Search found 35 matches
- 10 Nov 2017, 09:14
- Forum: Ingame Community
- Topic: PLZ PERMABAN MANDO
- Replies: 23
- Views: 11850
Re: PLZ PERMABAN MANDO
Sorry for the late reply but i've been busy. Before starting the trial let's quote some stuff. while were at it i want overkill hosts removed aswell... +1 Please do that as all this actually happened because of Overkill host admins incompetence. They claim that this issue is fixed in 104. :regret: S...
- 30 Aug 2017, 10:36
- Forum: Off Topic Discussion
- Topic: Re: Just Reporting Overkill host abusing with personal info.
- Replies: 2
- Views: 5617
Re: Just Reporting Overkill host abusing with personal info.
Mando has been called for justice again.... after another amazing abuse from forum/lobby admins of this NONopen community. Unlock that post and let the people reply and stop censoring every conversation on this forum as you like for pure personal interest. Other than this i will wait to see Senna ho...
- 21 Aug 2017, 14:51
- Forum: Tech Annihilation
- Topic: She's Alive
- Replies: 1
- Views: 10006
Re: She's Alive
It's ok....
show your kids the Senna's face pic and tell them: "this is the guy who wrote those messages".
If they survive the initial trauma i'm sure they will understand they have nothing to worry about.
xD
show your kids the Senna's face pic and tell them: "this is the guy who wrote those messages".
If they survive the initial trauma i'm sure they will understand they have nothing to worry about.
xD
- 13 Aug 2017, 09:19
- Forum: AI
- Topic: AI widget in C++
- Replies: 8
- Views: 12142
Re: AI widget in C++
Sorry,
i corrected the post. Was full of typo from mobile phone corrections and i probably wrote in drunk conditions xD
Anyway just check if now makes sense to you.
I just mean i would like to plug these AI scripts directly into the engine.
i corrected the post. Was full of typo from mobile phone corrections and i probably wrote in drunk conditions xD
Anyway just check if now makes sense to you.
I just mean i would like to plug these AI scripts directly into the engine.
- 11 Aug 2017, 10:15
- Forum: AI
- Topic: AI widget in C++
- Replies: 8
- Views: 12142
Re: AI widget in C++
Was also wondering....
In case i want it to be faster and with less lag where would be the best place in engine code to directly get the units position informations and add the commands it the queue?
I want to avoid using standard AI wrappers and /aicontrol or however is written.
In case i want it to be faster and with less lag where would be the best place in engine code to directly get the units position informations and add the commands it the queue?
I want to avoid using standard AI wrappers and /aicontrol or however is written.
- 09 Aug 2017, 12:15
- Forum: AI
- Topic: AI widget in C++
- Replies: 8
- Views: 12142
Re: AI widget in C++
Cool! Thanks a lot!
I will check and make some tests later.
I will check and make some tests later.
- 09 Aug 2017, 09:04
- Forum: AI
- Topic: AI widget in C++
- Replies: 8
- Views: 12142
Re: AI widget in C++
xDKloot wrote:I totally can't spot any flaws in the idea of players running mando-supplied binary blobs.
STFU omg.... it's just for myself not meant to be distributed.
Btw... is at least possible from a LUA widget to make a localhost http call or it also has network features limitations?
- 08 Aug 2017, 09:19
- Forum: AI
- Topic: AI widget in C++
- Replies: 8
- Views: 12142
AI widget in C++
Hello,
i would like to have a C++ AI script to work like a widget.
Since many of you guys already know about the whole architecture of the code, which is the best way to let a c++ code work in a widget?
Mando
i would like to have a C++ AI script to work like a widget.
Since many of you guys already know about the whole architecture of the code, which is the best way to let a c++ code work in a widget?
Mando
- 05 Aug 2017, 07:27
- Forum: SPADS AutoHost
- Topic: TS database clone for new MOD
- Replies: 6
- Views: 2685
Re: TS database clone for new MOD
Nothing here is up for debate Feels nice to be part of a community where you can feel free to discuss. :D Hopely someday they will keep MOD devs out of forum and TS database admin just to avoid these TINY conflicts of interests. And this message mainly refers to the engine devs that are developing ...
- 05 Aug 2017, 06:07
- Forum: SPADS AutoHost
- Topic: TS database clone for new MOD
- Replies: 6
- Views: 2685
Re: TS database clone for new MOD
Yes i will change artwork stuff of course, but being an employed person i cant waste my time to work on stuff if i'm not sure i will get the database clone in the end. ( considering this OPENSOURCE and FREE game has more rules than many proprietary games ) So give me a break!.... and clone this data...
