Search found 398 matches
- 29 Jul 2019, 08:59
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 77374
Re: Mars Total Warfare - Spring similarities
Looks like it is stealing assets from old TA mods again, including some of mine, and they are selling their "DLCs" for $50. http://total-warfare.com/cont/INFO.txt * Imported partial content from https://github.com/n3wm1nd/TA * Imported partial content from https://github.com/n3wm1nd/Robot-...
- 14 Apr 2011, 03:20
- Forum: Balanced Annihilation
- Topic: Thank you.
- Replies: 38
- Views: 6878
Re: Thank you.
Unless OTA style means any amalgamation of low polygon 3dos, AA-derivatives are not OTA =pYuri wrote:Cause I'm fuckin keen on the OTA GFX style.
- 07 Apr 2011, 21:21
- Forum: Dune: Evolution
- Topic: Game coder search
- Replies: 48
- Views: 23400
Re: Game coder search
radiosity is not ray tracing =p
- 05 Apr 2011, 18:41
- Forum: Game Development
- Topic: Advanced BA - Where are based the people, doing that
- Replies: 6
- Views: 2462
Re: Advanced BA - Where are based the people, doing that
zwzsg is not very involved in TAWP, TAWP and TA:Escalation is being made by Wotan and me. TAWP is not a mod that died prior to 2001, it started in like 2005 or 06 and is still ongoing in the form of TA:Escalation 2 3 . Of the units you took, CORESY is still being used, ARMTRMPH is an older version o...
- 04 Apr 2011, 22:22
- Forum: Game Development
- Topic: Advanced BA - Where are based the people, doing that
- Replies: 6
- Views: 2462
Re: Advanced BA - Where are based the people, doing that
I don't believe those involved gave permission or received credit for the use of CORESY, ARMESY, ARMTRMPH, CORTYRNT, ARMHCAR, or CORHCAR. These units are not released as single units on unituniverse and were original content ripped directly from older versions of TA:Escalation/TAWP/Talon. Although I...
- 03 Feb 2011, 04:16
- Forum: Game Releases
- Topic: Tech Annihilation v2.01
- Replies: 30
- Views: 18931
Re: Tech Annihilation v2.01
What spring needs is someone to sit down and remake TA. Instead of stealing shit left and right (it in itself is wrong) with complete disregard for quality or cohesion, take all the memorable OTA units and remake them in high quality for this engine. I know people have been doing this, but their eff...
- 31 Jan 2011, 08:54
- Forum: Game Releases
- Topic: Tech Annihilation v2.01
- Replies: 30
- Views: 18931
Re: Tech Annihilation v2.01
Another *A Clone might not be so bad if there are some basic quality control. Instead of stealing the randomest crap from UU and earlier *A mods like these obsolesced models from TAWP and Talon.
- 08 Nov 2010, 13:15
- Forum: Art & Modelling
- Topic: What models are left?
- Replies: 53
- Views: 11172
Re: What models are left?
please do not doubling poly count for the sake of doubling poly count. Just like a box doesn't need more than 6 quads, these units don't need more polygons.
- 06 Nov 2010, 23:41
- Forum: Art & Modelling
- Topic: What models are left?
- Replies: 53
- Views: 11172
Re: What models are left?
Awesome work; absolutely no suggestions. please work on more models instead of endless tweaks.
- 23 Sep 2010, 09:02
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1122111
Re: Random WIP
I think it's transformers.bobthedinosaur wrote:cool! mechs! is that like mech warrior?
- 20 Aug 2010, 07:15
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1122111
- 11 Aug 2010, 06:22
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1122111
Re: Random WIP
fucking awesome
- 31 May 2010, 04:04
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1122111
Re: Random WIP
Hello :) Good stuff around here :) I especially like Beherith's kbots :) WIP of a units pack I'm starting to do, to hopefully make BA2 (one day :roll: ) http://cremuss.free.fr/3d/2008/unitpack_wip1.jpg 200-1000 tris, 256x256/512x512 color maps. some of the textures are not totally done, and some mo...
- 15 Mar 2010, 15:43
- Forum: Off Topic Discussion
- Topic: Cool new rendering technology... maybe?
- Replies: 50
- Views: 7013
Re: Cool new rendering technology... maybe?
One thing I am curious of is how they are going to be calculating things like illumination, reflections etc, will normals because calculated using adjacent points? Also, the appearance of the points inside the visible square also depends on other points outside of it. This is will there are shadow p...
- 03 Mar 2010, 04:37
- Forum: Game Development
- Topic: question of a amphibious nature
- Replies: 12
- Views: 2182
Re: question of a amphibious nature
This is actually ridiculously easy. Lol. Someone else should come forth with details =p.
- 23 Feb 2010, 04:30
- Forum: Art & Modelling
- Topic: CORE T1 Aircraft factory
- Replies: 38
- Views: 6098
Re: CORE T1 Aircraft factory
this is why I lurk these boards
- 16 Feb 2010, 03:36
- Forum: Art & Modelling
- Topic: Texture issues
- Replies: 18
- Views: 3814
Re: Texture issues
I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =) http://www.tauniverse.com/forum/showthread.php?s=&threadid=28291 http://www.tauniverse.com/forum/attachment.php?attachmentid=9091&stc=1&d=1096422083 ht...
- 15 Feb 2010, 06:38
- Forum: Art & Modelling
- Topic: Texture issues
- Replies: 18
- Views: 3814
Re: Texture issues
woot, my decayed road tileset for OPForboding Angel wrote:Quiet you!
- 24 Jan 2010, 08:03
- Forum: Off Topic Discussion
- Topic: game screens
- Replies: 270
- Views: 21370
- 23 Dec 2009, 22:37
- Forum: General Discussion
- Topic: OTA-Spring
- Replies: 6
- Views: 1795
Re: OTA-Spring
yea, there was virtually nothing useful from UU if you want to make a mod faithful to OTA with new units, which is why I am making my own.