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by Forboding Angel
17 Jan 2023, 11:31
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 71
Views: 7396

Re: Engine fork and Ingame Community

You're so cute. :lol:
20140702__0711joan1-1132824871.jpg
20140702__0711joan1-1132824871.jpg (19.76 KiB) Viewed 1759 times
User was warned for this post. Felony 1 (abma)
by Forboding Angel
13 Jan 2023, 00:45
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 71
Views: 7396

Re: The Great Pro-Am Showdown coming on January 14th!

My $0.02 on this is that the original reasoning is Childish in the least. To my knowledge, Ivand has asked for a merge more than once, and as I recall, there was at one time a PR rejected that would have resulted in a merge. Am I incorrect here? This shows that there is the desire to maintain parity...
by Forboding Angel
20 Mar 2022, 06:30
Forum: Game Development
Topic: SetFeatureRotation and SetFeatureResources don't seem to be working
Replies: 1
Views: 994

SetFeatureRotation and SetFeatureResources don't seem to be working

function gadget:GetInfo() return { name = "Death Spawns", desc = "Spawns a Container when a unit dies", author = "", date = "2022", license = "Public domain", layer = 0, enabled = true -- loaded by default? } end if gadgetHandler:IsSyncedCode() then...
by Forboding Angel
19 Jul 2021, 04:32
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6633

Re: Registering multiple accounts with the same e-mail address

This IS Protonmail. But afaik we are given only 2 (3?) aliases, and they were all used for registering bots on this platform. Anyway, this is a pointless thread about a pointless restriction that will never get fixed. Before e-mail verification I had high hopes that it'll be used for good and actua...
by Forboding Angel
19 Jul 2021, 02:09
Forum: Balanced Annihilation
Topic: Improved Graphics, Bulldog Tanks
Replies: 10
Views: 4705

Re: Improved Graphics, Bulldog Tanks

Accountants. The patron saint of bulldogs.
by Forboding Angel
17 Jun 2021, 09:13
Forum: Lua Scripts
Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
Replies: 8
Views: 5299

Re: I am politely asking will Lua widgets break with future engine updates because I would like to know

Wait until he finds out that sometimes that breakage is because of features being added to existing calls. *internal conflict intensifies*
by Forboding Angel
16 Jun 2021, 03:55
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6633

Re: Registering multiple accounts with the same e-mail address

Maybe proton mail is an option? I believe aliases there are not limited either.

I'm surprised that in 2021 email aliases are limited tbh.
by Forboding Angel
15 Jun 2021, 05:04
Forum: General Discussion
Topic: Registrations on this forum are broken
Replies: 8
Views: 4372

Re: Registrations on this forum are broken

Good thing, I was running out of viagra and horny goat weed.
by Forboding Angel
15 Jun 2021, 05:02
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6633

Re: Registering multiple accounts with the same e-mail address

I'm assuming you have your own domain with hosted email. If that is the case, set a catchall that forwards everything to your email. Then you can use whateveryoulike@domain.com without having to have a real box there. It's not a very good solution, it would work though. Alternatively, make a gmail a...
by Forboding Angel
11 Jun 2021, 07:08
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6633

Re: Registering multiple accounts with the same e-mail address

Just use an alias.

youremail+alias@whatever.com

Most halfway decent providers support this functionality. Even the most basic of hosted email accounts on my webhost have support for this.
by Forboding Angel
31 May 2021, 09:23
Forum: Map Releases
Topic: Archsimkats Valley V1
Replies: 2
Views: 3671

Re: Archsimkats Valley V1

It's 2021... why aren't mex spots all lua by now?
by Forboding Angel
27 May 2021, 06:28
Forum: Engine
Topic: Next engine features poll
Replies: 4
Views: 4510

Re: Next engine features poll

1: Evolution (What is this "playerbase" you speak of? Weirdly, I have more than a small amount of people who play singleplayer either in sandbox or vs scavs/ai ... ???) 2: Performance (because this is far more useful for the future of spring) 3/4: This is a REALLY prickly question. I know ...
by Forboding Angel
23 May 2021, 07:10
Forum: General Discussion
Topic: Registrations on this forum are broken
Replies: 8
Views: 4372

Registrations on this forum are broken

And unless I'm mistaken, they have been for some time. https://i.imgur.com/9DDWopg.png Firefox shows nothing at all Chrome - no idea Edge shows the linked image In case it serves to be helpful... <img src="./ucp.php?mode=confirm&amp;confirm_id=3bfeea0fd3c7326ec108fffe728bb667&amp;type=1...
by Forboding Angel
03 May 2021, 10:26
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 5
Views: 5384

Re: should we be using QTPFS?

Yeah basically you just enable flowfield on a per class basis. You really need to spend time getting unitheat right though. The number that I came up with produced the best results with my units. They might do the same for yours, but I can say that unitheat was an important factor in getting it to w...
by Forboding Angel
01 May 2021, 23:20
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 5
Views: 5384

Re: should we be using QTPFS?

Well, despite repeated pleas, kloot refused to explain his settings in order to achieve the awesome movement he got. However, if you want flowfield style movement, you can have a look at this. I have some videos on some movement thread here showing how awesome this pathing is, but fucked if I can be...
by Forboding Angel
13 Apr 2021, 06:43
Forum: Balanced Annihilation
Topic: BA12 runs on 105 (with proof)
Replies: 9
Views: 6865

Re: BA12 runs on 105 (with proof)

The spring server is so much less toxic with the BA crowd gone. Don't look a gift horse in the mouth.
by Forboding Angel
13 Apr 2021, 06:41
Forum: Game Development
Topic: Licensed content in a Spring game
Replies: 5
Views: 3846

Re: Licensed content in a Spring game

and while we're at it, allow for optional dependencies.
by Forboding Angel
11 Apr 2021, 20:22
Forum: Tournaments
Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
Replies: 5
Views: 5741

Re: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆

Fwiw this tourney was excellent. You guys did a great job!
by Forboding Angel
11 Apr 2021, 20:21
Forum: Engine
Topic: Use Liberapay for funding/donations?
Replies: 4
Views: 3499

Re: Use Liberapay for funding/donations?

The current method of donation is bitcoin iirc, which is precisely why I haven't donated in ages. I don't have anything against bitcoin, but it requires so much donator effort that frankly it isn't worth the trouble. Librepay seems quite nice and yes, being able to fund via paypal is very attractive.

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