Search found 77 matches
- 24 Feb 2023, 05:14
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 71
- Views: 11885
Re: Engine fork and Ingame Community
From a not-so-finished games standpoint, which includes my own Total Atomic Power (formerly T.A. Prime) and Splinter Faction (from Scary Lepoo), it’s extremely clear that 1.06 should have never happened. Not enough game devs interested in building and sharing code for GL4 in 1.06 when it meant to br...
- 14 Jan 2023, 01:15
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 71
- Views: 11885
Re: Engine fork and Ingame Community
I believe renaming the BAR engine to anything without 105 will make it incompatible with the official server right? Ivand had to take some tries to make it compatible, per my request. Of course I can postpone updating the BAR engine for some time, until when I'm ready to add our own server, but it'd...
- 18 Sep 2022, 01:24
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 1714
Re: Blender S3O Import/Export Plugins v0.7 - 2022
Blender S3O exporter updated to 0.7.1: it now automatically splits the mesh polygons across UV island edges. That is necessary to prevent UV corruption in the s3o, due to the shared UV-indexes system used by Blender. As usual please report any bugs you may find.
- 18 Sep 2022, 01:23
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 1714
Re: Blender S3O Import/Export Plugins v0.7 - 2022
Using the view side-tab you can place it precisely or offset it by dragging, check the gif below: blender_sXBAuqGJzD.gif That's not as handy as using a move/rotate gizmo I know.. there's this thing: https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Enhanced_3D_Curso...
- 09 Sep 2022, 01:28
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 1714
Re: Blender S3O Import/Export Plugins v0.7 - 2022
Same thing Scary Le Poo asked me :) It's very easy really, first select the polygon, edge or loop you want to place the pivot at (the selection center), click tab, type 'cursor to selected', move back to object mode, click tab, type 'origin to cursor'. Done. Or use shortcuts like I do, I've assigned...
- 07 Sep 2022, 08:19
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 1714
Blender S3O Import/Export Plugins v0.7 - 2022
0.png The S3O Exporter (originally by @thesleepless) has been ported by yours truly to work on Blender 3.x. I've done a hell lot of fixes, added export options and also did a couple fixes to the S3O importer - more recently updated by SanguinarioJoe & Beherith. Tested on a number of (pretty com...
- 07 Sep 2022, 08:11
- Forum: General Discussion
- Topic: Excellent player numbers, thank you to everyone who made this possible!
- Replies: 6
- Views: 1441
Re: Excellent player numbers, thank you to everyone who made this possible!
I would personally like to thank everyone, past and present engine developers, game developers, infrastructure developers, testers, players, and anyone who contributed since the inception of Spring, for making this possible. After a good weekend, we are hitting player numbers that we have not seen ...
- 16 Dec 2021, 01:08
- Forum: Engine
- Topic: release a windows build for Spring develop engine
- Replies: 7
- Views: 1935
Re: release a windows build for Spring develop engine
I also find it a reasonable request. I don't think it's reasonable to expect one of the BAR engine branch devs to build it though, especially since it wouldn't land on the official buildbot, which is what Ares want. Ares, what advantages do you think the develop engine would bring to the Spring game...
- 23 Aug 2021, 07:24
- Forum: SPADS AutoHost
- Topic: Problem when installing IO::Socket::SSL for SPADS
- Replies: 1
- Views: 2282
Problem when installing IO::Socket::SSL for SPADS
For example for Debian based distributions (Ubuntu...): apt-get install libio-socket-ssl-perl More generally, it is also possible to install this module without using the system package manager, by using the Perl "cpan" tool: cpan IO::Socket::SSL No idea why, but in Ubuntu (recently upgra...
- 06 Nov 2020, 00:14
- Forum: AI
- Topic: AAI under development again :)
- Replies: 26
- Views: 11481
Re: AAI under development again :)
Hi submarine, welcome back. I do remember AAI back from my early XTA games, great job back then and nice to have you back :) Make sure to check out TA Prime, it's actively developed and we get weekly play sessions. In spite of a bunch of new features (unit abilities, tech tree, etc) It doesn't drift...
