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by code_man
30 Apr 2018, 18:45
Forum: News
Topic: Happy 13 years of Spring!
Replies: 10
Views: 1162

Re: Happy 13 years of Spring!

Too bad i cant play right now for lobby reasons, would like to but alas.
Should pop a bottle for that one, if i had one.
by code_man
20 Sep 2017, 10:16
Forum: Ingame Community
Topic: moderation of bad language in autohosts
Replies: 27
Views: 2026

Re: moderation of bad language in autohosts

How you really deal with racist trolls... :twisted: https://github.com/spring1944/spring1944/commit/5a92b1ab5d5e47995667f2e4e5702815e5dc9114 That was to call it by the name childish, you banned him from a game for slight instance without warning, i dont know who would even ban someone from playing ...
by code_man
19 Sep 2017, 09:52
Forum: Map Releases
Topic: Otago .1.1
Replies: 8
Views: 661

Re: Otago

Great job.
by code_man
19 Sep 2017, 09:32
Forum: General Discussion
Topic: Terrible collisions pathfinding and targetting
Replies: 10
Views: 1190

Re: Terrible collisions pathfinding and targetting

Like what, instructions chiseled into a block of granite? Either the simulation has a deterministically repeatable bug or it doesn't, a demo is the most solid form of evidence (short of pointing out flaws in the actual code) you can present for one. You have a choice between doing that (open a priv...
by code_man
13 Sep 2017, 23:25
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 202
Views: 33610

Re: Latest "The Cursed" available here

I meant the zombies/chicken defense/surivival ai.
Sorry about the confusion.
by code_man
13 Sep 2017, 20:53
Forum: General Discussion
Topic: Terrible collisions pathfinding and targetting
Replies: 10
Views: 1190

Re: Terrible collisions pathfinding and targetting

CodeManTickets.jpg These are *all* the issues you have ever reported on mantis, and I am having difficulty seeing any (alone or combined) that match the level of apocalyptic unplayability you are sketching here. Maybe i got things confused, i was sure i did make those issues, but its been a long ti...
by code_man
13 Sep 2017, 19:58
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 202
Views: 33610

Re: Latest "The Cursed" available here

Nice work as usual.

One thing i noticed is that the zombies cannot target underwater mexes.

Looking forward to more.
by code_man
13 Sep 2017, 19:54
Forum: General Discussion
Topic: Terrible collisions pathfinding and targetting
Replies: 10
Views: 1190

Terrible collisions pathfinding and targetting

As i have often pointed out and others did too: spring sometimes has terrible collisions, pathfinding and targeting. My game is currently unplayable and its not just in mine. What i have observed is: ⋅ Units getting stuck on cliffs ⋅ Stuck in features ⋅ Stuck in other u...
by code_man
13 Sep 2017, 18:31
Forum: Lua Scripts
Topic: wildlife
Replies: 15
Views: 1189

Re: wildlife

This sounds very impressive, im looking forward to see it in action.
by code_man
12 Jul 2017, 22:12
Forum: Game Development
Topic: Which tools are essential for map / game creation?
Replies: 10
Views: 992

Re: Which tools are essential for map / game creation?

Ignorant question: is there a blender importer/exporter for s3o?
Blender ui is pretty nuts no arguing, but many people i know who are very knowledgable in graphics recommend it, so dont dismiss it outright.

Personally i prefer collada, but i guess it doesnt make much difference in the end.
by code_man
12 Jul 2017, 19:56
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 3686

Re: What exactly do current game developers want?

I cant think of any particular new feature i would need. However the pathfinding, collision and targetting is so atrocious its neigh unplayable for me. I have had laser units trying to fire trough two layers of terrain, units moving back and forth between spots and worst of all i have my armies form...
by code_man
12 Jul 2017, 14:26
Forum: Game Development
Topic: Which tools are essential for map / game creation?
Replies: 10
Views: 992

Re: Which tools are essential for map / game creation?

I still work on spring map edit, which is an almost complete way to make maps in an external program that pretty much works out of the box as much as it can. There are a few things to iron out and i want to put it on gitlab too before i make another stable release. As for making games all you need i...
by code_man
12 Jul 2017, 14:15
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 3503

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

Right now none are sticking (to S44), so I'd say its worth a try. For some other game of course, as S44 is permanently handicapped with CC-by-NC. One could remove all assets where the authors cannot be reached to agree to change the license. I doubt commercial games would change anything though, fo...
by code_man
30 Apr 2017, 16:58
Forum: AI
Topic: AI whitelists, a trivial solution
Replies: 5
Views: 830

Re: AI whitelists, a trivial solution

This thread got me on an idea. How about having native ais be wrapped around per lua ais? What i mean is having a native ai be loaded (and if needed unloaded) by a gadget. I have no idea how or what happens when an ai crashes, for certain it should not affect the game, perhaps it could also be possi...
by code_man
04 Apr 2017, 21:22
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 68
Views: 6209

Re: Random WIP 2017

FLOZi wrote:this thread needs some love

Im drunk and on a manic phase so why not.
It aint much but its already april and only two pages sigh.
Image
by code_man
04 Apr 2017, 20:59
Forum: Off Topic Discussion
Topic: Hello!
Replies: 7
Views: 1387

Re: Hello!

Welcome back, stay a while.
by code_man
04 Apr 2017, 20:57
Forum: Off Topic Discussion
Topic: Recent developments?
Replies: 9
Views: 982

Re: Recent developments?

There are always developments of every sort going on around here, you just dont hear them.

And sadly godde left s44, but we still got lots of good players left so give it a shot sometime.l
by code_man
04 Apr 2017, 20:49
Forum: Infrastructure Development
Topic: Matrix.org aka riot bridging
Replies: 3
Views: 386

Re: Matrix.org aka riot bridging

Oh wow iv been useful for a change.
I really love this, nice work.
This should help fight off the discord/slack demons.
by code_man
04 Apr 2017, 20:45
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 202
Views: 33610

Re: Latest "The Cursed" available here

Very nice, i havent tried it yet but i sure have to, i need to play this way more. I dont think i could have said what thinksome did any better, listen to him, hes a wise man. Good work of him too, so we have a chance of it actually being played. I hope one day the cursed gets the attention it deser...

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