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by Belmakor
01 Jul 2018, 01:05
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 14547

Re: Mac have officially deprecated opengl

Realistically, what would it take to migrate Spring to Vulkan? Besides making it easier to support macOS (something I'd love, of course), would it offer anything additional for Spring on other platforms, too?
by Belmakor
05 Oct 2017, 03:31
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 5492

Re: OpenGL context and macOS

A whole lot of work that is at least one major engine release away from being done. Any pointers? I'm guessing that trying to force 2.1 on the macOS version of the Spring Engine is a fool's errand, anyway - surely there is a reason why 3.1 was made the minimum, because the engine is using 3.1-only ...
by Belmakor
28 Sep 2017, 04:32
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

Silentwings wrote:That sounds to me like someone ought to improve MacOS.
MacOS is excellent. However, it seems Apple has decided that they are better served with developing their Metal APIs rather than continuing to support OpenGL. Annoying for us, though.
by Belmakor
27 Sep 2017, 16:01
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

I've posted over in the development forum, but just a quick summary here: Mac OS doesn't support creating the required Open GL compatibility context. If you try to force the code to create the appropriate core context, it creates a context that is the latest version of Open GL on your system - for m...
by Belmakor
27 Sep 2017, 15:39
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 5492

Re: OpenGL context and macOS

Ok, last thing… I decided to just comment out various stuff in that file which looks for the available context versions, and just forced the creation of a core 3.1 context. Discovered that when you ask for a core context, you always get the latest available (for my Mac, GL 4.1), not the one you ask ...
by Belmakor
27 Sep 2017, 15:19
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 5492

OpenGL context and macOS

Ok, I'm bringing this here from the thread in the Mac OS X forum: https://springrts.com/phpbb/viewtopic.php?f=65&t=36428 Basically, 104.0 is failing to create the GL context on mac OS. Best I can tell is that the required compatibility context is not supported by mac OS, and so the function CGlo...
by Belmakor
27 Sep 2017, 14:49
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

Hey Belmakor, great news! Can you share a dependency list and/or any tricks that you had to use to make it work? Not so great news, I'm afraid. I had built it, but I hadn't tried to run it. Tried to run it just now. SDL2 can't create the OpenGL 3.0 context, so the launch fails. Investigating… =====...
by Belmakor
27 Sep 2017, 14:14
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

Hey Belmakor, great news! Can you share a dependency list and/or any tricks that you had to use to make it work? Ah… I took the script Dark Lord posted as my starting point and worked outwards from there. I remember having to patch a header file in libSDL to get things to compile… I've got 104.0 bu...
by Belmakor
24 Sep 2017, 07:51
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

hokomoko wrote:ok, 2nd attempt, try with latest (7a4aad7)
Awesome, you did it!

Code: Select all

[100%] Built target engine-legacy
Scanning dependencies of target spring-legacy
[100%] Built target spring-legacy
Scanning dependencies of target spring
[100%] Built target spring
by Belmakor
23 Sep 2017, 00:26
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Re: Trying to build develop branch

Pulled. Cleaned. Re-made. Same error.
by Belmakor
22 Sep 2017, 15:35
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 11285

Trying to build develop branch

I've managed to successfully build master / 103.0 Trying to build the current develop, I get the following error when trying to link the spring executable: [ 98%] Linking CXX executable ../../../spring Undefined symbols for architecture x86_64: "spring::synced_hash<unsigned long>::operator()(un...
by Belmakor
11 Sep 2017, 07:40
Forum: Lobby Clients & Server
Topic: MacTASClient
Replies: 9
Views: 2432

Re: MacTASClient

because MacOS is a garbage development platform for anything other than Objective-C / Swift applications. Tell us how you really feel ;) IMO macOS is an awesome developer platform. It's user friendly, and it's full Unix. There's a reason why lots of developers have switched to Mac… The problem with...
by Belmakor
18 Feb 2016, 08:10
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 109863

Re: MacOS SpringRTS OSX Build

Is there a build of the 101.0 RC for OS X I can play with for testing purposes?
by Belmakor
08 Jan 2016, 00:36
Forum: General Discussion
Topic: Lobby server statistics?
Replies: 2
Views: 1408

Lobby server statistics?

I seem to remember years ago there was a web page that showed a history of how many people were logged in to the lobby, how many games were played, and other statistics like that. Does such a thing still exist? If so, where? Please forgive me if this is actually easy to find, but my own searches hav...
by Belmakor
24 Aug 2015, 07:19
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 109863

Re: MacOS SpringRTS OSX 10.10 Build

Works for me usually… crashes if I try to join a server with a map I don't have. Or the server changes to a map I don't have.
by Belmakor
29 Jun 2015, 13:43
Forum: News
Topic: Spring 99.0 released!
Replies: 65
Views: 36101

Re: Spring 99.0 released!

How stable is it?
Seems pretty stable with the testing I've been doing :)
by Belmakor
29 Jun 2015, 13:41
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 109863

Re: MacOS SpringRTS OSX 10.10 Build

BTW thanks so much for providing this!
by Belmakor
29 Jun 2015, 12:31
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 109863

Re: MacOS SpringRTS OSX 10.10 Build

Why isn't the OS X build listed on the Spring downloads page?
by Belmakor
29 Jun 2015, 12:09
Forum: News
Topic: Spring 99.0 released!
Replies: 65
Views: 36101

Re: Spring 99.0 released!

Why no OS X download link? There's a build in this thread: viewtopic.php?f=65&t=32970
by Belmakor
26 May 2015, 12:43
Forum: Engine
Topic: Unitsync documentation?
Replies: 10
Views: 4403

Re: Unitsync documentation?

This is technically an in-game lobby rather than an in-engine one - it's standalone and runs like any other game. I've been developing it and as abma said, it's still pretty early in the development (not usable), but I'd gladly welcome any outside contribution. The only caveat is that it requires a...

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