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by MaDDoX
16 Dec 2021, 01:08
Forum: Engine
Topic: release a windows build for Spring develop engine
Replies: 7
Views: 390

Re: release a windows build for Spring develop engine

I also find it a reasonable request. I don't think it's reasonable to expect one of the BAR engine branch devs to build it though, especially since it wouldn't land on the official buildbot, which is what Ares want. Ares, what advantages do you think the develop engine would bring to the Spring game...
by MaDDoX
23 Aug 2021, 07:24
Forum: SPADS AutoHost
Topic: Problem when installing IO::Socket::SSL for SPADS
Replies: 1
Views: 1535

Problem when installing IO::Socket::SSL for SPADS

For example for Debian based distributions (Ubuntu...): apt-get install libio-socket-ssl-perl More generally, it is also possible to install this module without using the system package manager, by using the Perl "cpan" tool: cpan IO::Socket::SSL No idea why, but in Ubuntu (recently upgra...
by MaDDoX
06 Nov 2020, 00:14
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 7421

Re: AAI under development again :)

Hi submarine, welcome back. I do remember AAI back from my early XTA games, great job back then and nice to have you back :) Make sure to check out TA Prime, it's actively developed and we get weekly play sessions. In spite of a bunch of new features (unit abilities, tech tree, etc) It doesn't drift...
by MaDDoX
12 Aug 2020, 03:54
Forum: Map Tutorials & Resources
Topic: PyMapConv
Replies: 24
Views: 15004

Re: PyMapConv

For whoever's looking for it, Beheriths tool (latest 2019 ver) can be downloaded from here:

https://github.com/Beherith/springrts_smf_compiler

Just click on [ Code v ] => Download Zip, run the included .exe.
by MaDDoX
18 Jul 2020, 22:46
Forum: Map Creation
Topic: Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
Replies: 1
Views: 2668

Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow

Hey guys, @Beherith was super kind to give us a detailed walkthrough of his amazing World Machine workflow and macros to generate maps for the SpringRTS engine. Presentation was clear and practical, he literally converted the full "Tropical-v2" map to the new texturing system, while explai...
by MaDDoX
28 Apr 2020, 18:10
Forum: Map Releases
Topic: Comet Catcher Prime 0.9 released
Replies: 2
Views: 1281

Re: Comet Catcher Prime 0.9 released

Texture kudos have to go to IceXuick, he was the wizard behind that. Besides the new metal patch textures, I just did some extra cooking on top of it to make those details jump in your face a bit more. Yet I agree with what you said, overall normal strength might be a tad too extreme and "hide&...
by MaDDoX
28 Apr 2020, 10:03
Forum: Map Releases
Topic: Comet Catcher Prime 0.9 released
Replies: 2
Views: 1281

Comet Catcher Prime 0.9 released

https://springrts.com/phpbb/download/file.php?id=11026 https://springrts.com/phpbb/download/file.php?id=11024 https://springrts.com/phpbb/download/file.php?id=11023 Yet another cut on remaking Comet Catcher Redux, original map and heightmap from NoiZe. This is based on IceXuick's (great) "Come...
by MaDDoX
27 Apr 2020, 20:36
Forum: Map Creation
Topic: Spring Map Editing tutorial video
Replies: 2
Views: 3095

Re: Spring Map Editing tutorial video

@Flozi my bad, should be working now.
by MaDDoX
27 Apr 2020, 03:41
Forum: Map Creation
Topic: Spring Map Editing tutorial video
Replies: 2
Views: 3095

Spring Map Editing tutorial video

Just a very casual session on editing a Spring map. Total quarantine style, daughter invades the video, some language switching (it's English 99% of the time, don't worry), etc. The goal was a simple 'edit an existing map' process, involving unzipping, decompiling an existing map, editing textures -...
by MaDDoX
12 Jan 2020, 04:51
Forum: TA Prime
Topic: 1v1 Tourney Dates
Replies: 0
Views: 7825

