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by NeonStorm
08 Sep 2015, 13:39
Forum: Lua Scripts
Topic: Mexes which claim a percentage of a polygon| cloud, not a radius.
Replies: 1
Views: 1114

Mexes which claim a percentage of a polygon| cloud, not a radius.

I have played a map, I think it was "Desert dunes" where you could place T1 mex about anywhere, but no T2 mex. ((Result was that upgrading reclaimed without building T2 and stopped the constructor from working)) In these cloud-metal maps, I waste so much time babysitting mex placement, tha...
by NeonStorm
18 Aug 2015, 16:11
Forum: General Discussion
Topic: Let's learn from Wesnoth and think about the future of spring
Replies: 123
Views: 20694

Re: Let's learn from Wesnoth and think about the future of spring

Ironically, the TA-isms in the engine cannot be used even if you are trying to go slightly beyond TA (mechanically at least). Zero-K effectively has lua implementations of: Resource generation. Proration (the incremental build system). Stockpile. Air repair pads. Target priorities. EMP and paralysi...
by NeonStorm
12 Aug 2015, 15:03
Forum: General Discussion
Topic: Let's learn from Wesnoth and think about the future of spring
Replies: 123
Views: 20694

Re: Let's learn from Wesnoth and think about the future of spring

Priorities as I see them: My mantra: Power. Flexibility. Ease-of-use. Aim #1: Make Spring more 'Game Developer Friendly' Recognise that potential game devs are Springs true end users. Goal 1.a - Ingame editor for mapping and modding (ScenEd) Goal 1.b. - Showcase existing content and how each game h...
by NeonStorm
12 Aug 2015, 12:46
Forum: MechCommander: Legacy
Topic: Quick & Dirty MOBA Game Mode
Replies: 21
Views: 18507

Re: Quick & Dirty MOBA Game Mode

Upgrade units with individual parts … sounds very interesting.

The same code could be re-used for modular units like in the Earth2150/60 games.
Or for morphing units to T1.5 (2x damage, 2x hp and ~1.2x range) like in TA.
by NeonStorm
10 Aug 2015, 18:28
Forum: Game Development
Topic: [4 feedback] New game-type, widgets and controls
Replies: 4
Views: 3399

Re: [4 feedback] New game-type, widgets and controls

I feel like somebody should respond to this train of thoughts and since nobody has so far for 5 days I figure that I can. Thanks! First and foremost: are you seriously willing to work in order to make things happen by even coding the game itself. ? Then accordingly: I haven'T jet found a game which...
by NeonStorm
10 Aug 2015, 14:52
Forum: Game Development
Topic: [Question] Easier pathing (maybe faster too)
Replies: 2
Views: 1351

Re: [Question] Easier pathing (maybe faster too)

I know the basic A* algorithm and read a lot about node-pathing in spring forums. I don't know if the nav-mesh is something I don'T know or just something I know under a different name. https://en.wikipedia.org/wiki/Navigation_mesh says that it contains convex polygons only, different from my approa...
by NeonStorm
09 Aug 2015, 22:33
Forum: Game Development
Topic: [Question] Easier pathing (maybe faster too)
Replies: 2
Views: 1351

[Question] Easier pathing (maybe faster too)

pathfinder.png Ravaged_v2 map (edited preview) --- 1. Handle each path-able|obstructing area as polygon. Obstructing is everything where the height-difference is too extreme for a unit to walk across. Tree-structure: . Obstructing map . 1 Path-able area (the rectangle you play on) . 1.1 Obstacle 1 ...
by NeonStorm
09 Aug 2015, 10:24
Forum: Lua Scripts
Topic: Some ideas about better/easier queues.
Replies: 0
Views: 1404

Some ideas about better/easier queues.

I don't want these to get forgotten. Please tell me what you think about them :?: --- #1 - Way-point orders --- Idea: Instead of going into a factory to order units, you can create a Widget-Way-point or Widget-Patrol-route from which you can create orders depending on assigned-factories' capabilitie...
by NeonStorm
05 Aug 2015, 12:57
Forum: Game Development
Topic: Do Superweapons feel more super, when you have to work for them?
Replies: 2
Views: 1414

Re: Do Superweapons feel more super, when you have to work for them?

