Search found 11 matches
- 04 Aug 2005, 10:30
- Forum: Map Creation
- Topic: Map Standards: Terrain Effects
- Replies: 45
- Views: 6729
Has anyone mentioned the use of the tooltips? That little extra box in the bottom left of the screen that typically tells the players selected units statistics. If this hasn't been changed in the latest version, I don't believe it says anything when a unit is not selected, other than the position an...
- 03 Aug 2005, 11:19
- Forum: General Discussion
- Topic: Map Infomation.
- Replies: 12
- Views: 1828
Ya, aGorm I read the Maps section before checking the General Disc. This is what I was thinking of. I personally like the idea of Unit Types speed advantages/disadvantages based on terrain to be a value set up like the Gravity/Wind Speed, rather than being in the actual map descriptions. Giving it a...
- 03 Aug 2005, 10:48
- Forum: Map Creation
- Topic: Map Standards: Terrain Effects
- Replies: 45
- Views: 6729
Just a suggestion, maybe simple, maybe not, but would it be possible for when joining a game or creating a game, below the minimap it could say the speed adjustment of the different types of terrain? The new possibilities for maps are incredible, thanks to the SYs, I don't believe I've seen these ki...
- 04 Jul 2005, 09:37
- Forum: Engine
- Topic: Map "Features" models, pictures, models, comments,
- Replies: 55
- Views: 4886
One quick question, somewhat off topic, but not totally, At the SY's I dont believe that we have had any type of way to test pathfinding on planes and such, but what will the planes do around these features that are being made? Will they simply fly over them or will they actually have to navigate ar...
- 05 May 2005, 22:16
- Forum: Map Creation
- Topic: Features
- Replies: 4
- Views: 2073
Alantai hit the nail on the head, the only things in OTA that were actually modeled was the units themselves, and the land itself if you consider that. All features will, as far as I can tell, need the be modeled, from the towering half destroyed buildings to the rusted, immobilized vehicles sitting...
- 05 May 2005, 17:36
- Forum: Map Creation
- Topic: Features
- Replies: 4
- Views: 2073
Features
Everybody is looking forward to the urban tileset maps, and rampaging through a post armageddon city, but how will Spring implement features. From the only current features I've seen yet in game (the trees, and dragons teeth) all the features need to be modeled, correct me if I'm wrong Sy's. Now I'm...
- 03 May 2005, 18:52
- Forum: Game Development
- Topic: What about other races?
- Replies: 15
- Views: 2445
What about other races?
Has anybody thought about or tried to add in new races yet? Could these races be added in with the content that most people are playing with as an addition, and not cause conflict when playing games with just arm and core? Im interested in seeing anything anybody has come up with on this subject
- 07 Apr 2005, 18:04
- Forum: General Discussion
- Topic: Unit Group Movement
- Replies: 7
- Views: 1985
- 07 Apr 2005, 17:52
- Forum: General Discussion
- Topic: Unit Group Movement
- Replies: 7
- Views: 1985
Unit Group Movement
Is there currently a follow function of some sort for us to issue to units? For example, a player will be able to issue a follow command to a group of units to follow a certain other unit. They will follow this unit until it is destroyed, (and then maybe after the followed unit is destroyed, for add...
- 04 Jan 2005, 01:10
- Forum: News
- Topic: Happy new year etc
- Replies: 6
- Views: 5376
- 06 Dec 2004, 18:09
- Forum: News
- Topic: No release, but at least a few more videos
- Replies: 23
- Views: 12743