You're so cute.
User was warned for this post. Felony 1 (abma)
Search found 14681 matches
- 17 Jan 2023, 11:31
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 75
- Views: 1056179
- 13 Jan 2023, 00:45
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 75
- Views: 1056179
Re: The Great Pro-Am Showdown coming on January 14th!
My $0.02 on this is that the original reasoning is Childish in the least. To my knowledge, Ivand has asked for a merge more than once, and as I recall, there was at one time a PR rejected that would have resulted in a merge. Am I incorrect here? This shows that there is the desire to maintain parity...
- 20 Mar 2022, 06:30
- Forum: Game Development
- Topic: SetFeatureRotation and SetFeatureResources don't seem to be working
- Replies: 1
- Views: 7408
SetFeatureRotation and SetFeatureResources don't seem to be working
function gadget:GetInfo() return { name = "Death Spawns", desc = "Spawns a Container when a unit dies", author = "", date = "2022", license = "Public domain", layer = 0, enabled = true -- loaded by default? } end if gadgetHandler:IsSyncedCode() then...
- 19 Jul 2021, 04:32
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 61297
Re: Registering multiple accounts with the same e-mail address
This IS Protonmail. But afaik we are given only 2 (3?) aliases, and they were all used for registering bots on this platform. Anyway, this is a pointless thread about a pointless restriction that will never get fixed. Before e-mail verification I had high hopes that it'll be used for good and actua...
- 19 Jul 2021, 02:09
- Forum: Balanced Annihilation
- Topic: Improved Graphics, Bulldog Tanks
- Replies: 10
- Views: 19503
Re: Improved Graphics, Bulldog Tanks
Accountants. The patron saint of bulldogs.
- 17 Jun 2021, 09:13
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 25515
Re: I am politely asking will Lua widgets break with future engine updates because I would like to know
Wait until he finds out that sometimes that breakage is because of features being added to existing calls. *internal conflict intensifies*
- 16 Jun 2021, 03:55
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 61297
Re: Registering multiple accounts with the same e-mail address
Maybe proton mail is an option? I believe aliases there are not limited either.
I'm surprised that in 2021 email aliases are limited tbh.
I'm surprised that in 2021 email aliases are limited tbh.
- 15 Jun 2021, 05:04
- Forum: General Discussion
- Topic: Registrations on this forum are broken
- Replies: 8
- Views: 23390
Re: Registrations on this forum are broken
Good thing, I was running out of viagra and horny goat weed.
- 15 Jun 2021, 05:02
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 61297
Re: Registering multiple accounts with the same e-mail address
I'm assuming you have your own domain with hosted email. If that is the case, set a catchall that forwards everything to your email. Then you can use whateveryoulike@domain.com without having to have a real box there. It's not a very good solution, it would work though. Alternatively, make a gmail a...
- 11 Jun 2021, 07:08
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 61297
Re: Registering multiple accounts with the same e-mail address
Just use an alias.
youremail+alias@whatever.com
Most halfway decent providers support this functionality. Even the most basic of hosted email accounts on my webhost have support for this.
youremail+alias@whatever.com
Most halfway decent providers support this functionality. Even the most basic of hosted email accounts on my webhost have support for this.
- 31 May 2021, 09:23
- Forum: Map Releases
- Topic: Archsimkats Valley V1
- Replies: 2
- Views: 9489
Re: Archsimkats Valley V1
It's 2021... why aren't mex spots all lua by now?
- 27 May 2021, 06:28
- Forum: Engine
- Topic: Next engine features poll
- Replies: 4
- Views: 16569
Re: Next engine features poll
1: Evolution (What is this "playerbase" you speak of? Weirdly, I have more than a small amount of people who play singleplayer either in sandbox or vs scavs/ai ... ???) 2: Performance (because this is far more useful for the future of spring) 3/4: This is a REALLY prickly question. I know ...
- 23 May 2021, 07:10
- Forum: General Discussion
- Topic: Registrations on this forum are broken
- Replies: 8
- Views: 23390
Registrations on this forum are broken
And unless I'm mistaken, they have been for some time. https://i.imgur.com/9DDWopg.png Firefox shows nothing at all Chrome - no idea Edge shows the linked image In case it serves to be helpful... <img src="./ucp.php?mode=confirm&confirm_id=3bfeea0fd3c7326ec108fffe728bb667&type=1...
- 03 May 2021, 10:26
- Forum: Game Development
- Topic: should we be using QTPFS?
- Replies: 5
- Views: 18243
Re: should we be using QTPFS?
Yeah basically you just enable flowfield on a per class basis. You really need to spend time getting unitheat right though. The number that I came up with produced the best results with my units. They might do the same for yours, but I can say that unitheat was an important factor in getting it to w...
- 02 May 2021, 01:34
- Forum: Game Development
- Topic: should we be using QTPFS?
- Replies: 5
- Views: 18243
- 01 May 2021, 23:20
- Forum: Game Development
- Topic: should we be using QTPFS?
- Replies: 5
- Views: 18243
Re: should we be using QTPFS?
Well, despite repeated pleas, kloot refused to explain his settings in order to achieve the awesome movement he got. However, if you want flowfield style movement, you can have a look at this. I have some videos on some movement thread here showing how awesome this pathing is, but fucked if I can be...
- 13 Apr 2021, 06:43
- Forum: Balanced Annihilation
- Topic: BA12 runs on 105 (with proof)
- Replies: 9
- Views: 23428
Re: BA12 runs on 105 (with proof)
The spring server is so much less toxic with the BA crowd gone. Don't look a gift horse in the mouth.
- 13 Apr 2021, 06:41
- Forum: Game Development
- Topic: Licensed content in a Spring game
- Replies: 5
- Views: 17844
Re: Licensed content in a Spring game
and while we're at it, allow for optional dependencies.
- 11 Apr 2021, 20:22
- Forum: Tournaments
- Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
- Replies: 5
- Views: 19683
Re: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
Fwiw this tourney was excellent. You guys did a great job!
- 11 Apr 2021, 20:21
- Forum: Engine
- Topic: Use Liberapay for funding/donations?
- Replies: 4
- Views: 11982
Re: Use Liberapay for funding/donations?
The current method of donation is bitcoin iirc, which is precisely why I haven't donated in ages. I don't have anything against bitcoin, but it requires so much donator effort that frankly it isn't worth the trouble. Librepay seems quite nice and yes, being able to fund via paypal is very attractive.