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by Alchemist
07 Jan 2011, 03:51
Forum: Lua Scripts
Topic: lua console v.04a
Replies: 12
Views: 5156

lua console v.04a

something i whipped up, it's functional but some bugs that i'm still working on.. it's very simple now, so all it's capable of is single line calls, eg. Spring.GetSelectedUnits(), etc... press Ctrl to activate, then simply start typing a command. Enter to enter... Ctrl again to deactivate download h...
by Alchemist
28 Dec 2010, 19:45
Forum: Game Development
Topic: shield gens?
Replies: 4
Views: 1033

Re: shield gens?

thanks for you help!

Sorry for the confusion.
by Alchemist
28 Dec 2010, 19:33
Forum: Game Development
Topic: shield gens?
Replies: 4
Views: 1033

Re: shield gens?

no no, i know what the tag is. I'm interesting in knowing what file of the source has the code so i can look at it :)
by Alchemist
28 Dec 2010, 19:25
Forum: Game Development
Topic: shield gens?
Replies: 4
Views: 1033

shield gens?

What's the file with the base code for this?
by Alchemist
08 Jan 2010, 02:26
Forum: Game Development Tutorials & Resources
Topic: Mod Question Repository... Questions come in, answers go out
Replies: 1167
Views: 161699

Re: Mod Question Repository... Questions come in, answers go out

you could probably model in an extra nano turret or something on the side of the factory and have it disabled by default with its script and usa lua to detect if there are any nearby units that are in need of repair and take control of said turrent via lua to act as the repair station.
by Alchemist
10 Dec 2009, 19:36
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

1v0ry_k1ng wrote:
SCOUTING
Weasel +5% Max speed
Why not just increase damage by a tiny increment (like 35-->37) instead? keeps the contrast of speeds between them.
If you're going to increase speed you should decrease damage, imo.
by Alchemist
04 Jul 2009, 00:59
Forum: Help & Bugs
Topic: 0.79 unable to start mod/game other than colorwars or THIS
Replies: 19
Views: 3138

Re: 0.79 unable to start mod/game other than colorwars or THIS

I'm running vista and having this problem D:
by Alchemist
16 Jun 2009, 20:08
Forum: Game Development
Topic: skill trade
Replies: 6
Views: 1032

Re: skill trade

Like a self replicating unit?
by Alchemist
10 May 2009, 06:10
Forum: Game Releases
Topic: King of the Hill - CA
Replies: 26
Views: 4799

Re: King of the Hill - CA

fixed... silly typos D:
by Alchemist
09 May 2009, 05:44
Forum: Game Releases
Topic: King of the Hill - CA
Replies: 26
Views: 4799

Re: King of the Hill - CA

Fixes.....

Code: Select all

- All mines blocked from acquiring control.
- Added grace period (min 0, def 2, max 5) while active no team can capture a box.
- Fixed format on text. (4:3 becomes 4:03)
- When hill becomes contested, color goes back to white.
by Alchemist
06 May 2009, 05:14
Forum: Game Releases
Topic: King of the Hill - CA
Replies: 26
Views: 4799

Re: King of the Hill - CA

So you want timer to reach 0. Once it reaches 0, all enemies in the box must be cleared before declaring victory?
by Alchemist
05 May 2009, 04:48
Forum: Game Releases
Topic: King of the Hill - CA
Replies: 26
Views: 4799

King of the Hill - CA

King of the Hill game style for CA! Screens : http://img56.imageshack.us/img56/9711/screen018.jpg How it works : - Create 1 more box than number of teams in lobby. IE: 4 teams playing, create 5 boxes. Last box will be the area to control. - Set mode to King of the Hill in ModOptions - Set time to c...
by Alchemist
02 May 2009, 16:56
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6637

Re: King of the Hill v2

New version released :D
by Alchemist
27 Apr 2009, 07:18
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6637

Re: King of the Hill

3dmodeler wrote: That last game I was in was nothing short of amazing with a win cut short by one second, and the hill lost, then retaken. Very well done!
Here is replay for that http://replays.adune.nl/?1152.

Though there was still a bug in that game (now fixed), it had no effect on gameplay.
by Alchemist
27 Apr 2009, 02:50
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6637

Re: King of the Hill

Got a nice replay here. http://replays.adune.nl/?1150 (3 way FFA)
by Alchemist
26 Apr 2009, 03:34
Forum: Map Releases
Topic: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Replies: 20
Views: 2422

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

For all the people that followed this while I was working on it, I now took it to the next level.

http://springrts.com/phpbb/viewtopic.ph ... 76#p348076
by Alchemist
26 Apr 2009, 03:31
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6637

Re: King of the Hill

Yes but no.

This allows for a much more involved user interface in regards to gameplay. S44 base their point control off metal spots. This is completely user controlled. The host or users (in autohost) can choose where it is they want to battle.
by Alchemist
26 Apr 2009, 01:52
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6637

King of the Hill v2 - BA

King of the Hill v2 game style for BA 6.91! Changes : - Fixed bug where wrong teams died in FFA - Spring sends message on game start stating the goal time - Time now counts down from goal time to 0 - Box colors fully functional now Screens : http://spring.jobjol.nl/jpg_uploads/1240702775.jpg http:/...
by Alchemist
17 Apr 2009, 01:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.91
Replies: 70
Views: 12662

Re: Balanced Annihilation V6.91

lol was this like 4 versions in less than 1 day?

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