Trying to launch it I just get "The application was unable to start correctly (0xc0000005). Click OK to close the application".
Is there any fix for this?
Search found 13 matches
- 24 Jan 2010, 01:40
- Forum: Help & Bugs
- Topic: Spring.exe doesn't run in win7 64bit?
- Replies: 13
- Views: 3169
- 28 Jun 2009, 01:07
- Forum: Lua Scripts
- Topic: GhostRadar v1.11 *fixed*
- Replies: 92
- Views: 15421
Re: GhostRadar v1.11 *fixed*
A unit that leaves range and comes back being replaced with a ghost seems dubious to me. Everything else is fine.
- 27 Jun 2009, 11:31
- Forum: Help & Bugs
- Topic: Does spring work on windows 7 64 bit?
- Replies: 1
- Views: 600
Does spring work on windows 7 64 bit?
Trying to figure out if anything I need will have issues before I install windows 7.
- 26 Jun 2009, 09:51
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 58362
Re: KAIK 0.13 Unofficial (Spring 0.79.*)
This is by far the most effective AI I have tried overall. I ran a series of duels between different AIs, both 1v1 and 2v2, and KAIK completely brutalizes every other AI. The main weaknesses I'd like to see fixed are: Doesn't know how to build defenses, at all. It's a bit too easy to kill it just ru...
- 26 Jun 2009, 04:51
- Forum: Lua Scripts
- Topic: Central Build AI as lua widget!
- Replies: 80
- Views: 13791
Re: Central Build AI as lua script?
I'm glad someone is working on this. This is a great feature.
- 24 Jun 2009, 03:08
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96424
Re: IceUI
The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :) I found the outline widget, and that looks pretty good. It's definitely not the same as the one in the screenie though. I think yo...
- 22 Jun 2009, 03:20
- Forum: Help & Bugs
- Topic: Slowly degrading FPS in multiplayer.
- Replies: 1
- Views: 550
Slowly degrading FPS in multiplayer.
When I play single player, I can do 2v2s (3 bots) with no slowdown, even late game. In multiplayer doing 2v3 (3 bots) the game gets progressively slower, until it's < 1 fps. Any ideas what's going on? Edit: To add some information, the FPS does not improve even after significant #s of units and buil...
- 21 Jun 2009, 09:30
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24419
Re: Area Mex
Uh, yes.Did you do it over a metal spot(s)?
This was on my friends computer. I put it on my computer, and it doesn't even show the repair icon or let me drag a circle. I used /keydebug and it's bound to the right action.
- 21 Jun 2009, 07:21
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24419
Re: Area Mex
I hit my hotkey, and it gives the repair icon, then I click drag and it draws a grey circle, but when I release nothing happens.
- 20 Jun 2009, 03:27
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96424
Re: IceUI
How do I get units to have that cool look in the OPs screenshot?
Also, is it possible to replace the various command buttons \ borders with better looking images? If it is, how?
Also, is it possible to replace the various command buttons \ borders with better looking images? If it is, how?
- 01 Dec 2005, 08:39
- Forum: General Discussion
- Topic: Wreckage
- Replies: 52
- Views: 11089
- 01 Dec 2005, 08:32
- Forum: Art & Modelling
- Topic: Spring GUI. Buttons?
- Replies: 6
- Views: 1695
- 01 Dec 2005, 04:10
- Forum: Art & Modelling
- Topic: Spring GUI. Buttons?
- Replies: 6
- Views: 1695
Spring GUI. Buttons?
Is the team ever planning to add graphical buttons and such to the nav? The whole text thing is pretty ghetto.
If they wanted me to I'd be happy to make a ton of buttons and a background for the nav.
If they wanted me to I'd be happy to make a ton of buttons and a background for the nav.