Search found 188 matches
- 26 Jul 2008, 20:24
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 129023
Re: Mac Binary Release
I used Spring on a Multi-core Intel Laptop, and haven't had any major problems.
- 02 Jun 2008, 21:31
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 129023
Re: Mac Binary Release
Install instructions: 1) Get a binary install of spring, or compile it yourself 2) Get a copy of the base and put it in base. Should include: otacontent.sdz spring/bitmaps.sdz springcontent.sdz tacontent_v2.sdz tatextures_v062.sdz can be found at http://spring-portal.com/index.php/docman/cat_view/40...
- 02 Jun 2008, 18:40
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 129023
Re: Mac Binary Release
I'm using a mac with:
* Intel Core 2 Duo
* binary compiled from rev 5552
* 10.5.3
, and it works well for me.
I haven't tried changing the settings yet so the graphics still suck. Is the mac port still using a .plist file?
Are their any AI binarys (for mac) up?
* Intel Core 2 Duo
* binary compiled from rev 5552
* 10.5.3
, and it works well for me.
I haven't tried changing the settings yet so the graphics still suck. Is the mac port still using a .plist file?
Are their any AI binarys (for mac) up?
- 07 Sep 2006, 04:01
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
- 31 Aug 2006, 18:08
- Forum: Engine
- Topic: More Custom Weapon FX problems
- Replies: 12
- Views: 1485
- 22 Aug 2006, 06:26
- Forum: Linux
- Topic: Linux Packages
- Replies: 17
- Views: 3487
Re: Linux Packages
Plz Note the source packages will use the tagged releases source tarballs @ https://developer.berlios.de/project/showfiles.php?group_id=4358 Havent checked if i can get rpms / deb to grab source files off svn yet I think everything on berlios has major sync problems with Linux. Take a look here .
- 21 Aug 2006, 18:55
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50066
Since my last resource bar pic post, i have not touched 1 bit of C++ code. The skin and look is all defined in xml. So yes the modder can change it all. At the moment, even the player could change it to thier liking. Which branch are you using, and where can I get the config files? This looks reall...
- 21 Aug 2006, 17:26
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
cl is the command-line compiler used by visual studio. Are you trying to use visual studio or gcc to compile spring?KDR_11k wrote:scons: Reading SConscript files ...
Now configuring. If something fails, consult `config.log' for details.
Detected platform : windows
Checking cl version... cl not found
- 21 Aug 2006, 05:52
- Forum: General Discussion
- Topic: How is mass calculated by default?
- Replies: 12
- Views: 1791
- 21 Aug 2006, 05:40
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
Re: strange compile error
Been trying to compile the latest SVN, got this never-happened-before error. First I should say I had to add the include path to the boost headers (1-33-1) to start compile. After some files compiled, the "generating code" message and stuff I got this: C:\Program Files\Microsoft Visual St...
- 19 Aug 2006, 07:30
- Forum: Linux
- Topic: Linux and AI's
- Replies: 53
- Views: 10072
This page might help. http://www.gatago.com/gnu/g++/help/15178519.htmlpheldens wrote:Some more NTAI test info.
versions:
72b1 linux spring data
with trunk/game/* copied into datadir recursively
- 08 Aug 2006, 22:46
- Forum: Engine
- Topic: limit comm movement like dgun ?
- Replies: 33
- Views: 3563
- 04 Aug 2006, 09:03
- Forum: Linux
- Topic: call for testers of sync branch tvo3
- Replies: 69
- Views: 12241
I added a '--quit=T' / '-q T' switch. (Quits on game over or after T minutes [real time, not game time] have passed, whichever comes first) Any chance this could be merged into the main tree? I think it could be used to pre-path maps overnight. Horridly ineficant, but noone would care if it was run...
- 02 Aug 2006, 18:42
- Forum: Engine
- Topic: First patch: friendly sound errors
- Replies: 3
- Views: 945
Re: First patch: friendly sound errors
You did exactly the right thing. First post the patch to the board. Second, cross-post to the mailing list.TheBlasphemer wrote: As I am unaware of how to properly send in a patch, and cannot find an attach function on this forum, I am just going to paste the .diff file here:
- 27 Jul 2006, 17:18
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
- 18 Jul 2006, 20:28
- Forum: Help & Bugs
- Topic: Game Error
- Replies: 8
- Views: 1311
- 30 Jun 2006, 20:55
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
- 28 Jun 2006, 16:20
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 22535
- 24 Jun 2006, 03:19
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 265814
- 17 Jun 2006, 18:07
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143542
I'm working with VC2003 (which is 7.1 I believe). And I got the vclibs package, as I said, but it contained the 1.33 boost libraries, and the linker is asking for 1.33.1. Renaming didn't work. :) I don't use VC 2003, but you could try to compile boost yourself. First you should know that you will n...