Search found 197 matches
- 11 Jul 2008, 00:02
- Forum: Map Tutorials & Resources
- Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
- Replies: 39
- Views: 34444
Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor
After some further examination it seems when you render the texture it puts a tga of the heightmap in WIC/temp, removing the need for that PS trial I just installed. Also I am working on a batch file + gimp script to automate the extraction, conversion and resizing into a single step (the script its...
- 08 Jul 2008, 06:10
- Forum: Map Tutorials & Resources
- Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
- Replies: 39
- Views: 34444
Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor
Looks great! One issue though - I can't seem to load the heightmap in either of my image editors (a very old version of PSP and GIMP). PSP attempts to recognize it, giving options for various technical settings but I can't seem to find any settings that produce anything besides glorified static with...
- 24 Oct 2007, 02:51
- Forum: Art & Modelling
- Topic: Wallpaper
- Replies: 3
- Views: 1502
Wallpaper
About a year ago when I made the nuke&TA wallpaper some people bugged me to make one without OTA content in it and I sorta kinda said I would. Better late then never I suppose. http://img484.imageshack.us/img484/2523/springwp2oe2.th.jpg I'm really not entirely happy with it, the top left corner ...
- 11 Dec 2006, 21:37
- Forum: Game Development Tutorials & Resources
- Topic: Mod Development Programs.
- Replies: 62
- Views: 54835
- 10 Dec 2006, 03:59
- Forum: Game Development
- Topic: Quick (and likely stupid) question
- Replies: 2
- Views: 1140
Quick (and likely stupid) question
I having a go at making a mod... probobly wont amount to much more than some ota modles shooting crazy lazer beamz around but I feel confident enough in my text monkeying skills to at least see how far I can take it. I'm planning on using ota models, scripts ect... as a base so I can focus on gamepl...
- 28 Nov 2006, 01:53
- Forum: Map Releases
- Topic: ..,,;;||>-- NEW MAP --<||;;,,..
- Replies: 29
- Views: 5390
- 27 Nov 2006, 07:21
- Forum: Engine
- Topic: 0.74 testing
- Replies: 68
- Views: 11557
- 26 Nov 2006, 02:26
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48926
after testing that new version for a little while, noticed a few things (all Fx related, everything else seems to work fine) first, the new fx seems to suffer miserably from the black lines bug - and not just while zoomed in. Some of the effects (noticably the square rook fireing fx and shot fx) loo...
- 26 Nov 2006, 01:54
- Forum: General Discussion
- Topic: Common play mistakes even vets make
- Replies: 57
- Views: 6586
Best example of why to check if comends is on... I was playing greenfields (zomg) a while back, and I had put com ends on because the stupid blow up your com and crush the other people with a swarm of gollies was getting annoying. 10 or 15 minutes into the game, our two enemies both self-d'd their c...
- 21 Nov 2006, 15:30
- Forum: General Discussion
- Topic: Screenshots for the SpringSite
- Replies: 34
- Views: 6728
- 16 Nov 2006, 12:42
- Forum: Help & Bugs
- Topic: discriminatingly banned by decimator
- Replies: 15
- Views: 3205
- 16 Nov 2006, 04:27
- Forum: Feature Requests
- Topic: Veteran Unit Morph
- Replies: 26
- Views: 4289
- 16 Nov 2006, 04:01
- Forum: Feature Requests
- Topic: Veteran Unit Morph
- Replies: 26
- Views: 4289
- 16 Nov 2006, 01:01
- Forum: General Discussion
- Topic: Screenshots for the SpringSite
- Replies: 34
- Views: 6728
- 14 Nov 2006, 21:47
- Forum: General Discussion
- Topic: Should capture return in to all builders?
- Replies: 12
- Views: 2789
- 14 Nov 2006, 21:34
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 143973
- 14 Nov 2006, 15:30
- Forum: General Discussion
- Topic: Screenshots for the SpringSite
- Replies: 34
- Views: 6728
I tried to start a similar thread here...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7854
I can upload the raw images without the mini-map and text if you want.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7854
I can upload the raw images without the mini-map and text if you want.
- 06 Nov 2006, 02:31
- Forum: Off Topic Discussion
- Topic: WTC demolition admitted by bush
- Replies: 152
- Views: 9385
- 05 Nov 2006, 23:23
- Forum: Off Topic Discussion
- Topic: How long have you been with spring?
- Replies: 15
- Views: 4181
How long have you been with spring?
Random poll of the week
(obviously, if you dont fit exactly just fill somthing in thats close)
(obviously, if you dont fit exactly just fill somthing in thats close)
- 05 Nov 2006, 04:05
- Forum: Feature Requests
- Topic: Factories assisting
- Replies: 31
- Views: 7353
Assign Central Build AI to those factories, works perfectly fine. So much for stealing features from SupCom. Wait that works.. for factories..?? *runs to go test* EDIT: Well it does much of what is needed, only problem is the units built follow the waypoints of the factory that built them rather th...