Search found 1341 matches
- 18 Jul 2011, 17:18
- Forum: Game Development
- Topic: Converting/Porting a Total Annihilation mod over to Spring..
- Replies: 39
- Views: 11965
Re: Converting/Porting a Total Annihilation mod over to Spring..
Oh sweet, twilight if you port ta:twilight it might actually get me to play ta:spring again, fuck yeah, especially considering you took over OTA:AA when caydr left for works.
- 25 Dec 2009, 23:12
- Forum: Caydr's Projects
- Topic: Considering changing the name
- Replies: 104
- Views: 46340
Re: Considering changing the name
If you wanted to politely ask twilight, Total Annihilation Twilight has a nice ting to it. But then again, TAT is OTA:AA so it might get confusing for everyone. The name "Twilight" has been forever associated with screaming vampire fangirls, sorry but it's true. Oh right yeah. That'd be b...
- 24 Dec 2009, 17:31
- Forum: Caydr's Projects
- Topic: Considering changing the name
- Replies: 104
- Views: 46340
Re: Considering changing the name
If you wanted to politely ask twilight, Total Annihilation Twilight has a nice ting to it.
But then again, TAT is OTA:AA so it might get confusing for everyone.
But then again, TAT is OTA:AA so it might get confusing for everyone.
- 22 Dec 2009, 21:12
- Forum: Caydr's Projects
- Topic: Post here to beta test
- Replies: 28
- Views: 18326
Re: Post here to beta test
I basically stopped playing Spring when AA died, and by that time I just couldn't go back to OTA:AA anymore, but I'm happy to test if you need anyone.
- 14 Sep 2008, 23:06
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 112366
Re: Kernel Panic
Any ETA on a final build?
- 01 Sep 2008, 00:20
- Forum: General Discussion
- Topic: Default Mod syndrome harming spring
- Replies: 212
- Views: 18640
Re: Default Mod syndrome harming spring
Every time I feel like playing spring again I see people replying to threads like this and then I think "Why the fuck do I want to play this game" and go and play something else.
- 13 May 2008, 14:14
- Forum: General Discussion
- Topic: Springs player base is diminishing?
- Replies: 24
- Views: 3237
Re: Springs player base is diminishing?
I should start playing spring again or something...
- 20 Oct 2007, 22:23
- Forum: Off Topic Discussion
- Topic: optimised
- Replies: 33
- Views: 3803
- 16 Oct 2007, 18:33
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83329
- 24 Sep 2007, 23:24
- Forum: Help & Bugs
- Topic: Targeting facility?
- Replies: 25
- Views: 2867
The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built. Come play Tired Annihilat...
- 24 Sep 2007, 17:13
- Forum: Help & Bugs
- Topic: Targeting facility?
- Replies: 25
- Views: 2867
The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built. Come play Tired Annihilat...
- 10 Sep 2007, 20:04
- Forum: Off Topic Discussion
- Topic: Bioshock
- Replies: 88
- Views: 8492
- 09 Sep 2007, 03:05
- Forum: Off Topic Discussion
- Topic: RTS' on consoles.
- Replies: 44
- Views: 4682
- 23 Jul 2007, 00:16
- Forum: Off Topic Discussion
- Topic: Incredible machine 3
- Replies: 19
- Views: 2564
I used to make ballcannons with it, and then eventually moved onto to trying to exploit the game to do things (Like balencing stuff on rockets and then using that principle to shoot a ball all aroud the map) Armadillo run is well worth the £10 or whatever it is for the full version. It's been one...
- 17 Jul 2007, 14:05
- Forum: Off Topic Discussion
- Topic: Starcraft II and what it must do not to suck
- Replies: 44
- Views: 4757
- 16 Jul 2007, 00:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.4 (June 16/07)
- Replies: 227
- Views: 39738
- 13 Jul 2007, 21:18
- Forum: General Discussion
- Topic: ingame time 75.000+
- Replies: 105
- Views: 13109
- 12 Jul 2007, 14:29
- Forum: Ingame Community
- Topic: Seeing As Kixxe has made the KoAA, Why not...
- Replies: 23
- Views: 4373
Re: Seeing As Kixxe has made the KoAA, Why not...
When this was made (LOL HUGE THREAD NECRO) FF was still played.Lolsquad_Steven wrote:Because no one plays FF.Drone_Fragger wrote:Seeing As Kixxe has made the KoAA, Why not...
On that note, after everyone yelled at optimus and he stopped workin on FF, what happened to that FF version people were working on?
- 11 Jul 2007, 23:07
- Forum: Game Releases
- Topic: Absolute Annihilation 2.4 (June 16/07)
- Replies: 227
- Views: 39738
- 11 Jul 2007, 23:03
- Forum: Ingame Community
- Topic: Seeing As Kixxe has made the KoAA, Why not...
- Replies: 23
- Views: 4373