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by CommanderSpice
13 Jan 2023, 23:13
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 12924

Re: Drawing from Lua could be better in Spring-106

I am aware of the immediate ^^ downside of the approach and I understand your doubts about it scaling well: Replacing display lists with draw calls cannot improve performace. But this is not about improving performance. This is about dragging the engine kicking and screaming into the future. Display...
by CommanderSpice
08 Jan 2023, 00:12
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 12924

Re: Drawing from Lua could be better in Spring-106

Test host running spring-develop and BA-106 is up.
Lots of UI still missing, but it is playable.

Performance looks good: I get 1600 FPS at game start.

Widget status overview: https://github.com/Balanced-Annihilatio ... 1360418713
by CommanderSpice
20 Dec 2022, 09:57
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 12924

Re: Drawing from Lua could be better in Spring-106

I agree that addon compatibility between Spring-106 and Spring-bar would be a good thing. You should talk to the maintainers of spring-bar about this. Spring.Draw should be easy to merge into the engine fork as it is not very tightly coupled to the OpenGL wrappers of the engine. Be warned that I do ...
by CommanderSpice
25 Oct 2022, 02:01
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 12924

Re: Drawing from Lua could be better in Spring-106

Pull request is here https://github.com/spring/spring/pull/581 . I settled for Spring.Draw.Lines, Spring.Draw.Triangle, Spring.Draw.Rectangle. Encountering several BA widgets that did their own bevels and radii each, Spring.Draw.Rectangle has parameters for that when drawing to screen. Also borders ...
by CommanderSpice
24 Jul 2022, 23:19
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 12924

Drawing from Lua could be better in Spring-106

In spring-105 we used the fixed function pipeline of OpenGL more or less directly: function draw() gl.Color(1,0,0,1) gl.Vertex(0, 0, 0) gl.Vertex(1, 0, 0) gl.Vertex(1, 1, 0) gl.Vertex(0, 1, 0) end gl.BeginEnd(GL.QUADS, draw) That was very flexible, because you could do anything with OpenGL from Lua....
by CommanderSpice
28 Sep 2017, 23:26
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 12668

Re: commanders

Ah I remember com control - I remember thinking what a horrid idea it was, but now I finally understand where it was coming from yay! I do wonder though - is there something like that we could try? Just a few ideas: - slow control: one second pause between commands - laggy control: each command is ...
by CommanderSpice
28 Sep 2017, 22:43
Forum: Phoenix Annihilation
Topic: Version 1.01 - Comdrop
Replies: 0
Views: 7839

Version 1.01 - Comdrop

Version 1.01 is on rapid (phoenix:stable).

Release for new engine.
Since air transports are fixed in spring-104, you better build aa.

Have fun!

Changelog:
Update for spring-104

Cleanup:
- Removed modoption "betterunitmovement"
by CommanderSpice
08 Sep 2017, 08:35
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 25666

Re: OverKillHost1 Moderator Feedback - ADOLF

I have never ban anyone but you I can confirm that you are very conservative concerning bans. I think Buxton (http://replays.springrts.com/player/986198/) can confirm that, too. That guy seems to play spectate a lot on Overkill. Hardly says anything, doesn't move the camera either. That poor dude m...
by CommanderSpice
03 Aug 2017, 18:16
Forum: Balanced Annihilation
Topic: Engine bug or mod bug?
Replies: 12
Views: 3157

Re: Engine bug or mod bug?

Nah. My pull request was too ugly. But I think I was able to show why it was broken.
Rtri wrote up a real fix.

There will be no base safe without aa in spring-104.
by CommanderSpice
01 Aug 2017, 19:41
Forum: Balanced Annihilation
Topic: Engine bug or mod bug?
Replies: 12
Views: 3157

Re: Engine bug or mod bug?

I fixed the transport failing to load: https://github.com/spring/spring/pull/328 The problem is that the transport starts to hover when it is near its target. Hovering is random, so it might never reach it for pickup. In addition, hovering was broken. Hovering units drift to the bottom right, which ...
by CommanderSpice
31 Jul 2017, 23:18
Forum: Phoenix Annihilation
Topic: Version 1.00 - From The Ashes a Phoenix is Born
Replies: 4
Views: 6663

Version 1.00 - From The Ashes a Phoenix is Born

Version 1.00 is on rapid (phoenix:stable). Thanks to all who have helped to make it happen. Have fun! Changelog: Cleanup: - Removed modoptions "smallfeaturenoblock", "firethroughfriendly". - Removed widget "gui_discord". Balance: - Removed airplane collisions. - Set all...
by CommanderSpice
20 Jan 2017, 19:44
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 12668

Re: commanders

Isn't (or wasn't?) there a "no commander - no control" modoption for games with absolutely no one combombing or cannibalizing the commander for metal? It prevents players who do not have at least one commander from issuing commands. But I can't find it now. Was it dropped? Or did I see it ...
by CommanderSpice
19 Jan 2017, 21:45
Forum: Phoenix Annihilation
Topic: phoenix annihilation
Replies: 6
Views: 12683

Re: phoenix annihilation

PepeAmpere wrote:Any project based on compromises ends with impotent gameplay which will satisfy noone.
I'd wager that any project is a project based on compromises.
by CommanderSpice
19 Jan 2017, 21:30
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 12668

Re: commanders

The first lessons include: - You build a LLT against scoutrape. - You build two LLTs against a walking commander. The unexperienced player can lose some games before learning them. The stakes in the commander team deathmatch in DSD's south are high. That is why I consider it so much fun. I do not th...
by CommanderSpice
22 Dec 2016, 00:51
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 5508

Re: Forking BA

CommanderSpice wrote:So there will be a fork at version 9.46.

I'd like to ask you to give permission to using a copy of the current TrueSkill database on SLDB,
so the players can play it without the initial flaw of random balance.
AFAIK you are the only BA dev, Floris.
Can you please answer this?
by CommanderSpice
30 Nov 2016, 23:34
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 5508

Re: Forking BA

As there is no real rush, please take your time.
I think clear rules for this are in the best interest of everyone.
by CommanderSpice
30 Nov 2016, 21:56
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 5508

Forking BA

There has been some discussions about the recent releases of Balanced Annihilation. Some people, including me, are unhappy with the new direction the game is taking. It has become clear during this discussions, that to preserve the game I am addicted to, it needs to be forked. There is nothing perso...
by CommanderSpice
29 Nov 2016, 14:51
Forum: Balanced Annihilation
Topic: Balance Committee
Replies: 19
Views: 7364

Re: Balance Committee

can non committee members submit balance requests? Of course. For a balance request you will need to make a forum thread which will then be used for open discussion and voting on the topic. But as the committee is still in the planning phase and has no authority to make changes to the game yet, it ...

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