Search found 15 matches
- 17 Feb 2007, 17:11
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
supcoms mobile factories are a useless gimick, as a factory is only effective when surrounded my engineers assisting which it cant do on the move or out to sea or behind enemy lines. A forward assault base can be very useful, especially if it's mobile and can evade enemy detection (which is much mo...
- 16 Feb 2007, 22:05
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
Mobile factories?
Though I believe the original TA engine could not support such a feat, can Spring do so? If possible, a friend of mine suggested having a mobile navalship aircraft factory. Much like how an aircraft carrier in RL carries and dispenses aircraft, a Navy Aircraft factory in BA that builds aircraft coul...
- 13 Feb 2007, 18:53
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
Re: like said...
Underwater factory that can build underwater tanks/k-bots would be nice, build your army tucked away in a lake on the map, hiding it from your opponent's view/radar. Strategia: Core Amphibious Plant. Didn't know that was in there! Thanks. :) May I suggest, if it's possible, to add Airborne Mass tro...
- 11 Feb 2007, 23:40
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
like said...
Someone else already mentioned them, and I have to agree. The mobile Anti-Nukes (Arm scarab/Core Hedgehog) are the only way to go in a player vs player game, and keep moving them around in your base. Is there a website for BA for spring? With all the development and impressive stuff they've implemen...
- 10 Feb 2007, 02:44
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
Where the Dragon's teeth changed? Played a game of BA last night with a friend, and we both (as Arm) had enemy units slipping through the DTs. It seemed as if gaps were bigger than usual, and we had to go two rows deep to cut any ground troops off. :?: Really? The new DT´s should prevent that......
- 09 Feb 2007, 17:51
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
- 05 Feb 2007, 19:20
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
Thanks for the information. Knowledge is power. 8) My experiences are based on old school TA, from back in 97 (up to probably 2000, 01). I followed TAUIP and UTASP with earnest back then, before I wandered off to other games. Spring is very fun and a refreshing take on TA. I appreciate every mod for...
- 05 Feb 2007, 19:14
- Forum: Game Development
- Topic: BOTA is FIXED!!! Thanx guys!
- Replies: 24
- Views: 2317
- 05 Feb 2007, 18:11
- Forum: Game Releases
- Topic: UTASP 5 for Spring Released
- Replies: 26
- Views: 7637
- 05 Feb 2007, 18:03
- Forum: Game Releases
- Topic: UTASP 5 for Spring Released
- Replies: 26
- Views: 7637
Apologies. I didn't know that posting in an old thread was forbidden. I actually found the thread by doing a google, not by browsing through the forums. :| How old does a thread have to be before it's considered not rezzable? This thread from it's last post is less than a month to my first post. Jus...
- 05 Feb 2007, 08:16
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
- 05 Feb 2007, 08:11
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141271
This probably wouldn't be a popular request, but I miss the fact that missile kbots/towers don't work like OTA missile kbots/towers. For example, the Arm Jethro, which could fire against both ground and air based units. I used to use those enmasse with decent effectiveness early game, but in their c...
- 05 Feb 2007, 08:02
- Forum: Game Releases
- Topic: UTASP 5 for Spring Released
- Replies: 26
- Views: 7637
Loved the units
I was/am a fan of UTASP, as the units (according to the authors) were each handpicked for a different strategical purpose. You also had new levels of light/med/heavy for different unit roles, balanced on metal/energy costs. I loved the variety, being able to pick and choose what I wanted when I want...
- 08 Dec 2005, 04:14
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 13000
- 07 Dec 2005, 02:58
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 13000
Download location?
I've tried all the links posted in this thread, but none seem to work...
Is there any more locations that I can try? I've done a google search but all I get is here. I really want to try this AI, it seems very popular.
Is there any more locations that I can try? I've done a google search but all I get is here. I really want to try this AI, it seems very popular.