Search found 55 matches
- 15 Aug 2006, 20:00
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
- 01 Aug 2006, 19:54
- Forum: AI
- Topic: AI Request
- Replies: 11
- Views: 1402
- 01 Aug 2006, 06:49
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
hmm I can't get the 3rd bot in for Ice_Berg_V2, works fine with me and 2 other bots but with the third one I get the unhandled exception error. Works fine with the 3rd as EmptyAi.dll, cept there's not much point in having it there if it's empty anyhow. Anyone else getting this? Nvm, even with it run...
- 01 Aug 2006, 04:28
- Forum: AI
- Topic: Target Priority AI
- Replies: 13
- Views: 1980
Spreading your damage on different units is a bad idea here, and in pretty much every strategy game since bringing a unit down to low health does nothing to lower it's attack capibilities. But more so attacking the first unit you see is the logical thing to do. Say you have a column of the same unit...
- 31 Jul 2006, 03:40
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
- 30 Jul 2006, 07:13
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
Mars seems to be the only map I can run without getting some weird crash at the moment. Like on any maps with water or FF, the game would crash but the game screen would still stay up even though the system is still responding, it would stay like that even after windows exited and only fix is by tur...
- 21 Apr 2006, 01:51
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34308
- 18 Apr 2006, 01:37
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34308
- 13 Apr 2006, 10:31
- Forum: AI
- Topic: AAI 0.60 released (win + linux version included)
- Replies: 80
- Views: 14692
- 27 Feb 2006, 19:18
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 16518
- 27 Feb 2006, 03:50
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
yea, I don't make sense at certain times of the day. But it however has gotten me to dig up my Homeworld 2 cds again and reinstall PDS actually now that I've reinstalled HW2, NGCS kicks, capital ship took out a couple fighters long range with it's main guns before the fighters got into range, plus t...
- 27 Feb 2006, 01:43
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295085
- 27 Feb 2006, 00:57
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 16518
Well I changed the value you told me to, and it still crashed. So I changed it to 1000. :D The game lasted about 10 minutes longer, then crashed again. This time, the end of the error log was different. Here ya go: Adding sector 8,6 to base; base size: 3 Base has now 4 direct neighbouring sectors L...
- 26 Feb 2006, 20:33
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
meh, just a small thing since the begining of release, and a bit even more when 1.42 or around that came out. If you change it great, if not oh well. Anyways, about specialized weaponary, given that there are some weapons that can never be outfitted to fit general roles (cg dethcharge launchers, you...
- 26 Feb 2006, 15:01
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 16518
- 26 Feb 2006, 04:45
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 16518
- 26 Feb 2006, 04:18
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295085
- 22 Feb 2006, 00:36
- Forum: AI
- Topic: Krogothe's Metal Class v2
- Replies: 65
- Views: 8181
- 21 Feb 2006, 02:54
- Forum: AI
- Topic: AAI 0.51 bugfix release
- Replies: 42
- Views: 8887