Search found 29 matches
- 13 Jan 2023, 23:13
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 1389
Re: Drawing from Lua could be better in Spring-106
I am aware of the immediate ^^ downside of the approach and I understand your doubts about it scaling well: Replacing display lists with draw calls cannot improve performace. But this is not about improving performance. This is about dragging the engine kicking and screaming into the future. Display...
- 08 Jan 2023, 00:12
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 1389
Re: Drawing from Lua could be better in Spring-106
Test host running spring-develop and BA-106 is up.
Lots of UI still missing, but it is playable.
Performance looks good: I get 1600 FPS at game start.
Widget status overview: https://github.com/Balanced-Annihilatio ... 1360418713
Lots of UI still missing, but it is playable.
Performance looks good: I get 1600 FPS at game start.
Widget status overview: https://github.com/Balanced-Annihilatio ... 1360418713
- 20 Dec 2022, 09:57
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 1389
Re: Drawing from Lua could be better in Spring-106
I agree that addon compatibility between Spring-106 and Spring-bar would be a good thing. You should talk to the maintainers of spring-bar about this. Spring.Draw should be easy to merge into the engine fork as it is not very tightly coupled to the OpenGL wrappers of the engine. Be warned that I do ...
- 25 Oct 2022, 02:01
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 1389
Re: Drawing from Lua could be better in Spring-106
Pull request is here https://github.com/spring/spring/pull/581 . I settled for Spring.Draw.Lines, Spring.Draw.Triangle, Spring.Draw.Rectangle. Encountering several BA widgets that did their own bevels and radii each, Spring.Draw.Rectangle has parameters for that when drawing to screen. Also borders ...
- 24 Jul 2022, 23:19
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 1389
Drawing from Lua could be better in Spring-106
In spring-105 we used the fixed function pipeline of OpenGL more or less directly: function draw() gl.Color(1,0,0,1) gl.Vertex(0, 0, 0) gl.Vertex(1, 0, 0) gl.Vertex(1, 1, 0) gl.Vertex(0, 1, 0) end gl.BeginEnd(GL.QUADS, draw) That was very flexible, because you could do anything with OpenGL from Lua....
- 28 Sep 2017, 23:26
- Forum: Phoenix Annihilation
- Topic: commanders
- Replies: 18
- Views: 10993
Re: commanders
Ah I remember com control - I remember thinking what a horrid idea it was, but now I finally understand where it was coming from yay! I do wonder though - is there something like that we could try? Just a few ideas: - slow control: one second pause between commands - laggy control: each command is ...
- 28 Sep 2017, 22:45
- Forum: Phoenix Annihilation
- Topic: Version 1.00 - From The Ashes a Phoenix is Born
- Replies: 4
- Views: 5850
- 28 Sep 2017, 22:43
- Forum: Phoenix Annihilation
- Topic: Version 1.01 - Comdrop
- Replies: 0
- Views: 5739
Version 1.01 - Comdrop
Version 1.01 is on rapid (phoenix:stable).
Release for new engine.
Since air transports are fixed in spring-104, you better build aa.
Have fun!
Changelog:
Update for spring-104
Cleanup:
- Removed modoption "betterunitmovement"
Release for new engine.
Since air transports are fixed in spring-104, you better build aa.
Have fun!
Changelog:
Update for spring-104
Cleanup:
- Removed modoption "betterunitmovement"
- 08 Sep 2017, 08:35
- Forum: Ingame Community
- Topic: OverKillHost1 Moderator Feedback - ADOLF
- Replies: 72
- Views: 16803
Re: OverKillHost1 Moderator Feedback - ADOLF
I have never ban anyone but you I can confirm that you are very conservative concerning bans. I think Buxton (http://replays.springrts.com/player/986198/) can confirm that, too. That guy seems to play spectate a lot on Overkill. Hardly says anything, doesn't move the camera either. That poor dude m...
- 03 Aug 2017, 18:16
- Forum: Balanced Annihilation
- Topic: Engine bug or mod bug?
- Replies: 12
- Views: 2792
Re: Engine bug or mod bug?
Nah. My pull request was too ugly. But I think I was able to show why it was broken.
Rtri wrote up a real fix.
