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by VelvetClaw
11 Aug 2015, 13:13
Forum: Art & Modelling
Topic: Modeling Methods
Replies: 9
Views: 3269

Re: Modeling Methods

"Lacks mesh deformation" is a lazy man's excuse. I will prove it to you soon.
by VelvetClaw
11 Aug 2015, 03:15
Forum: Art & Modelling
Topic: Modeling Methods
Replies: 9
Views: 3269

Re: Modeling Methods

Oh, I think you guys in SpringRTS lack organic models. I'm working to change that. :P
by VelvetClaw
10 Aug 2015, 06:44
Forum: Art & Modelling
Topic: T-26 light tank
Replies: 0
Views: 2042

T-26 light tank

My very first unit to be offered up for use in Spring: https://verrixmicroassets.wordpress.com/2015/08/06/t-26-light-infantry-tank/ https://verrixmicroassets.files.wordpress.com/2015/05/screenshot-2015-08-01-19-28-44.png It's not very refined, because this was an old unit I designed for a non-Spring...
by VelvetClaw
08 Aug 2015, 08:02
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

PicassoCT wrote: Yes. Flozi and Yuritch broke the infantrys legs and arms. Some devs know no mercy.
Well, you know what Joseph Campbell said about computers. But that said and done, the first cavalry sprite you will be receiving won't be a Civil War trooper. It will be a Byzantine cataphract.
by VelvetClaw
07 Aug 2015, 20:23
Forum: Art & Modelling
Topic: Time of War - modelling buildings and walkers
Replies: 27
Views: 8214

Re: Time of War - modelling buildings and walkers

Okay, been doing an experiment of sorts for Spring.... http://i.imgbox.com/P2NaUlhp.png It's not much, but this is a test I am running to see if articulated limbs for animals are possible. I have TONNES AND TONNES of horseflesh, doing nothing and sitting idle. I have plans for all of them. What this...
by VelvetClaw
07 Aug 2015, 19:11
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

One final issue, before I begin working on improving textures: What's the best way to prepare these guys? https://verrixmicroassets.files.wordpress.com/2015/06/liz029srs_292063119.png I currently have the following ready: 3ds Max 5.1 Blender I used to use dummies in 3ds Max to create them, and am th...
by VelvetClaw
14 Dec 2014, 04:37
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

http://media.moddb.com/cache/images/mods/1/21/20086/thumb_620x2000/Screenshot_2014-11-29_13.24.58.png I admit this is actually being created for Kings & Conquerors , a mod which uses bh3 format for models. However, if anyone is interested, give me a few pointers how to rig and export buildings ...
by VelvetClaw
12 Dec 2014, 15:04
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

smoth wrote:I think they look neat
That's good to know, however you will have to wait before they can get into a Spring-friendly format.
by VelvetClaw
12 Dec 2014, 06:39
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

Well, here's what I'm working on right now: http://media.moddb.com/cache/images/members/1/942/941477/thumb_620x2000/Screenshot_2014-12-11_23.27.26.png This is just a small amount of my entire corpus at present. They will be ready for download once I have finished them all. http://whatis.techtarget.c...
by VelvetClaw
28 Nov 2014, 18:17
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

Nice building. :-) I will try to get a few knocked up together, then I can send them to you for use in Spring 1944. Smoth: Nope, I don't work with 3dos - I work with max format which is then exported to various formats depending on what is required. At present, I work with bh3 format which is why m...
by VelvetClaw
28 Nov 2014, 10:25
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

Do you have Legos? I mean cubic building pieces for Vehicles that can be assembled at any angle?`If you do, is there still space on the atlas? Nope. Pieces were all created and generated manually. I had to keep the poly counts as low as possible, since these are meant for my own private use in an u...
by VelvetClaw
28 Nov 2014, 03:19
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

Re: I'm back!

