Search found 117 matches
- 24 Mar 2008, 23:17
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1194171
- 23 Mar 2008, 16:57
- Forum: Art & Modelling
- Topic: Question to people using Rhino3D
- Replies: 10
- Views: 1682
Re: Question to people using Rhino3D
If you want to make 3DO models, then exporting in .lwo is the best solution : it won't screw your model. If you want to make S3O models, then I think exporting is .obj and then uvmap your model with an extern program will work. In any cases, never use nurbs. Nurbs seems cool and neat, but you'll hav...
- 13 Jan 2008, 17:21
- Forum: Game Development
- Topic: Idea of mod.
- Replies: 30
- Views: 3411
Re: Idea of mod.
I've already think about the replicating cells, and I'm not sure...It sounds interesting, but I think this should be restricted to unmorphed cells. We could also give the cells the ability to reclaim/resurrect wreckages. Concerning mobile mexes/bases, it could be interesting, but I think it would gi...
- 13 Jan 2008, 16:34
- Forum: Game Releases
- Topic: Epic Legions Beta v1.4
- Replies: 83
- Views: 18618
Re: Epic Legions Beta v1.3
If you've read some of the Dan Abnett's novels (Black Library), you'll find that there are competent guardsmen, and competent officers. All of them aren't competent, of course, but they are neither all badass. Concerning the look of the DKoK, it's a mix of French WW1 soldiers (The coats) and German ...
- 11 Jan 2008, 12:39
- Forum: Game Development
- Topic: Idea of mod.
- Replies: 30
- Views: 3411
Re: Idea of mod.
I'm not sure to understand...If you mean that it would require too much morphs to reach the last tech level, you've missed that it would be possible to build Tech II...n cells, once the Factory is upgraded (1 (expensive) upgrade per tech level) . These cells could then morph into Tech n buildings/un...
- 11 Jan 2008, 06:34
- Forum: Game Development
- Topic: Idea of mod.
- Replies: 30
- Views: 3411
Re: Idea of mod.
@rcdraco: Nice models :wink: I've made the cells more like pills, with the morphed ones with the guns/stuff spawning from hatches, deploying when the morph ends. For the guns, I think 3 or 4 weapons types would be enough. (e.g. lasers for cheap warriors, plasma for heavy warriors, artillery and anti...
- 10 Jan 2008, 23:08
- Forum: Game Development
- Topic: Idea of mod.
- Replies: 30
- Views: 3411
Idea of mod.
A few days ago, I imagined a mod completely based on morphing. I've started working on it, but my computer disagree and died before I could achieve a single unit...So I can't make this mod myself, and I don't expect to get a new computer for months. (I'm doomed to use a prehistoric laptop that can't...
- 15 Oct 2007, 20:43
- Forum: Map Releases
- Topic: My first map : MetalPools !
- Replies: 9
- Views: 2083
After some tests ont the lobby, I'll tweak the metal amount :
-More metal in the center, and less on the islands.
That speed boos was a bug
I will remove it.
EDIT
Done !
The new version is here.
-More metal in the center, and less on the islands.
That speed boos was a bug
I will remove it.
EDIT
Done !
The new version is here.
- 13 Oct 2007, 18:03
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1194171
- 13 Oct 2007, 12:05
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1194171
- 12 Oct 2007, 12:05
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1194171
The firing mechanism will be animated, of course, and I was thinking about mechanisms for turning the bottom. But a gear could be pretty difficult to handle, didn't Argh got some trouble with a similar problem ? For the texturing, I'll use 3do for now, I could spend days and days UVmapping this, and...
- 12 Oct 2007, 01:30
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1194171
- 07 Oct 2007, 23:13
- Forum: Map Releases
- Topic: My first map : MetalPools !
- Replies: 9
- Views: 2083
- 06 Oct 2007, 14:09
- Forum: Map Releases
- Topic: My first map : MetalPools !
- Replies: 9
- Views: 2083
- 06 Oct 2007, 13:32
- Forum: Map Releases
- Topic: My first map : MetalPools !
- Replies: 9
- Views: 2083
The aim of this map was to make a metal map that wouldn't use a colourless grey texture, and that would not be another speed-metal-map. Btw, the bridges are designed so the horvercrafts can go to the water level everywhere. I think it's pretty hard to pork, because the island are very small, and you...
- 05 Oct 2007, 21:09
- Forum: Lua Scripts
- Topic: [Request]
- Replies: 18
- Views: 2680
- 02 Oct 2007, 21:19
- Forum: Art & Modelling
- Topic: I can do this. I swear. Even if it take a million years.
- Replies: 20
- Views: 3794
- 28 Sep 2007, 00:19
- Forum: Map Releases
- Topic: My first map : MetalPools !
- Replies: 9
- Views: 2083
My first map : MetalPools !
Here is my first released map ! So, it's a metal-looking map, but not a speedmetal map : there is far less metal, and not everywhere. General overview : http://img208.imageshack.us/img208/9159/screen024pm8.th.jpg Metal distribution : http://img227.imageshack.us/img227/3969/screen025dt3.th.jpg As you...
- 26 Sep 2007, 16:27
- Forum: Lua Scripts
- Topic: [Request]
- Replies: 18
- Views: 2680
- 24 Sep 2007, 11:27
- Forum: Art & Modelling
- Topic: In celebration of computer fixery...
- Replies: 154
- Views: 21931