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by Crampman
24 Mar 2008, 23:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194171

Re: Random WIP

Image

I was bored, so I played with rhino...
Maybe this could be a replacement model for some *A mod...But I can't texture it myself :(
by Crampman
23 Mar 2008, 16:57
Forum: Art & Modelling
Topic: Question to people using Rhino3D
Replies: 10
Views: 1682

Re: Question to people using Rhino3D

If you want to make 3DO models, then exporting in .lwo is the best solution : it won't screw your model. If you want to make S3O models, then I think exporting is .obj and then uvmap your model with an extern program will work. In any cases, never use nurbs. Nurbs seems cool and neat, but you'll hav...
by Crampman
13 Jan 2008, 17:21
Forum: Game Development
Topic: Idea of mod.
Replies: 30
Views: 3411

Re: Idea of mod.

I've already think about the replicating cells, and I'm not sure...It sounds interesting, but I think this should be restricted to unmorphed cells. We could also give the cells the ability to reclaim/resurrect wreckages. Concerning mobile mexes/bases, it could be interesting, but I think it would gi...
by Crampman
13 Jan 2008, 16:34
Forum: Game Releases
Topic: Epic Legions Beta v1.4
Replies: 83
Views: 18618

Re: Epic Legions Beta v1.3

If you've read some of the Dan Abnett's novels (Black Library), you'll find that there are competent guardsmen, and competent officers. All of them aren't competent, of course, but they are neither all badass. Concerning the look of the DKoK, it's a mix of French WW1 soldiers (The coats) and German ...
by Crampman
11 Jan 2008, 12:39
Forum: Game Development
Topic: Idea of mod.
Replies: 30
Views: 3411

Re: Idea of mod.

I'm not sure to understand...If you mean that it would require too much morphs to reach the last tech level, you've missed that it would be possible to build Tech II...n cells, once the Factory is upgraded (1 (expensive) upgrade per tech level) . These cells could then morph into Tech n buildings/un...
by Crampman
11 Jan 2008, 06:34
Forum: Game Development
Topic: Idea of mod.
Replies: 30
Views: 3411

Re: Idea of mod.

@rcdraco: Nice models :wink: I've made the cells more like pills, with the morphed ones with the guns/stuff spawning from hatches, deploying when the morph ends. For the guns, I think 3 or 4 weapons types would be enough. (e.g. lasers for cheap warriors, plasma for heavy warriors, artillery and anti...
by Crampman
10 Jan 2008, 23:08
Forum: Game Development
Topic: Idea of mod.
Replies: 30
Views: 3411

Idea of mod.

A few days ago, I imagined a mod completely based on morphing. I've started working on it, but my computer disagree and died before I could achieve a single unit...So I can't make this mod myself, and I don't expect to get a new computer for months. (I'm doomed to use a prehistoric laptop that can't...
by Crampman
15 Oct 2007, 20:43
Forum: Map Releases
Topic: My first map : MetalPools !
Replies: 9
Views: 2083

After some tests ont the lobby, I'll tweak the metal amount :
-More metal in the center, and less on the islands.

That speed boos was a bug :lol:

I will remove it.

EDIT

Done !

The new version is here.
by Crampman
13 Oct 2007, 18:03
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194171

I know that, but texturing this is far beyond my skills.
I'll have to make a few bugfixes in the script, and, if someone wants it, I'll release it.
by Crampman
13 Oct 2007, 12:05
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194171

Done :

Image

:-)
by Crampman
12 Oct 2007, 12:05
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194171

The firing mechanism will be animated, of course, and I was thinking about mechanisms for turning the bottom. But a gear could be pretty difficult to handle, didn't Argh got some trouble with a similar problem ? For the texturing, I'll use 3do for now, I could spend days and days UVmapping this, and...
by Crampman
12 Oct 2007, 01:30
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194171

My tonight's stupid idea : sort of super-weapon-thingy...

Image

Need more work on the bottom, maybe...?

Texturing/animating tomorrow...
by Crampman
07 Oct 2007, 23:13
Forum: Map Releases
Topic: My first map : MetalPools !
Replies: 9
Views: 2083

That's strange, because I didn't uploaded it.
But now, you can test it, and compare :wink:
by Crampman
06 Oct 2007, 14:09
Forum: Map Releases
Topic: My first map : MetalPools !
Replies: 9
Views: 2083

@tombom

I did. But I never released it (how do you know it, btw ?), it was a test, and it played like speedmetal.
But the design and the textures were quite similar, indeed.
by Crampman
06 Oct 2007, 13:32
Forum: Map Releases
Topic: My first map : MetalPools !
Replies: 9
Views: 2083

The aim of this map was to make a metal map that wouldn't use a colourless grey texture, and that would not be another speed-metal-map. Btw, the bridges are designed so the horvercrafts can go to the water level everywhere. I think it's pretty hard to pork, because the island are very small, and you...
by Crampman
05 Oct 2007, 21:09
Forum: Lua Scripts
Topic: [Request]
Replies: 18
Views: 2680

I was jocking...sorry for the misunderstanding...

Anyway, I'm not good enough at lua to make a wibdget, even one as simple as that. :(
by Crampman
02 Oct 2007, 21:19
Forum: Art & Modelling
Topic: I can do this. I swear. Even if it take a million years.
Replies: 20
Views: 3794

I can do :
-3D modelling (Not yet uvmapping/texturing)
-Scripting
-SFX stuff

PM me if you're interested :wink:
by Crampman
28 Sep 2007, 00:19
Forum: Map Releases
Topic: My first map : MetalPools !
Replies: 9
Views: 2083

My first map : MetalPools !

Here is my first released map ! So, it's a metal-looking map, but not a speedmetal map : there is far less metal, and not everywhere. General overview : http://img208.imageshack.us/img208/9159/screen024pm8.th.jpg Metal distribution : http://img227.imageshack.us/img227/3969/screen025dt3.th.jpg As you...
by Crampman
26 Sep 2007, 16:27
Forum: Lua Scripts
Topic: [Request]
Replies: 18
Views: 2680

Very easy :
1) Take a post-it
2) Write the commands
3) Stuck it on your screen
4) Done !

:wink:
by Crampman
24 Sep 2007, 11:27
Forum: Art & Modelling
Topic: In celebration of computer fixery...
Replies: 154
Views: 21931

+1
I tried this one, it's fine, and not much expensive. :wink:

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