartGit, it is basically as easy to use as SmartSVN.
by Rafal99
03 Jan 2012, 13:36
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

I tried compiling with Mingw 4.5.2 and still exactly same errors.
An another player who tried to compile on Windows told me in lobby that he got the same errors too.
Any help?
by Rafal99
03 Jan 2012, 13:21
Forum: Zero-K
Topic: Some feedback
Replies: 74
Views: 18191

Re: Some feedback

With properly microed felon the pyros won't even come close. It takes less than a second to kill one. But if they somewhat come too close then this is what outlaw is for.
by Rafal99
03 Jan 2012, 10:18
Forum: News
Topic: Spring 85.0!
Replies: 100
Views: 35448

Re: Spring 85.0!

The worst thing with a bouncing is when your unit bounces from your building and falls from cliff into an area were it cant come back...
For this reason it is hard to reliably build windgen farm on a hill because cons gen randomly thrown down from the hill...
by Rafal99
01 Jan 2012, 02:04
Forum: Art & Modelling
Topic: Modeling new formats
Replies: 12
Views: 3873

Re: Modeling new formats

+1 to CarRepairer

Wolas:
If you want nice detail but dont want too much big textures, it is good idea to reuse the same texture for several similar units / features. For example if you make several similar houses.
by Rafal99
31 Dec 2011, 14:33
Forum: Map Releases
Topic: River mouth, an Oki River remake
Replies: 27
Views: 5327

Re: River mouth, an Oki River remake

What Google_Frog said. We had a ZK game on this map and after a while it felt like speedmetal. We couldn't keep with making E and buildpower to use all the metal, even though we had only on small portion of the map covered with mexes. And mex range needs to be increased to fit the size of the metals...
by Rafal99
31 Dec 2011, 14:24
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

The wiki (at least the Compiling Spring on Windows page) doesn't mention anywhere that mingw version 4.5 has to be used. I checked two times. So thanks for the tip, I will try installing the tdm with 4.5 and we will see if this was the cause of errors. If it really was then wiki has to be more speci...
by Rafal99
30 Dec 2011, 19:00
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

http://i41.tinypic.com/zss4yx.png mingw_errors.txt This the output from stderr after running "mingw32-make install-spring". The last 2 lines in in stdout were: Linking CXX executable ..\..\..\spring.exe Creating library file: libspring.dll.a I have got the latest Spring source and mingwli...
by Rafal99
30 Dec 2011, 14:53
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 138991

Re: Compiling spring (mingw and visual studio 7/8)

The link in the first post is 404, may need updating.

The correct one seems to be:
http://springrts.com/wiki/Building_spring


Edit: Wow! Getting Mingw to work is so much easier these days, thanks to TDM installer.
by Rafal99
30 Dec 2011, 12:57
Forum: Engine
Topic: Integrating alternate model formats
Replies: 139
Views: 37605

Re: Integrating alternate model formats

Yay I helped to find a bug! :D Thanks for a quick fix Hoijui. I will get the latest build from buildbot. Edit: I see there is no debug build available for download. Tried the one ending with _spring_dbg but it seems to be debug symbols or something. I got the normal build then, will try to compile t...

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