- 12 Aug 2020, 03:54
- Forum: Map Tutorials & Resources
- Topic: PyMapConv
- Replies: 25
- Views: 18577
Re: PyMapConv
For whoever's looking for it, Beheriths tool (latest 2019 ver) can be downloaded from here:
https://github.com/Beherith/springrts_smf_compiler
Just click on [ Code v ] => Download Zip, run the included .exe.
https://github.com/Beherith/springrts_smf_compiler
Just click on [ Code v ] => Download Zip, run the included .exe.
- 10 Aug 2020, 03:36
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 102299
Re: New Mapping Tool - "SpringMapEdit" - r321
Links is broken.. 

- 18 Jul 2020, 22:46
- Forum: Map Creation
- Topic: Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
- Replies: 1
- Views: 3620
Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
Hey guys, @Beherith was super kind to give us a detailed walkthrough of his amazing World Machine workflow and macros to generate maps for the SpringRTS engine. Presentation was clear and practical, he literally converted the full "Tropical-v2" map to the new texturing system, while explai...
- 28 Apr 2020, 18:10
- Forum: Map Releases
- Topic: Comet Catcher Prime 0.9 released
- Replies: 2
- Views: 1869
Re: Comet Catcher Prime 0.9 released
Texture kudos have to go to IceXuick, he was the wizard behind that. Besides the new metal patch textures, I just did some extra cooking on top of it to make those details jump in your face a bit more. Yet I agree with what you said, overall normal strength might be a tad too extreme and "hide&...
- 28 Apr 2020, 10:03
- Forum: Map Releases
- Topic: Comet Catcher Prime 0.9 released
- Replies: 2
- Views: 1869
Comet Catcher Prime 0.9 released
https://springrts.com/phpbb/download/file.php?id=11026 https://springrts.com/phpbb/download/file.php?id=11024 https://springrts.com/phpbb/download/file.php?id=11023 Yet another cut on remaking Comet Catcher Redux, original map and heightmap from NoiZe. This is based on IceXuick's (great) "Come...
- 27 Apr 2020, 20:36
- Forum: Map Creation
- Topic: Spring Map Editing tutorial video
- Replies: 2
- Views: 3956
Re: Spring Map Editing tutorial video
@Flozi my bad, should be working now.
- 27 Apr 2020, 03:41
- Forum: Map Creation
- Topic: Spring Map Editing tutorial video
- Replies: 2
- Views: 3956
Spring Map Editing tutorial video
Just a very casual session on editing a Spring map. Total quarantine style, daughter invades the video, some language switching (it's English 99% of the time, don't worry), etc. The goal was a simple 'edit an existing map' process, involving unzipping, decompiling an existing map, editing textures -...
- 12 Jan 2020, 04:51
- Forum: TA Prime
- Topic: 1v1 Tourney Dates
- Replies: 0
- Views: 8624
1v1 Tourney Dates
As some people had trouble logging into our server and getting the game, we've decided to postpone our 1v1 TA Prime Tourney to the second week of February - also to allow for more practice time to the newcomers. You'll be able to sign up in the next week or so, meanwhile keep practicing! If you had ...
- 10 Jan 2020, 20:30
- Forum: SpringLobby Client
- Topic: registration/login statistics
- Replies: 4
- Views: 5830
Re: SpringLobby testing for springlobby 0.268
The verification code expires after 48h, and it says so in the email, with a precise datetime. User accounts who didn't complete registration are automatically deleted after 1 week. If you have usernames from within the past week I can check logs and see exactly what's happened to them. Great to kn...
- 07 Jan 2020, 22:54
- Forum: SpringLobby Client
- Topic: SpringLobby testing for springlobby 0.268
- Replies: 22
- Views: 11987
Re: SpringLobby testing for springlobby 0.268
Hey @abma , we've got a good numbers of new players trying to play TA Prime after its release, but failing hard due to some SpringLobby issues. Players in Asia and Russia some times don't get the validation e-mail, sometimes it takes more than a day and then there's no way to re-open the 'enter code...