- 04 Aug 2017, 16:14
- Forum: SPADS AutoHost
- Topic: TS database clone for new MOD
- Replies: 6
- Views: 2685
TS database clone for new MOD
Hello,
i need to clone the TS database of BA for my new mod: MA Mando Annihilation
Thanks for your support.
Mando
i need to clone the TS database of BA for my new mod: MA Mando Annihilation
Thanks for your support.
Mando
- 13 Apr 2017, 09:30
- Forum: Balanced Annihilation
- Topic: BA Fork Episode 2 uncensored (for now)
- Replies: 9
- Views: 7048
Re: BA Fork Episode 2 uncensored (for now)
ROFLocked (gajop)
User was warned for this post, felonies 2 & 6. (Silentwings)
User and related hosts were banned for ignoring repeated warnings of the same nature, about the same issue.
User was warned for this post, felonies 2 & 6. (Silentwings)
User and related hosts were banned for ignoring repeated warnings of the same nature, about the same issue.
- 13 Apr 2017, 04:16
- Forum: Balanced Annihilation
- Topic: BA Fork Episode 2 uncensored (for now)
- Replies: 9
- Views: 7048
Re: BA Fork Episode 2 uncensored (for now)
but have not yet asked bibim to actually do it, I guess because they do not yet want to make a release - it is up to them to choose when. I guess they just don't know they have to ask someone else as CommanderSpice was just waiting for something from you guys. So what about REBA? First version has ...
- 12 Apr 2017, 16:22
- Forum: Balanced Annihilation
- Topic: BA Fork Episode 2 uncensored (for now)
- Replies: 9
- Views: 7048
Re: BA Fork Episode 2 uncensored (for now)
4) This kind of request won't convince anyone to assist you. Well mando is polite in his own way xD Are these forks using BA TS database currently? If yes then I guess it's not a big issue because they are not very popular yet. I guess this task should be done via PM to SLDB owner not via posts lik...
- 12 Apr 2017, 11:59
- Forum: Balanced Annihilation
- Topic: BA Fork Episode 2 uncensored (for now)
- Replies: 9
- Views: 7048
BA Fork Episode 2 uncensored (for now)
It has been months already since the request from CommanderSpice to clone the TS database data into his Phoenix Annihilation MOD. Same REBA story repeating again: 1) Someone don't like current BA status and start a BA fork 2) Floris cries 3) Admins start inventing pathetic excuses to save Floris emp...
- 09 Dec 2016, 06:14
- Forum: Ingame Community
- Topic: Life ban
- Replies: 23
- Views: 15186
Re: Life ban
I totally agree with Frognuker.
Trolls like Adolf should be instabanned for kicking and muting innocent players!
Sensitive people like me are hardly affected by such kind of behaviours...
Trolls like Adolf should be instabanned for kicking and muting innocent players!
Sensitive people like me are hardly affected by such kind of behaviours...
- 01 Dec 2016, 01:47
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 10418
Re: 9.51 Forboding Angel revert to 9.46
Fyi: This is off-topic but it is a genuine issue that we currently don't have but do seem to need community-wide guidelines on - it is being (slowly) thought about by us moderators at the request of infra devs - what should define a fork as opposed to an imitation, what should protect games own nam...
- 28 Nov 2016, 06:09
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 10418
Re: 9.51 Forboding Angel revert to 9.46
BA is open source, LOL As open as its True Skill database data I must say that I dont desire or had planned to be the BA balancing dev, but I did want to make some structural changes first, before anybody else would take Decay's place. Ye if only someone offered to help on that :D This will only en...
- 08 Oct 2016, 07:15
- Forum: SPADS AutoHost
- Topic: Link a battleroom to a specific TS database
- Replies: 35
- Views: 10540
Re: Link a battleroom to a specific TS database
Hello,
i have a constructive request to ask: is it possible to clone the BA trueskill database to a new mod database?
Thank you in advace for your help.
i have a constructive request to ask: is it possible to clone the BA trueskill database to a new mod database?
Thank you in advace for your help.
- 08 Oct 2016, 02:21
- Forum: SPADS AutoHost
- Topic: Link a battleroom to a specific TS database
- Replies: 35
- Views: 10540
Re: Link a battleroom to a specific TS database
sigh.... I joined cause I thought it was BA that was hosted. That's what i meant.... (Fabrice style) I have other things to do with higher priority than spending more time trying to help someone with your attitude, thanks in advance for your understanding! LOL and you think i believed even for 1 se...