Search found 704 matches
- 02 Jul 2006, 08:58
- Forum: General Discussion
- Topic: Proposal:A Day without Speedmetal.
- Replies: 80
- Views: 9664
- 10 Apr 2006, 14:06
- Forum: Map Creation
- Topic: Which Map do you want to have?
- Replies: 40
- Views: 4803
- 04 Apr 2006, 23:16
- Forum: Game Development
- Topic: Absolute Annihilation Late Game: Like GD2 Groundwar?
- Replies: 61
- Views: 9197
How about instead you remove adv. air defence, make the lv1 air defence cost 1.5x the metal, and make the lvl1 and lvl2 VToL factory a lot cheaper. Make air domination something you have to really fight for. If you don't control the air, you will be bombed! The more I think about it, the more it see...
- 30 Mar 2006, 07:42
- Forum: Game Development
- Topic: TA Spring mods
- Replies: 33
- Views: 5013
- 15 Mar 2006, 22:36
- Forum: General Discussion
- Topic: 3 Questions in 1 Thread!!!
- Replies: 5
- Views: 1302
Thanks, Doomweaver :) We're very close to our next release, but we don't want to bring it out until we are certain that it plays well. Keep your eye out for it! Personally, I am most looking forward to the release of AATA. Me too, I hope it's better than WD, which isn't bad but isn't solid either. ...
- 15 Mar 2006, 12:15
- Forum: General Discussion
- Topic: 3 Questions in 1 Thread!!!
- Replies: 5
- Views: 1302
- 15 Mar 2006, 12:02
- Forum: Map Releases
- Topic: ..:: New Map ::.. - Cathralda V10
- Replies: 44
- Views: 6718
- 13 Mar 2006, 23:51
- Forum: Engine
- Topic: Water rendering
- Replies: 150
- Views: 22794
- 13 Mar 2006, 12:12
- Forum: Engine
- Topic: Water rendering
- Replies: 150
- Views: 22794
- 13 Mar 2006, 03:28
- Forum: Engine
- Topic: Water rendering
- Replies: 150
- Views: 22794
HOLY F*CK. This is best damn shader ever invented. It will be interesting to see how it looks with ships that aren't bopping up and down, if it doesn't look good then maybe you can create an option for high end users to restrict the battle room to people who have it enabled then you could implement ...
- 26 Feb 2006, 04:32
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50107
- 26 Feb 2006, 01:07
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50107
- 26 Feb 2006, 01:00
- Forum: News
- Topic: New version, 0.70b1
- Replies: 74
- Views: 36983
- 23 Feb 2006, 05:28
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128253
I'd like a relatively quick, small but powerful armored tank, which when killed has a small explosion which prevents it from leaving a corpse. Even better would be if it were resistant to lasers. Would be expensive, but useful for those small chokepoints which your opponent defends with a couple of ...
- 16 Feb 2006, 21:31
- Forum: Engine
- Topic: About the new map format...
- Replies: 50
- Views: 6759
- 16 Feb 2006, 06:47
- Forum: Engine
- Topic: About the new map format...
- Replies: 50
- Views: 6759
- 16 Feb 2006, 06:44
- Forum: Game Development
- Topic: OTA Mod Development
- Replies: 36
- Views: 7410
Re: OTA Mod Development
I know the engine doesn't necessarily allow all these things but If we could come up with a topic listing the mods shortfalls then we could go about having them addressed one by one. And eventually end up with an OTA that's like Cavedog's TA. The current metal system sucks, it's probably the only g...
- 09 Feb 2006, 07:55
- Forum: Ingame Community
- Topic: Ban him
- Replies: 11
- Views: 4232
no they dont. They keep going until someone snaps. And someone will snap eventually. Plus, if everyone ignores them and does nothing about it, and they just keep going, what would the noobs think when they first join? They just see this unmoderated spam channel. Not very inviting at all. Good point...
- 09 Feb 2006, 04:13
- Forum: General Discussion
- Topic: I was just playing OTA last night and....
- Replies: 24
- Views: 4298
- 07 Feb 2006, 21:30
- Forum: General Discussion
- Topic: Linux port progress?
- Replies: 25
- Views: 4097