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by TheRegisteredOne
14 Apr 2011, 03:20
Forum: Balanced Annihilation
Topic: Thank you.
Replies: 38
Views: 2915

Re: Thank you.

Yuri wrote:Cause I'm fuckin keen on the OTA GFX style.
Unless OTA style means any amalgamation of low polygon 3dos, AA-derivatives are not OTA =p
by TheRegisteredOne
07 Apr 2011, 21:21
Forum: Dune: Evolution
Topic: Game coder search
Replies: 48
Views: 6602

Re: Game coder search

radiosity is not ray tracing =p
by TheRegisteredOne
05 Apr 2011, 18:41
Forum: Game Development
Topic: Advanced BA - Where are based the people, doing that
Replies: 6
Views: 1429

Re: Advanced BA - Where are based the people, doing that

zwzsg is not very involved in TAWP, TAWP and TA:Escalation is being made by Wotan and me. TAWP is not a mod that died prior to 2001, it started in like 2005 or 06 and is still ongoing in the form of TA:Escalation 2 3 . Of the units you took, CORESY is still being used, ARMTRMPH is an older version o...
by TheRegisteredOne
04 Apr 2011, 22:22
Forum: Game Development
Topic: Advanced BA - Where are based the people, doing that
Replies: 6
Views: 1429

Re: Advanced BA - Where are based the people, doing that

I don't believe those involved gave permission or received credit for the use of CORESY, ARMESY, ARMTRMPH, CORTYRNT, ARMHCAR, or CORHCAR. These units are not released as single units on unituniverse and were original content ripped directly from older versions of TA:Escalation/TAWP/Talon. Although I...
by TheRegisteredOne
03 Feb 2011, 04:16
Forum: Game Releases
Topic: Tech Annihilation v2.01
Replies: 30
Views: 5692

Re: Tech Annihilation v2.01

What spring needs is someone to sit down and remake TA. Instead of stealing shit left and right (it in itself is wrong) with complete disregard for quality or cohesion, take all the memorable OTA units and remake them in high quality for this engine. I know people have been doing this, but their eff...
by TheRegisteredOne
31 Jan 2011, 08:54
Forum: Game Releases
Topic: Tech Annihilation v2.01
Replies: 30
Views: 5692

Re: Tech Annihilation v2.01

Another *A Clone might not be so bad if there are some basic quality control. Instead of stealing the randomest crap from UU and earlier *A mods like these obsolesced models from TAWP and Talon.

Image
by TheRegisteredOne
08 Nov 2010, 13:15
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 6138

Re: What models are left?

please do not doubling poly count for the sake of doubling poly count. Just like a box doesn't need more than 6 quads, these units don't need more polygons.
by TheRegisteredOne
06 Nov 2010, 23:41
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 6138

Re: What models are left?

Awesome work; absolutely no suggestions. please work on more models instead of endless tweaks.
by TheRegisteredOne
23 Sep 2010, 09:02
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 530070

Re: Random WIP

bobthedinosaur wrote:cool! mechs! is that like mech warrior?
I think it's transformers. :P
by TheRegisteredOne
20 Aug 2010, 07:15
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 530070

Re: Random WIP

Image
Image
by TheRegisteredOne
11 Aug 2010, 06:22
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 530070

Re: Random WIP

fucking awesome
by TheRegisteredOne
31 May 2010, 04:04
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 530070

Re: Random WIP

Hello :) Good stuff around here :) I especially like Beherith's kbots :) WIP of a units pack I'm starting to do, to hopefully make BA2 (one day :roll: ) http://cremuss.free.fr/3d/2008/unitpack_wip1.jpg 200-1000 tris, 256x256/512x512 color maps. some of the textures are not totally done, and some mo...
by TheRegisteredOne
15 Mar 2010, 15:43
Forum: Off Topic Discussion
Topic: Cool new rendering technology... maybe?
Replies: 50
Views: 3769

Re: Cool new rendering technology... maybe?

One thing I am curious of is how they are going to be calculating things like illumination, reflections etc, will normals because calculated using adjacent points? Also, the appearance of the points inside the visible square also depends on other points outside of it. This is will there are shadow p...
by TheRegisteredOne
03 Mar 2010, 04:37
Forum: Game Development
Topic: question of a amphibious nature
Replies: 12
Views: 1007

Re: question of a amphibious nature

This is actually ridiculously easy. Lol. Someone else should come forth with details =p.
by TheRegisteredOne
23 Feb 2010, 04:30
Forum: Art & Modelling
Topic: CORE T1 Aircraft factory
Replies: 38
Views: 3516

Re: CORE T1 Aircraft factory

this is why I lurk these boards
by TheRegisteredOne
16 Feb 2010, 03:36
Forum: Art & Modelling
Topic: Texture issues
Replies: 18
Views: 2112

Re: Texture issues

I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =) http://www.tauniverse.com/forum/showthread.php?s=&threadid=28291 http://www.tauniverse.com/forum/attachment.php?attachmentid=9091&stc=1&d=1096422083 http://www.tau...
by TheRegisteredOne
15 Feb 2010, 06:38
Forum: Art & Modelling
Topic: Texture issues
Replies: 18
Views: 2112

Re: Texture issues

Forboding Angel wrote:Quiet you! :-)

Image
woot, my decayed road tileset for OP
by TheRegisteredOne
24 Jan 2010, 08:03
Forum: Off Topic Discussion
Topic: game screens
Replies: 270
Views: 11694

Re: game screens

zwzsg wrote:Liero.

Image
star sonata
by TheRegisteredOne
23 Dec 2009, 22:37
Forum: General Discussion
Topic: OTA-Spring
Replies: 6
Views: 1013

Re: OTA-Spring

yea, there was virtually nothing useful from UU if you want to make a mod faithful to OTA with new units, which is why I am making my own.
by TheRegisteredOne
22 Dec 2009, 19:49
Forum: General Discussion
Topic: OTA-Spring
Replies: 6
Views: 1013

Re: OTA-Spring

the lack of quality control caused the introduction of third-party units that didn't make any attempt to stay consistent with OTA. UH was pretty good being coherent with OTA. AA just shoved random stuff in.

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