When I have a Bertha, it fires a lot of shells … … but I can NOT see the damage it causes (fog of war) … and when I build a second and third and forth it isn't super anymore A super-unit does not need to cost more than everything else, neither it needs to be more difficult to get. It just needs to b...
by NeonStorm
05 Aug 2015, 11:18
Forum: Game Development
Topic: [4 feedback] New game-type, widgets and controls
Replies: 4
Views: 3399

[4 feedback] New game-type, widgets and controls

––– Intro ––– Hi spring-players, bots and devs, ;) I haven'T jet found a game which is perfect. And because Spring is essentially dying (<20 players most times - without BA-DSD specs) there needs to be something new. Who knows Warhammer40k? I played "WH40k - Dark Crusade" and I don't want...
by NeonStorm
21 Jul 2015, 15:37
Forum: Lua Scripts
Topic: REQ: auto cancel producing unit
Replies: 34
Views: 7517

Re: REQ: auto cancel producing unit

hi, could somebody make a widget that cancels the building of an unit within a lab, when the lab has just (e.g.) 5% HP and the building-process of the unit is (e.g.) under 95%? that widget would be usefull if your lab is nearly destroy and you will get the metal back for the built unit (that isnt f...
by NeonStorm
09 Jan 2014, 18:07
Forum: Off Topic Discussion
Topic: Voxel sub-game and modeling tool
Replies: 11
Views: 5534

Re: Voxel sub-game and modeling tool

The problem with StarMade (for me) is, that there is no reason to build small ships - besides PvP duells. On most servers you can either build blueprints for credits and get 150% back if you sell it to a trader which actually has enough money for your things. Buying with blocks requests not the bloc...
by NeonStorm
30 Dec 2013, 13:29
Forum: Off Topic Discussion
Topic: Voxel sub-game and modeling tool
Replies: 11
Views: 5534

Re: Voxel sub-game and modeling tool

The only voxel-based games (unit creation) were Star Engineers at my brother's PC and ShellCore Command 1+2 But Shellcore is only flash, 2D and just a short story. I like space games more, because the distances relative to unit size are much greater. * No air resistance, no top/bottom (both means le...
by NeonStorm
28 Dec 2013, 20:36
Forum: Off Topic Discussion
Topic: Voxel sub-game and modeling tool
Replies: 11
Views: 5534

Voxel sub-game and modeling tool

This month, my brother downloaded a game called "Space Engineers". Many peoples spend a lot of time building big, complex ships for a pre-alpha game. It even makes fun * without most weapons working (only a machine gun to kill mines and small ships) * no multiplayer * not working economy C...
by NeonStorm
28 Dec 2013, 20:10
Forum: XTA
Topic: XTA unit restriction
Replies: 15
Views: 5441

Re: XTA unit restriction

A disabled nuke silo should also disable the anti - makes no sense to build it without nukes.

That makes it broken anyway
by NeonStorm
19 Dec 2013, 15:36
Forum: Lua Scripts
Topic: LUPS Distortionfbo.lua gpu ram leak on viewresize
Replies: 4
Views: 1120

Re: Distortionfbo.lua gpu ram leak on viewresize

How much/fast memory does it leak?

How much is it (or effects which are similar broken) responsible for Spring_95.0 major mem leaks?
by NeonStorm
19 Dec 2013, 15:21
Forum: Lua Scripts
Topic: Lua Garbage collection info
Replies: 17
Views: 7646

Re: Lua Garbage collection info

Each time you add a value to some table, the table's memory size changes. Is it better to use linked lists and link emty (for re-use) together? That will be a lot of work... Or maybe we should create a free-to-use tables list, sort it by length and re-use them everywhere if it got about the size you...
by NeonStorm
19 Dec 2013, 14:56
Forum: Feature Requests
Topic: Remove FPS mode, open direct control interface to lua
Replies: 11
Views: 6034

Re: Remove FPS mode, open direct control interface to lua

Projectile range exploits are easy to stop. * max range by a projectile's time to life * by gravity and projectile speed * burnblow Micro exploits would be easy to stop too: * The better you micro 1 unit, the less time you have for your other units. But: How easy is it for newbes? Is it fun to play ...
by NeonStorm
19 Dec 2013, 14:42
Forum: Game Development
Topic: maxslope deprecated, but there is no replacement?
Replies: 7
Views: 2180

Re: maxslope deprecated, but there is no replacement?

the program to compare files is called diff, not dif everywhere it is written with 2 f I hope this will not change. For the sake of short variable names, consistency, backward compatibility and personal preference. BTW: With terraform (and weapon craters) it makes no sense that you can not build som...
by NeonStorm
08 Dec 2013, 00:33
Forum: General Discussion
Topic: Want a game without exponential growth?
Replies: 41
Views: 13784

Re: Want a game without exponential growth?

[quote=PicassonCT]A mechanism that rewards team-play would be interesting. Help a neighbour building, repairing, defending and get eco reward.[/quote] There are. Your los is your ally-team's los. I would like more coop on repair, but with repair it should not be too easy to win, if all coop on some ...

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