Search found 392 matches
- 17 Jun 2012, 12:41
- Forum: Balanced Annihilation
- Topic: BA-BAR website
- Replies: 39
- Views: 7543
Re: BA-BAR website
Having a site didicated for BA is great and i think you did a great job there. Whats still a problem is that the download and install process is as complicated as usual. Again, noobs have to find out about spring - engine - mods - maps - lobbies. This wont work. I'd suggest providing a BA package wi...
- 10 Jun 2011, 18:55
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
A picture (or six) tells more than thousand words: http://spring-portal.com/images/stories/screen00043.png http://spring-portal.com/images/stories/screen00044.png http://spring-portal.com/images/stories/screen00045.png http://spring-portal.com/images/stories/screen00046.png http://spring-portal.com/...
- 20 Mar 2011, 00:13
- Forum: Balanced Annihilation
- Topic: BA model replacements on google code - Scripting help needed
- Replies: 13
- Views: 2503
Re: BA model replacements on google code - Scripting help needed
I'd propose to do it right and use lua instead of cob. We have enough time till bob has finished them all.
- 13 Mar 2011, 23:04
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
Thanks for sharing the texture, beherith. Here is a little video of the geothermal plant with smoke and pre explosion effect: http://spring-portal.com/index.php/docman/doc_details/373-geothermal-animation I'd like to have the smoke more white, cause its a geo, any idea how this works? atm my script ...
- 11 Mar 2011, 14:43
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
These are the first redone models which look also good at playing distance:
- 19 Feb 2011, 16:45
- Forum: Art & Modelling
- Topic: ANN: Universal model support. Testers wanted
- Replies: 21
- Views: 5486
Re: ANN: Universal model support. Testers wanted
give all crashes:
[ 225] /give all
[ 225] couldn't find a parser for model named "objects3d/3ds/jeep1.3ds"
[ 225] Spring 0.82.6.1 (0.82.6.1) has crashed.
[ 225] Exception: Access violation (0xc0000005)
[ 225] Exception Address: 0x00bec8b8
[ 225] /give all
[ 225] couldn't find a parser for model named "objects3d/3ds/jeep1.3ds"
[ 225] Spring 0.82.6.1 (0.82.6.1) has crashed.
[ 225] Exception: Access violation (0xc0000005)
[ 225] Exception Address: 0x00bec8b8
- 10 Feb 2011, 20:00
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
will you release the complete buildings so we can start scripting or will you wait till everything is ready?
- 28 Dec 2010, 23:02
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
After reading some more wiki stuff and looking into xta, i finally got ceg-effects to work with the new punisher model:
http://spring-portal.com/index.php/docm ... -ceg-video
only thing left now seems to be the teamcolor
http://spring-portal.com/index.php/docm ... -ceg-video
only thing left now seems to be the teamcolor
- 19 Dec 2010, 00:33
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
using that, my lua-script works, but not the former fbi. Perhaps my error is somewhere else.
- 19 Dec 2010, 00:13
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
Looks like i have to replace the fbi-file by lua too. I've done that, but ingame the unit int found anymore, do i have to do something to tell spring to recognize lua instead of fbi now?
- 18 Dec 2010, 00:24
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
Thanks, ill have to check that tomorrow.
Here is what i got so far on the new punisher model made by Mr.Bob:
http://spring-portal.com/index.php/docm ... tion-video
Here is what i got so far on the new punisher model made by Mr.Bob:
http://spring-portal.com/index.php/docm ... tion-video
- 17 Dec 2010, 23:43
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
its easier than i thought. one thing i dont get to work is the flare/fire effect when a unit shoots. should be something like that:
EmitSfx(flare2, EFFECT)
But i dont know how to call this effect exactly in lua...
EmitSfx(flare2, EFFECT)
But i dont know how to call this effect exactly in lua...
- 16 Dec 2010, 18:30
- Forum: Game Development
- Topic: Start scripting TA model replacements!
- Replies: 22
- Views: 4189
Re: Start scripting TA model replacements!
is there some easy way to get cob/bos to lua? cause starting from scratch is too much work
- 13 Dec 2010, 20:34
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
i think its something with dds compression, it looks really bad compared to the original jpg you provided:
- 13 Dec 2010, 16:53
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
on another map and with original texture.
- 13 Dec 2010, 15:50
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
with shadows and reflections on:
keep in mind that the original texture looks better than this one where i quickly replaced the colors with alpha channel- 11 Dec 2010, 19:40
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
another solution would be to remove the colors and keep the models more or less grey and add color just by teamcolors:
- 11 Dec 2010, 16:53
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219584
Re: BA model replacements
here is the punisher ingame
How did you think about the teamcolor? At the moment it has none, the red is just texture 1.- 03 Dec 2010, 23:21
- Forum: Balanced Annihilation
- Topic: May be worth considering donations
- Replies: 39
- Views: 9614
Re: May be worth considering donations
he also offers some free stuff, if someone likes to test:
http://www.turbosquid.com/FullPreview/I ... /ID/203851
http://www.turbosquid.com/FullPreview/I ... /ID/203851
- 27 Nov 2010, 23:29
- Forum: General Discussion
- Topic: Missions now online!
- Replies: 60
- Views: 9114
Re: Missions now online!
Great, thank you! I think there is something bugged with audio-files. If i load a saved mission in the editor and try to test the mission, an error message appears "Der Obektverweis wurde nicht auf eine Objektinstanz festgelegt". If i reenter the paths for the wav files i can test the miss...