Search found 16 matches
- 26 Aug 2015, 21:33
- Forum: Help & Bugs
- Topic: Radars seem not to see the units below its position
- Replies: 11
- Views: 1989
Re: Radars seem not to see the units below its position
It's not just radar, the entire LOS mechanism is broken now. I can't tell if it's since the last engine update or one of the latest BA versions, but it's definitely not right. Really small bump Hardly even noticable Team 1 __// without tilting camera radar --> (__(O) | ____ Team 2 ||\\ | -<|====] <-...
- 30 Jan 2012, 18:50
- Forum: Balanced Annihilation
- Topic: strange transport bug
- Replies: 6
- Views: 2015
Re: strange transport bug
Wahoodra "the cheater" said something different, but both statements were wrong.jamerlan wrote:Wahoodra says that this bug is reproducible only on Senna's DSD map.
What was totally unexpected, the fighters couldn't hit the trans. Perhaps because the trans was hovering below ground level.
- 18 Jan 2012, 16:56
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 64931
Re: Name suggestions for the BA remake
Commander & Conqueror
- 04 Jan 2012, 20:09
- Forum: Balanced Annihilation
- Topic: Decline in BA players
- Replies: 144
- Views: 46782
Re: Decline in BA players
That also explains why the most frequently drawn image on the map is penis.
- 04 Jan 2012, 19:40
- Forum: Balanced Annihilation Reloaded
- Topic: BAR story
- Replies: 72
- Views: 20710
Re: BAR story
Ok, how about this: Advanced RISC Machine (ARM) architecture vs. Intel Core microarchitecture In the early XXI century, 2 competing CPU architectures eliminate all competition, except one another, planting the seeds for future millenias of hatred and interstellar total war, blah, blah... Hereby I re...
- 04 Jan 2012, 19:23
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 64931
Re: Name suggestions for the BA remake
I tried to play this, but the tape was broken.Lord Juzza wrote:Deus Ex Machina
Deus_Ex_Machina_(video_game)
- 02 Jan 2012, 22:40
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 64931
Re: Name suggestions for the BA remake
World of Porcraft.
- 26 Dec 2011, 18:08
- Forum: Help & Bugs
- Topic: 85.0 Unit group creation keyboard bug
- Replies: 23
- Views: 7198
Re: 85.0 Unit group creation keyboard bug
Doesn't work for me. Where can I find documentation for commands used in uikeys.txt?Licho wrote:Take uikeys.txt from ZKL http://code.google.com/p/zero-k/source/ ... uikeys.txt
- 29 Nov 2011, 16:59
- Forum: Balanced Annihilation
- Topic: Subs now can hit hovers
- Replies: 2
- Views: 582
Subs now can hit hovers
was this change intentional?
- 13 Nov 2011, 14:27
- Forum: Balanced Annihilation
- Topic: How do anti's really work?
- Replies: 13
- Views: 2784
Re: How do anti's really work?
I just saw replay again and all i can conclude that it's a bug. Nuker first aims for spot with anti coverage, then decides just before launching to change the spot (about 2secs before launch) then nuke fires to new direction i suppose, attack mark dissapears and anti fires too. The truth is much si...
- 14 Sep 2011, 23:51
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.60
- Replies: 82
- Views: 19697
Re: Balanced Annihilation 7.60
The assumprion of 3 moho mines is de facto good reference to illustrate the situation for a reader, regardless your personal opinion on DSD games. Assume different metal income, and conclusion will be the same. I lurked here long enough to learn the "reference to DSD wins all arguments" el...
- 14 Sep 2011, 22:49
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.60
- Replies: 82
- Views: 19697
Re: Balanced Annihilation 7.60
btw, fido buff is definitely not enough, comparing fido and morty stats still makes me lol hard. Fido should not just be a 4 legged morty, current Fido is being buffed in baby steps at the moment, it should be treated a tech 1.5 skirmisher. Fido fails even in that role. Its too high cost in energy ...
- 11 Sep 2011, 17:42
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 20062
Re: Balanced Annihilation 7.6alpha2
"Only" 37 seconds eh, assuming you build nothing else while the vulcans making? If you have seen games lately, in which lolcannons have been built, then you should know that's a realistic assumption. You can moderately spam air while building your eco. And you get less threat from nerfed ...
- 11 Sep 2011, 17:06
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 20062
Re: Balanced Annihilation 7.6alpha2
This is why there are transports That works with Fatboy, because once you unload it at front, it can move on it's own fast enough to be useful in combat. Fatboy is slow, but not too slow. Sumo is ludicurously slow. Possiblity of transporting it from lab to front means little, because once you do th...
- 02 Sep 2011, 23:07
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 20062
Re: Balanced Annihilation 7.6alpha2
Now some suggestions unrelated to the 7.50 situation: Maverick - increase hit points to something between 2000 and 2500 (comparable to HP of Crock) The current HP is 1150. For the cost of half Fatboy, you get an unit with HP less of a stumpy. For the cost of 3 Warriors, you get 30% of their combined...
- 02 Sep 2011, 21:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 20062
Re: Balanced Annihilation 7.6alpha2
Hi everyone, first post by your favourite CPU lagger. - Core Buzzsaw metalcost increased, damage per shot reduced, death explosion made larger - Arm Vulcan metalcost increased, damage per shot reduced, death explosion made larger You didn't give any numbers here, so I looked for them myself. Metal c...