I am wasting too much time on this game, help me D:
Nice game, contrats for devs
Search found 56 matches
- 11 Mar 2016, 00:58
- Forum: Off Topic Discussion
- Topic: Istrolid is now released on Steam
- Replies: 18
- Views: 8493
- 14 Apr 2015, 00:24
- Forum: Off Topic Discussion
- Topic: Winning, duh.
- Replies: 24
- Views: 16706
Re: Winning, duh.
Congrats!
- 05 Oct 2014, 15:25
- Forum: Off Topic Discussion
- Topic: Windows 10
- Replies: 33
- Views: 16840
Re: Windows 10
I tested W10 for 2 days in a real computer, installed on a spare SSD I had, I was greatly surprised with the performance, from USB boot to desktop the instalation took around 7 mins, all the drivers got installed in first desktop session, even the graphics one (a bit older than current). The system ...
- 27 Feb 2014, 20:14
- Forum: Art & Modelling
- Topic: Marketplace 2013
- Replies: 13
- Views: 4245
Re: Marketplace 2013
Another I.O.U with PicassoCT, a terraformer master unit model for my game in exchange of PaxCentrail unit walk animation in JW
- 01 Dec 2013, 13:57
- Forum: Art & Modelling
- Topic: Marketplace 2013
- Replies: 13
- Views: 4245
Re: Marketplace 2013
Yea it's like a simbiosis thing, I have a programming skills (not as code ninja) but my modeling/texturing skills are kinda newbieish, on other hand Pic wanted a script so I offered to do it in exchange of a nice model :D As my time is quite reduced at this moment the model can wait long so I don't ...
- 10 May 2013, 22:21
- Forum: General Discussion
- Topic: Performance change from some years ago?
- Replies: 43
- Views: 5893
Re: Performance change from some years ago?
Check http://bumblebee-project.org/Cheesecan wrote:The solution seems clear enough, install Windows on dual boot and use the Nvidia 650m.
"The Bumblebee Project, a project aiming to support NVIDIA Optimus technology under Linux."
Xubuntu 13.04 here and works perfect (with spring too )
- 06 May 2013, 22:49
- Forum: Off Topic Discussion
- Topic: Win 8
- Replies: 60
- Views: 9480
Re: Win 8
Wiki tolds me another story
http://en.m.wikipedia.org/wiki/Windows_2.0
http://en.m.wikipedia.org/wiki/Windows_2.0
- 30 Apr 2013, 23:08
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37954
Re: Spring developer crisis
We are doomed...
- 28 Apr 2013, 18:57
- Forum: Off Topic Discussion
- Topic: Favorite RTS Feature
- Replies: 37
- Views: 10684
Re: Favorite RTS Feature
Wow, that was deepPicassoCT wrote:There are games, that can last a live, a move every birthday..
- 28 Apr 2013, 18:37
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37954
Re: Spring developer crisis
Yay my AI contest proposition is now waiting for opinion of organization team
Looks promising... and would attract some AI devs
Looks promising... and would attract some AI devs
- 27 Apr 2013, 13:23
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37954
Re: Spring developer crisis
Also, 3 days ago I posted in a Lan Party forum where they are going to make a AI contest and I suggested Spring, as includes various wrappers... With 0K and Kernel panic videos, but no reply so far...
- 26 Apr 2013, 18:15
- Forum: XTA
- Topic: Big blob when loading an unit into the Bear
- Replies: 4
- Views: 1785
Re: Big blob when loading an unit into the Bear
or lua someway that gets into "blob" at same distance than transporter
- 26 Apr 2013, 16:18
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37954
Re: Spring developer crisis
Indecent proposition in middle of portal 2 jumping? No thanks
But yes, that was what I was refering to
But yes, that was what I was refering to
- 26 Apr 2013, 15:54
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37954
Re: Spring developer crisis
Ingame lobby would be interesting, and some way of deactivating it with a button (who want to receive a notification of PM in middle of intense battle?)
- 16 Apr 2013, 20:53
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 151901
Re: Random WIP 2013+
But zk cloaking shader? Im a bit sick so correct if wrong, one thing is the transparency, Spring SUPPORTS alpha, the problem comes IIRC when loading texture... if you can't load texture properly for unit... one nasty solution might be to load the texture separatelly (if it can be done) without any ...
- 15 Apr 2013, 16:16
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 151901
Re: Random WIP 2013+
Its a masterpiece, I like how dark/darkblue colors are combined :3
I think that instead of using Model's texture, Im going to GL and/or LUPS way...
Damn you Spring and your 1 Bit only alpha mask
I think that instead of using Model's texture, Im going to GL and/or LUPS way...
Damn you Spring and your 1 Bit only alpha mask
- 15 Mar 2013, 23:54
- Forum: Off Topic Discussion
- Topic: They proliferate like rabbits
- Replies: 18
- Views: 5059
They proliferate like rabbits
Modified to reflect Spring lobbies reality
(just replaced "standard(s)" word acordingly, now purist hate me with your mouse and keyb)
Original comic from http://xkcd.com/927/
(just replaced "standard(s)" word acordingly, now purist hate me with your mouse and keyb)
Original comic from http://xkcd.com/927/
- 11 Mar 2013, 19:05
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 235945
Re: smoth's junk.
That gui is custom made? I love it
Someday I will use it (If you are ok of course)
Someday I will use it (If you are ok of course)
- 05 Jan 2013, 23:26
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220575
Re: Journeywar
Wow picasso your code is not tidy but your artwork is so good and natural feeling, good work
- 05 Jan 2013, 23:13
- Forum: Off Topic Discussion
- Topic: MINECRAFT IS NOW BETA!
- Replies: 685
- Views: 74526
Re: MINECRAFT IS NOW BETA!
My last project was a printer but my /home partition f+cked up and i losted all :_(