You dont have springs in bed?
What sort of bed do you have?
Search found 263 matches
- 14 Jul 2018, 00:07
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 188148
- 05 Jul 2018, 14:11
- Forum: Game Development Tutorials & Resources
- Topic: Atlas textures and models for cursed constructs
- Replies: 1
- Views: 7372
Re: Atlas textures and models for cursed constructs
Interesting, good work, looking forward to next version of tc.
- 05 Jul 2018, 14:09
- Forum: Off Topic Discussion
- Topic: What other offline games do you play?
- Replies: 9
- Views: 11653
Re: What other offline games do you play?
NEEEEEEEEERDS!!!!!!!!!!!!!!!!!!!!!!
If its not electronic i wont bother.
If its not electronic i wont bother.
- 05 Jul 2018, 14:06
- Forum: Ingame Community
- Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
- Replies: 18
- Views: 10760
Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build
I agree with thinksome here. It just makes so little sense to have a public hosted room if the public cannot play it. I dont see how those edge cases that provide games only for specific lobbies piggiebacking on sl infra have much of a significance. Usually the rare games that are being dev tested a...
- 05 Jul 2018, 13:46
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 188148
Re: Journeywar
Nobody understands picasso.
Also i dont know what the hell this is but if it works on a actual real phone then i like it.
Also i dont know what the hell this is but if it works on a actual real phone then i like it.
- 30 Apr 2018, 18:45
- Forum: News
- Topic: Happy 13 years of Spring!
- Replies: 10
- Views: 13380
Re: Happy 13 years of Spring!
Too bad i cant play right now for lobby reasons, would like to but alas.
Should pop a bottle for that one, if i had one.
Should pop a bottle for that one, if i had one.
- 20 Sep 2017, 10:16
- Forum: Ingame Community
- Topic: moderation of bad language in autohosts
- Replies: 27
- Views: 9009
Re: moderation of bad language in autohosts
How you really deal with racist trolls... :twisted: https://github.com/spring1944/spring1944/commit/5a92b1ab5d5e47995667f2e4e5702815e5dc9114 That was to call it by the name childish, you banned him from a game for slight instance without warning, i dont know who would even ban someone from playing ...
- 19 Sep 2017, 09:52
- Forum: Map Releases
- Topic: Otago .1.1
- Replies: 8
- Views: 4519
Re: Otago
Great job.
- 19 Sep 2017, 09:32
- Forum: General Discussion
- Topic: Terrible collisions pathfinding and targetting
- Replies: 10
- Views: 3948
Re: Terrible collisions pathfinding and targetting
Like what, instructions chiseled into a block of granite? Either the simulation has a deterministically repeatable bug or it doesn't, a demo is the most solid form of evidence (short of pointing out flaws in the actual code) you can present for one. You have a choice between doing that (open a priv...
- 13 Sep 2017, 23:25
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 100270
Re: Latest "The Cursed" available here
I meant the zombies/chicken defense/surivival ai.
Sorry about the confusion.
Sorry about the confusion.
- 13 Sep 2017, 20:53
- Forum: General Discussion
- Topic: Terrible collisions pathfinding and targetting
- Replies: 10
- Views: 3948
Re: Terrible collisions pathfinding and targetting
CodeManTickets.jpg These are *all* the issues you have ever reported on mantis, and I am having difficulty seeing any (alone or combined) that match the level of apocalyptic unplayability you are sketching here. Maybe i got things confused, i was sure i did make those issues, but its been a long ti...
- 13 Sep 2017, 19:58
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 100270
Re: Latest "The Cursed" available here
Nice work as usual.
One thing i noticed is that the zombies cannot target underwater mexes.
Looking forward to more.
One thing i noticed is that the zombies cannot target underwater mexes.
Looking forward to more.
- 13 Sep 2017, 19:54
- Forum: General Discussion
- Topic: Terrible collisions pathfinding and targetting
- Replies: 10
- Views: 3948
Terrible collisions pathfinding and targetting
As i have often pointed out and others did too: spring sometimes has terrible collisions, pathfinding and targeting. My game is currently unplayable and its not just in mine. What i have observed is: Units getting stuck on cliffs Stuck in features Stuck in other units Refusing to fire even though th...
- 13 Sep 2017, 18:31
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 11780
Re: wildlife
This sounds very impressive, im looking forward to see it in action.
- 12 Jul 2017, 22:12
- Forum: Game Development
- Topic: Which tools are essential for map / game creation?
- Replies: 10
- Views: 6385
Re: Which tools are essential for map / game creation?
Ignorant question: is there a blender importer/exporter for s3o?
Blender ui is pretty nuts no arguing, but many people i know who are very knowledgable in graphics recommend it, so dont dismiss it outright.
Personally i prefer collada, but i guess it doesnt make much difference in the end.
Blender ui is pretty nuts no arguing, but many people i know who are very knowledgable in graphics recommend it, so dont dismiss it outright.
Personally i prefer collada, but i guess it doesnt make much difference in the end.
- 12 Jul 2017, 19:56
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 17315
Re: What exactly do current game developers want?
I cant think of any particular new feature i would need. However the pathfinding, collision and targetting is so atrocious its neigh unplayable for me. I have had laser units trying to fire trough two layers of terrain, units moving back and forth between spots and worst of all i have my armies form...
- 12 Jul 2017, 14:26
- Forum: Game Development
- Topic: Which tools are essential for map / game creation?
- Replies: 10
- Views: 6385
Re: Which tools are essential for map / game creation?
I still work on spring map edit, which is an almost complete way to make maps in an external program that pretty much works out of the box as much as it can. There are a few things to iron out and i want to put it on gitlab too before i make another stable release. As for making games all you need i...
- 12 Jul 2017, 14:15
- Forum: General Discussion
- Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
- Replies: 47
- Views: 11154
Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Right now none are sticking (to S44), so I'd say its worth a try. For some other game of course, as S44 is permanently handicapped with CC-by-NC. One could remove all assets where the authors cannot be reached to agree to change the license. I doubt commercial games would change anything though, fo...
- 30 Apr 2017, 17:00
- Forum: Spring: 1944
- Topic: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL
- Replies: 25
- Views: 18340
Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL
Jal was indifferent as far as i remember.
Any other actual devs left?
Any other actual devs left?
- 30 Apr 2017, 16:58
- Forum: AI
- Topic: AI whitelists, a trivial solution
- Replies: 5
- Views: 7628
Re: AI whitelists, a trivial solution
This thread got me on an idea. How about having native ais be wrapped around per lua ais? What i mean is having a native ai be loaded (and if needed unloaded) by a gadget. I have no idea how or what happens when an ai crashes, for certain it should not affect the game, perhaps it could also be possi...