1v1 Tourney Dates

As some people had trouble logging into our server and getting the game, we've decided to postpone our 1v1 TA Prime Tourney to the second week of February - also to allow for more practice time to the newcomers. You'll be able to sign up in the next week or so, meanwhile keep practicing! If you had ...
by MaDDoX
10 Jan 2020, 20:30
Forum: SpringLobby Client
Topic: registration/login statistics
Replies: 4
Views: 4760

Re: SpringLobby testing for springlobby 0.268

The verification code expires after 48h, and it says so in the email, with a precise datetime. User accounts who didn't complete registration are automatically deleted after 1 week. If you have usernames from within the past week I can check logs and see exactly what's happened to them. Great to kn...
by MaDDoX
07 Jan 2020, 22:54
Forum: SpringLobby Client
Topic: SpringLobby testing for springlobby 0.268
Replies: 22
Views: 9839

Re: SpringLobby testing for springlobby 0.268

Hey @abma , we've got a good numbers of new players trying to play TA Prime after its release, but failing hard due to some SpringLobby issues. Players in Asia and Russia some times don't get the validation e-mail, sometimes it takes more than a day and then there's no way to re-open the 'enter code...
by MaDDoX
30 Dec 2019, 14:57
Forum: TA Prime
Topic: Welcome & News
Replies: 0
Views: 6362

Welcome & News

Welcome to the TA Prime (TAP, for short) forum. Feel free to discuss balance, bugs and feature requests here. I’ll also share news on new versions (including changelogs) and tourneys. Right now version 1.01 is under works, fixing a couple minor incompatibilities with the latest Spring maintenance en...
by MaDDoX
29 Dec 2019, 05:34
Forum: Map Releases
Topic: Hourglass v1.0
Replies: 0
Views: 5127

Hourglass v1.0

https://springrts.com/phpbb/download/file.php?id=10952 Celebrating TA Prime’s (www.fluidplay.co/taprime) release week, I’m also releasing my first Spring map, Hourglass. It was designed with TAP & BA economies in mind, and extensively play-tested on many matches during TAP’s beta development, b...
by MaDDoX
25 Dec 2019, 03:36
Forum: Community Blog
Topic: [game] TA Prime v1.0 Public Release - $250 1v1 Tourney Announcement
Replies: 0
Views: 10326

[game] TA Prime v1.0 Public Release - $250 1v1 Tourney Announcement

https://springrts.com/phpbb/download/file.php?id=10947 'Travel 2000 years to the “past” of Total Annihilation days, and engage on hard-fought battles with forgotten technology and special attacks. TA Prime is a fan-made prequel to the 1999 smash hit RTS, elected by GameSpy as the best Real-Time Str...
by MaDDoX
02 Feb 2019, 16:27
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 9042

Re: TrueSkill 2 vs WHR

As long as something reasonably sane was chosen, I doubt it's worth agonizing over precisely what prior is best. What matters is if the proxy metrics for player skill can actually reflect the long term reality of who wins & loses more often. I didn't mean the former, much rather the latter :) W...
by MaDDoX
31 Jan 2019, 11:07
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 9042

Re: TrueSkill 2 vs WHR

Have you thought of a way to collect the required data (killed/lost units ratio or destroyed metal / lost metal ratio) from matches? This would be relatively trivial to do in a gadget, like the Awards gadget, then submit to SPADS - either natively or through a plugin, there's a callback to override...
by MaDDoX
28 Jan 2019, 21:18
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 9042

TrueSkill 2 vs WHR

Hey guys, I'm considering the development of a new plugin for SPADS replacing the (now obsolete) TrueSkill by the new TrueSkill 2 calculation. Given it's an official MS thing, I just thought that maybe it should be an update (or option?) to SPADS itself, instead of a plugin. What do you think? My pe...
by MaDDoX
27 Jan 2019, 06:58
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 31615

Re: Physically Based Rendering

Beautiful, height/vertex blend is amazing. It's worth mentioning that in Ivand's PBR terrain implementation you're not limited to 4 materials as in the standard splats technique, you're only limited to the amount of max textures at once - 24, if memory doesn't fail me. So you can have, for instance,...

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