Search found 101 matches
- 24 Jul 2007, 22:38
- Forum: Linux
- Topic: [Linux Lobby] AFLobby Beta 3.9.7
- Replies: 976
- Views: 104073
you mean from there: https://taspring.clan-sy.com/svn/spring/trunk/AFLobby/ ? No, but I have no idea to build this stuff anyway. Apparently Terrax postet the same problem on top of page 36, too. In case your are still online, i am curretly lurking in the #aflobby-channel, so if you have time and wan...
- 24 Jul 2007, 22:24
- Forum: Linux
- Topic: [Linux Lobby] AFLobby Beta 3.9.7
- Replies: 976
- Views: 104073
- 24 Jul 2007, 13:24
- Forum: Linux
- Topic: [Linux Lobby] AFLobby Beta 3.9.7
- Replies: 976
- Views: 104073
- 23 Jul 2007, 18:24
- Forum: Linux
- Topic: I'm willing to take over the Ubuntu Spring packages
- Replies: 42
- Views: 9730
The problem with official packages is update frequency. Being a version behind just won't cut it when the master server refuses the connection. I don't think this is a real problem. Debian stable is out of question, but unstable can be updated quiet fast and if everything goes right a normal packag...
- 23 Jul 2007, 18:03
- Forum: SpringLobby Client
- Topic: SpringLobby
- Replies: 431
- Views: 84417
I am aware, that indexing arrays usually starts with 0, but Player0 was the host while I was Player1 and spring assumed I was host. So I suspect that the number should be 1. ... MyPlayerNum=0; NumPlayers=2; NumTeams=2; NumAllyTeams=2; [PLAYER0] { name=host; Spectator=0; team=0; } [PLAYER1] { name=ch...
- 23 Jul 2007, 16:56
- Forum: Linux
- Topic: I'm willing to take over the Ubuntu Spring packages
- Replies: 42
- Views: 9730
- 23 Jul 2007, 15:03
- Forum: SpringLobby Client
- Topic: SpringLobby
- Replies: 431
- Views: 84417
I think this problem is fixed in latest svn, just run svn update and try again. Yes now it compiles flawless. The sad thing is, it does not seem to work. config/connect: work chat: work hosting: not found (i assume not implemented) join: does not work. game starts, but instead of connecting to the ...
- 23 Jul 2007, 02:56
- Forum: SpringLobby Client
- Topic: SpringLobby
- Replies: 431
- Views: 84417
Ok I am comming so far Comandhistory: svn checkout http://tc.serveftp.net/svn/springlobby/trunk springlobby cd springlobby/ ./autogen.sh ./configure make make crashes with error 2. This is the output of a second make run: x@chlue:~/install/games/spring/springlobby$ make make all-am make[1]: Entering...
- 23 Jul 2007, 02:22
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
- 18 Jul 2007, 14:51
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
- 17 Jul 2007, 13:21
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
This does not seem to work in .75 for me. Is anyone else experiencing this? Any chance of an update? :) I didn't find the nerve to try to get spring working under linux since I switched to it. I have a version that worked with the svn build from april. You can try if it works with the current relea...
- 19 May 2007, 19:55
- Forum: Lua Scripts
- Topic: Request to widget makers: Iconmodel
- Replies: 5
- Views: 1656
- 12 May 2007, 14:01
- Forum: Engine
- Topic: Task: Map/mod install tool
- Replies: 77
- Views: 8335
Ok there a two things in this thread. The stuff started by Tobi; he said: It should be really minimalistic IMHO: Trepans approach should be good for this. This would work with a lot of mods and probably all maps. The other thing is to provide inexperienced users (os and/or spring) with an easy and c...
- 11 May 2007, 15:49
- Forum: Engine
- Topic: Task: Map/mod install tool
- Replies: 77
- Views: 8335
I spend some more thoughts in it and I fear it is a bit more complicated. It should be quiet easy to scan a single sdz or sd7 file and decide if it is a map or a mod and copy/move the file to the right spring directory, but for the rest we would need something more complex. For example: - Gundam com...
- 11 May 2007, 13:24
- Forum: Engine
- Topic: Task: Map/mod install tool
- Replies: 77
- Views: 8335
- 10 May 2007, 02:04
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
I changed a lot of the internal behavior. No new features, but if this widget really could cause spring to crash, then the chance should be a lot lower now. There are possible some bugs left, so I need player who try it out and post the eventual errors here. http://www.unknown-files.net/download.png...
- 09 May 2007, 15:05
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
I often crashed out during longer games. Since it sometimes happened when the enemy was destroying my base I think it may be related to destroyed units not being registered as such. Also once I had a crash when trying to make a builder patrol. KDR_11k do you use the autobuild stuff? The autobuildst...
- 09 May 2007, 13:04
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
This one does not work for me, so i still use rays script. When i deactivate rays and turn on yours, it just does nothing. No indication of idlers. Doing sth wrong here? It's hard to give an advise to you with this information. You should look in your 'infolog.txt' file in your spring directory if ...
- 30 Apr 2007, 19:15
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
Noize I am pretty sure, the widget will not do something with the normal config. But if you set autobuild to a value other than 0, the widget will check idle units and after the idletime is over it will build some semirandom stuff. If you don't wan't this then edit the configfile and make sure there...
- 22 Apr 2007, 15:13
- Forum: Lua Scripts
- Topic: Widget: IdleBuilder 2
- Replies: 35
- Views: 5302
Damn I hoped it is errorfree. Can you post the errors it drops in infolog.txt? The only problem i am currenty aware is, that it can produce errors, if you spec a mod you have never played before. (So there is no stored config.) Using this widget when you are spec is probably useless anyway, so it wo...