Search

Search found 16 matches

by wahoo
26 Aug 2015, 21:33
Forum: Help & Bugs
Topic: Radars seem not to see the units below its position
Replies: 11
Views: 1989

Re: Radars seem not to see the units below its position

It's not just radar, the entire LOS mechanism is broken now. I can't tell if it's since the last engine update or one of the latest BA versions, but it's definitely not right. Really small bump Hardly even noticable Team 1 __// without tilting camera radar --> (__(O) | ____ Team 2 ||\\ | -<|====] <-...
by wahoo
30 Jan 2012, 18:50
Forum: Balanced Annihilation
Topic: strange transport bug
Replies: 6
Views: 2015

Re: strange transport bug

jamerlan wrote:Wahoodra says that this bug is reproducible only on Senna's DSD map.
Wahoodra "the cheater" said something different, but both statements were wrong.

What was totally unexpected, the fighters couldn't hit the trans. Perhaps because the trans was hovering below ground level.
by wahoo
18 Jan 2012, 16:56
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 64931

Re: Name suggestions for the BA remake

Commander & Conqueror
by wahoo
04 Jan 2012, 20:09
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 46782

Re: Decline in BA players

That also explains why the most frequently drawn image on the map is penis.
by wahoo
04 Jan 2012, 19:40
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 20710

Re: BAR story

Ok, how about this: Advanced RISC Machine (ARM) architecture vs. Intel Core microarchitecture In the early XXI century, 2 competing CPU architectures eliminate all competition, except one another, planting the seeds for future millenias of hatred and interstellar total war, blah, blah... Hereby I re...
by wahoo
04 Jan 2012, 19:23
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 64931

Re: Name suggestions for the BA remake

Lord Juzza wrote:Deus Ex Machina
I tried to play this, but the tape was broken.
Deus_Ex_Machina_(video_game)
by wahoo
02 Jan 2012, 22:40
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 64931

Re: Name suggestions for the BA remake

World of Porcraft.
by wahoo
26 Dec 2011, 18:08
Forum: Help & Bugs
Topic: 85.0 Unit group creation keyboard bug
Replies: 23
Views: 7198

Re: 85.0 Unit group creation keyboard bug

Licho wrote:Take uikeys.txt from ZKL http://code.google.com/p/zero-k/source/ ... uikeys.txt
Doesn't work for me. Where can I find documentation for commands used in uikeys.txt?
by wahoo
29 Nov 2011, 16:59
Forum: Balanced Annihilation
Topic: Subs now can hit hovers
Replies: 2
Views: 582

Subs now can hit hovers

was this change intentional?
by wahoo
13 Nov 2011, 14:27
Forum: Balanced Annihilation
Topic: How do anti's really work?
Replies: 13
Views: 2784

Re: How do anti's really work?

I just saw replay again and all i can conclude that it's a bug. Nuker first aims for spot with anti coverage, then decides just before launching to change the spot (about 2secs before launch) then nuke fires to new direction i suppose, attack mark dissapears and anti fires too. The truth is much si...
by wahoo
14 Sep 2011, 23:51
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19697

Re: Balanced Annihilation 7.60

The assumprion of 3 moho mines is de facto good reference to illustrate the situation for a reader, regardless your personal opinion on DSD games. Assume different metal income, and conclusion will be the same. I lurked here long enough to learn the "reference to DSD wins all arguments" el...
by wahoo
14 Sep 2011, 22:49
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19697

Re: Balanced Annihilation 7.60

btw, fido buff is definitely not enough, comparing fido and morty stats still makes me lol hard. Fido should not just be a 4 legged morty, current Fido is being buffed in baby steps at the moment, it should be treated a tech 1.5 skirmisher. Fido fails even in that role. Its too high cost in energy ...
by wahoo
11 Sep 2011, 17:42
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 20062

Re: Balanced Annihilation 7.6alpha2

"Only" 37 seconds eh, assuming you build nothing else while the vulcans making? If you have seen games lately, in which lolcannons have been built, then you should know that's a realistic assumption. You can moderately spam air while building your eco. And you get less threat from nerfed ...
by wahoo
11 Sep 2011, 17:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 20062

Re: Balanced Annihilation 7.6alpha2

This is why there are transports That works with Fatboy, because once you unload it at front, it can move on it's own fast enough to be useful in combat. Fatboy is slow, but not too slow. Sumo is ludicurously slow. Possiblity of transporting it from lab to front means little, because once you do th...
by wahoo
02 Sep 2011, 23:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 20062

Re: Balanced Annihilation 7.6alpha2

Now some suggestions unrelated to the 7.50 situation: Maverick - increase hit points to something between 2000 and 2500 (comparable to HP of Crock) The current HP is 1150. For the cost of half Fatboy, you get an unit with HP less of a stumpy. For the cost of 3 Warriors, you get 30% of their combined...
by wahoo
02 Sep 2011, 21:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 20062

Re: Balanced Annihilation 7.6alpha2

Hi everyone, first post by your favourite CPU lagger. - Core Buzzsaw metalcost increased, damage per shot reduced, death explosion made larger - Arm Vulcan metalcost increased, damage per shot reduced, death explosion made larger You didn't give any numbers here, so I looked for them myself. Metal c...

Go to advanced search