There will be no base safe without aa in spring-104.
Rtri wrote up a real fix.
There will be no base safe without aa in spring-104.
- 01 Aug 2017, 19:41
- Forum: Balanced Annihilation
- Topic: Engine bug or mod bug?
- Replies: 12
- Views: 2792
Re: Engine bug or mod bug?
I fixed the transport failing to load: https://github.com/spring/spring/pull/328 The problem is that the transport starts to hover when it is near its target. Hovering is random, so it might never reach it for pickup. In addition, hovering was broken. Hovering units drift to the bottom right, which ...
- 31 Jul 2017, 23:18
- Forum: Phoenix Annihilation
- Topic: Version 1.00 - From The Ashes a Phoenix is Born
- Replies: 4
- Views: 5850
Version 1.00 - From The Ashes a Phoenix is Born
Version 1.00 is on rapid (phoenix:stable). Thanks to all who have helped to make it happen. Have fun! Changelog: Cleanup: - Removed modoptions "smallfeaturenoblock", "firethroughfriendly". - Removed widget "gui_discord". Balance: - Removed airplane collisions. - Set all...
- 05 Feb 2017, 19:44
- Forum: Phoenix Annihilation
- Topic: Source code and issue tracker
- Replies: 0
- Views: 4703
Source code and issue tracker
The source code repository is hosted on github: https://github.com/phoenix-annihilation
Issue tracker: https://github.com/phoenix-annihilation ... ion/issues
Issue tracker: https://github.com/phoenix-annihilation ... ion/issues
- 20 Jan 2017, 19:44
- Forum: Phoenix Annihilation
- Topic: commanders
- Replies: 18
- Views: 10993
Re: commanders
Isn't (or wasn't?) there a "no commander - no control" modoption for games with absolutely no one combombing or cannibalizing the commander for metal? It prevents players who do not have at least one commander from issuing commands. But I can't find it now. Was it dropped? Or did I see it ...
- 19 Jan 2017, 21:45
- Forum: Phoenix Annihilation
- Topic: phoenix annihilation
- Replies: 6
- Views: 9397
Re: phoenix annihilation
I'd wager that any project is a project based on compromises.PepeAmpere wrote:Any project based on compromises ends with impotent gameplay which will satisfy noone.
- 19 Jan 2017, 21:30
- Forum: Phoenix Annihilation
- Topic: commanders
- Replies: 18
- Views: 10993
Re: commanders
The first lessons include: - You build a LLT against scoutrape. - You build two LLTs against a walking commander. The unexperienced player can lose some games before learning them. The stakes in the commander team deathmatch in DSD's south are high. That is why I consider it so much fun. I do not th...
- 22 Dec 2016, 00:51
- Forum: Balanced Annihilation
- Topic: Forking BA
- Replies: 9
- Views: 5201
Re: Forking BA
AFAIK you are the only BA dev, Floris.CommanderSpice wrote:So there will be a fork at version 9.46.
I'd like to ask you to give permission to using a copy of the current TrueSkill database on SLDB,
so the players can play it without the initial flaw of random balance.
Can you please answer this?
- 30 Nov 2016, 23:34
- Forum: Balanced Annihilation
- Topic: Forking BA
- Replies: 9
- Views: 5201
Re: Forking BA
As there is no real rush, please take your time.
I think clear rules for this are in the best interest of everyone.
I think clear rules for this are in the best interest of everyone.
- 30 Nov 2016, 21:56
- Forum: Balanced Annihilation
- Topic: Forking BA
- Replies: 9
- Views: 5201
Forking BA
There has been some discussions about the recent releases of Balanced Annihilation. Some people, including me, are unhappy with the new direction the game is taking. It has become clear during this discussions, that to preserve the game I am addicted to, it needs to be forked. There is nothing perso...
- 29 Nov 2016, 14:51
- Forum: Balanced Annihilation
- Topic: Balance Committee
- Replies: 19
- Views: 6721
Re: Balance Committee
can non committee members submit balance requests? Of course. For a balance request you will need to make a forum thread which will then be used for open discussion and voting on the topic. But as the committee is still in the planning phase and has no authority to make changes to the game yet, it ...