You may have better quality than mine, but mine is adequate I can assure you, and you possibly don't have the volume 8) http://media.moddb.com/cache/images/mods/1/22/21776/crop_120x90/RuneSca.png http://media.moddb.com/cache/images/mods/1/22/21776/crop_120x90/AllOver30_Mi.j.png http://media.moddb.co...
by VelvetClaw
27 Nov 2014, 13:29
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9031

I'm back!

And this time I have something for you guys: http://img4.wikia.nocookie.net/__cb20141125114248/interbellum/images/thumb/8/8f/Pa_m-39.png/640px-Pa_m-39.png http://media.moddb.com/images/mods/1/22/21776/Screenshot_2014-11-14_12.21.24.png http://media.moddb.com/images/mods/1/22/21776/potatoes_3.1.png h...
by VelvetClaw
27 Jan 2013, 16:33
Forum: Off Topic Discussion
Topic: Chinese chess (game thread)
Replies: 0
Views: 779

Chinese chess (game thread)

I got tired of working with 3d RTS sprites, and decided to try something else: I hope most of you know the rules, because there are plenty of resources online, but without further ado, we will just mention what you have to do to win: Here are the pieces in the game: http://a1.ec-images.myspacecdn.co...
by VelvetClaw
23 Jan 2013, 09:30
Forum: Off Topic Discussion
Topic: Rise of Kings, A Total Conversion for Rise of Nations
Replies: 1
Views: 1666

Re: Rise of Kings, A Total Conversion for Rise of Nations

Finally, some screenshots from the game worth showing: http://media.moddb.com/cache/images/mods/1/22/21548/thumb_620x2000/2012-10-10_06.15.41.5.png Guns and light spearmen versus jinetes and jihadis - who will win? http://media.moddb.com/cache/images/mods/1/22/21548/thumb_620x2000/2012-10-10_06.15.4...
by VelvetClaw
09 Jan 2013, 02:18
Forum: Art & Modelling
Topic: Blender - which version?
Replies: 5
Views: 2503

Re: Blender - which version?

So, if I am contracted to do buildings for Spring 1944 and a hitherto still unpublished game , all I have to do is to get the newest version of Blender and get a version of GIMP with dds generation capabilities? brilliant. Thanks guys, /c hardcore on Kingdom of Loathing has nothing on you :mrgreen: ...
by VelvetClaw
08 Jan 2013, 02:55
Forum: Art & Modelling
Topic: Blender - which version?
Replies: 5
Views: 2503

Blender - which version?

There are so many versions of Blender out there, which one should I use for Spring-based games?
by VelvetClaw
28 Dec 2012, 14:27
Forum: Off Topic Discussion
Topic: Is Moddb borked?
Replies: 2
Views: 797

Is Moddb borked?

As you know, I have my own sub-mods (I am actually producing x-packs for a cohort of mine). Unfortunately, the comments I've been receiving from the public isn't that the mods are good are bad. What they are saying is that nothing can be downloaded at all. Is Moddb actually still worth using at all?...
by VelvetClaw
26 Dec 2012, 06:32
Forum: Off Topic Discussion
Topic: post your spring rts mod idea
Replies: 46
Views: 11387

Re: post your spring mod idea that you will probably never c

A few old ideas that never went far: Spring: 1968 That looks very interesting. Would you like to help develop Time of War: Timelines? you can work on the modern units (this would include stuff from 1917-2012) and I could, possibly (but only just) produce the ancient era units. I have not fully deve...
by VelvetClaw
26 Dec 2012, 01:54
Forum: Off Topic Discussion
Topic: post your spring rts mod idea
Replies: 46
Views: 11387

Re: post your spring mod idea that you will probably never c

Well, TIME OF WAR: RISE OF KINGS 2 - A mediaeval to modern history mod, spanning over 50 factions all over the globe - Lead your people from the Middle Ages and to glory through researching gunpowder weapons and industrialisation, unleashing the modern era. - Influence your foes - for instance, turt...

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