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by Targ Collective
25 Jun 2006, 16:55
Forum: Engine
Topic: Retirement
Replies: 40
Views: 5861

I say his contributions to the project deserve to have him there for all eternity. With a 'retired' flag, of course.

Sad to see you go... Spring devs are a finite resource, maybe I should consider spending a few years learning how Spring works to help out.
by Targ Collective
24 Jun 2006, 21:19
Forum: Map Releases
Topic: ..:New Map & L3DT Climate:.. Absolute Zero (Version2!)
Replies: 42
Views: 3962

It is possible that they could be customized - a colour shift is not as difficult as modelling a crystal, so long as you have the tools to do it, and for the one job a demo program would be enough.
by Targ Collective
24 Jun 2006, 21:14
Forum: Help & Bugs
Topic: Dynamic water
Replies: 16
Views: 1950

No, that's not fair. Most likely the architecture is a puzzle to them, one they are trying to solve.
by Targ Collective
24 Jun 2006, 21:12
Forum: Off Topic Discussion
Topic: Alpha Centauri
Replies: 20
Views: 1444

Most likely because it was the demo. You'll have to buy the full version, you can get the link from the Home of the Underdogs (http://www.the-underdogs.info, I think).
by Targ Collective
24 Jun 2006, 21:10
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 55135

Ah well. Looks like we'll have to be patient, for now at least.

Good job, IceXuick!
by Targ Collective
24 Jun 2006, 21:06
Forum: Engine
Topic: New map format... again...
Replies: 21
Views: 2044

Ah, sweet anticipation. JC, you and the devteam have put a lot of effort into this over the years, and it shows...

...Thanks!
by Targ Collective
24 Jun 2006, 20:56
Forum: General Discussion
Topic: Spring Showcase II - Return of the Beefs!
Replies: 63
Views: 5394

Started off intense, just bombarding the senses with Springy goodness. The unfocusing chemical transitions made my eyes water though; as a short-sighted person I'm all too familiar with poor focus. It fizzled off a bit towards the end. It started on a high and then climbed down, you'd have been bett...
by Targ Collective
23 Jun 2006, 20:28
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 29718

True, humans have got better hardware. But as an OS the human psyche is worse than windows - it might not crash, but oh, the bugs!

In terms of efficiency humans are left standing. That said it would be fun to play an 'invisible projectile' game. Until the novelty wore off, anyway.
by Targ Collective
23 Jun 2006, 12:34
Forum: Ingame Community
Topic: The Commaner is YOU. But I'd rather not...
Replies: 40
Views: 4858

*sigh*

I give up. They're mad, they're all... INSANE!!!

*Runs screaming*
by Targ Collective
23 Jun 2006, 12:17
Forum: Ingame Community
Topic: BAN THIS SILLYWILLY!
Replies: 9
Views: 1959

I feel your pain, Smoth. But please, we have a few young'uns in the forum who shouldn't be exposed to such outright hostility.

I agree he needs to be, if not banned, then at least given a warning.
by Targ Collective
23 Jun 2006, 12:12
Forum: Ingame Community
Topic: The Commaner is YOU. But I'd rather not...
Replies: 40
Views: 4858

Erom: We care out of respect for the original designers of TA, without whom Spring would not have been possible. Zoombie: No burning at the stake please. Min3mat: Whether or not Noize shared my stance had no impact on my decision, and while I can't speak for everyone else I'm pretty confident that t...
by Targ Collective
21 Jun 2006, 15:35
Forum: Map Creation
Topic: Sun position adjustment system
Replies: 7
Views: 758

Sounds good, but Spring doesn't support dynamic lighting - you could see problems with the sun below the horizon.
by Targ Collective
21 Jun 2006, 15:12
Forum: Ingame Community
Topic: The Commaner is YOU. But I'd rather not...
Replies: 40
Views: 4858

You are the commander. As Core you are NOT Central Consciousness, they are who you receive your orders (read: missions) from. Also you are a shrewd tactician (from the TA Manual; also the only personality comment in TA for either commander). As Arm you are not a clone like everyone else. You are the...
by Targ Collective
21 Jun 2006, 14:38
Forum: General Discussion
Topic: Some thoughts why spring isnt feeling as alive as TA
Replies: 57
Views: 5962

True. However, it would be worth it. And yes, I have taken commercial games as examples, yet the 'campaign mode' is an extended tutorial, storyline extender and playability duration expander impossible to equal. I'm not kidding, either, I'd be spending all my time building scenarios if the functiona...
by Targ Collective
21 Jun 2006, 12:20
Forum: General Discussion
Topic: Some thoughts why spring isnt feeling as alive as TA
Replies: 57
Views: 5962

Single player campaigns are only worth it if it is very easy to make. You assume far too much in that statement. OTA's campaign was hard to make. StarCraft's campaign was hard to make. WarCraft's campaign was hard to make. Dune and Dune II? HARD. I see a pattern here. But having played most of thes...
by Targ Collective
20 Jun 2006, 18:28
Forum: General Discussion
Topic: Racial Emblems under Labs - cool or not?
Replies: 24
Views: 3421

In the meantime, why not just remove the fancy edge texturing so overlap is a matt grey on grey? The whole idea started from a potential Dune mod in which concrete would be underneath all buildings. The only reason we see overlap is because of the contrast between edges. Used right this is a neat li...
by Targ Collective
26 May 2006, 11:43
Forum: AI
Topic: Seemingly random crashes
Replies: 49
Views: 4239

*Jaw drops*

Krogothe, perhaps you should consider updating the wiki about some of this. I changed the section a short while ago, but I'm going to be largely offline for the next week or so.
by Targ Collective
24 May 2006, 13:04
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 34253

Here's a quick note on the things I think AAI could use. Max Interval Between Attacks - if you set AAI's groupsize to a skyhigh value it takes ages building up its forces before attacking, leaving ample time to porc. Min Interval Between Attacks - so AAI does not exhaust its economy. Min Groupsize F...
by Targ Collective
19 May 2006, 10:26
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 14382

So you're who made this mod! I'll try it out, then, and I'm sure it will be very fun to play.
by Targ Collective
19 May 2006, 10:20
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 294820

Looks like it's time to cannibalise some of thier code, Alantai. Which means a major revision to the core of NTAI, I imagine.

Ouch.

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